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Leaked source – CS:GO

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111–117 of 117 posts

Re: Leaked source – CS:GO

#111
post #29

Earlier quoted context omitted.

Valve has been relatively permissive regarding open-sourcing and liberally licensing some of its properties under the right conditions. See its push for SteamOS and allowing Black Mesa to be sold for profit. However, it might have been a good idea to contact them about this before hosting modified stolen property, even if it was with good intentions. I've got a feeling that this repo won't last too long.

>I've got a feeling that this repo won't last too long. It appears the repo in question has been available for 3 years.

I've never come across it before this post was made. It's only a matter if it catches on or not, just like how tornado cash was there for a long time, until it wasn't anymore

Re: Leaked source – CS:GO

#112

Earlier quoted context omitted.

This is a common 'copyright infringement NOT intended ALL rights belong to X' type of widespread misunderstanding of how copyright actually works, and it's why I'm convinced that if most people understood copyright they would think it was absurd.

The sheer amount of YouTube videos where people put that as a disclaimer so think it's fine is kind of shocking.

young people gonna do

Re: Leaked source – CS:GO

#113
post #2

And cs2 is about to be released. Funny timing. You could dev a PC AAA game and released it only for elf/linux. It is so easy to install free mainstream elf/linux distros, ppl will probably do it to play that big PC AAA game.

the source engine is horrible for making games. There are basically zero examples of a decent game made with it. Except Apex Legends, it was a herculean effort, and it still sucks. You inherit a ton of exploits and bugs(apex came out and you could do a 2005-era speedhack). Netvars are still bad. I almost guarantee they will not do another game in source.

idtech still towers over the source engine for any real "small" projects. The community support + license + codebase is just so much better.

The only reason to use source is if you are a superfan who wants to make derivative stinky cut-content projects, and VR ports. Otherwise, you're just enslaving yourself to the valve megacorp(unless you can afford an apex-style deal).

Re: Leaked source – CS:GO

#114
post #85

Earlier quoted context omitted.

> That has literally no impact on corporations or their drones, whatever that means. It does if they want to use his code for anything. The parent commenter is also clearly making the point that his efforts are to be used by people who share the same sentiment of "fuck copyright". Which I think is a noble perspective, since IP laws in the US are much more bad than good.

They are releasing proprietary software, that’s the default state, not an act of rebellion against copyright systems. Free software is by itself a middle finger to copyright. Releasing code without license isn’t.

[deleted]

Re: Leaked source – CS:GO

#115

> Some weird schizoid managed to grab both these codebases during his work on some 900th attempt of a HL2 VR project and his major goal was to have this circle leak it to the public and fly to his girlfriends house (also involved in the valve community) and kill himself and her. What the fuck? This is so weird.

average sourcemod enjoyer

Re: Leaked source – CS:GO

#116
post #2

And cs2 is about to be released. Funny timing. You could dev a PC AAA game and released it only for elf/linux. It is so easy to install free mainstream elf/linux distros, ppl will probably do it to play that big PC AAA game.

the source engine is horrible for making games. There are basically zero examples of a decent game made with it. Except Apex Legends, it was a herculean effort, and it still sucks. You inherit a ton of exploits and bugs(apex came out and you could do a 2005-era speedhack). Netvars are still bad. I almost guarantee they will not do another game in source. idtech still towers over the source engine for any real "small"…

>idtech still towers over the source engine for any real "small" projects. The community support + license + codebase is just so much better.

idtech... 4 ? How badly do you hate your job that you agree to put up with this piece of shit ? Even pulling out Godot would be less crappy and have more support than an engine targeting DX9 and OpenGL released in 2002. idtech 4 is barely better than _goldsrc_. Some things ought to die, and idtech 4 is better suited to a museum than any real game these days. The lack of any useful and modern tools should already be a screaming red flag.

Re: Leaked source – CS:GO

#117
Am I the only one who isn't that impressed with the codebase quality? They are not even respecting the same coding convention in the same file for Christ!

It just looks so hacky and something from the early 2000s era when it comes to engine architecture... What am I missing? Shouldn't these guys be at the forefront of innovation when it comes to engine design? Last time I checked they were a multi-billion dollar company which prides in hiring only the best of the best. How the hell do the best of the best write this code where you find // HACK: everywhere?

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