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Google Photorealistic 3D Tiles and Unreal Engine

nilsbakker.nl

111–120 of 131 posts

Re: Google Photorealistic 3D Tiles and Unreal Engine

#111

Earlier quoted context omitted.

First off, THANK YOU to you and the rest of the Earth VR team. You’ve brought literal joy to many people through your work. I brought my Quest Pro and a gaming laptop with me to visit a nursing home a few months back and took some of the residents on guided Earth VR tours of their hometowns/places that they remember fondly. I’ll never forget all the tearful smiles I witnessed that day, and it’s all thanks to you and…

This is a great idea. It would be interesting if Google had historical view of towns so in 50+ years I could see what it looked like when I was a kid.

There is a time slider in Street View today https://blog.google/products/maps/go-back-in-time-with-stree...

I think in Google Earth desktop there is (was?) a time slider for aerial imagery as well.

Re: Google Photorealistic 3D Tiles and Unreal Engine

#112
post #71

Earlier quoted context omitted.

Microsoft Flight Simulator. (serious)

It's a bit the same story as GPT: Early: Google does primitive tech (Google Earth) Later: Microsoft does amazing implementation (Flight Simulator / Bing) Finally: Google tries to copy but fails (Google Maps)

Huh? Google Maps predates Google Earth and neither really relate to MS Flight SIM.

Re: Google Photorealistic 3D Tiles and Unreal Engine

#114

For years I've been dreaming of a driving/pedestrian sandbox game that used Google Maps data to let me drive recklessly around my home town with accurate models of the buildings and roads. This demo reminds me of that dream.

Playing the new Gran Turismo on the PSVR2 setup makes me think this isn't as far off as it feels. Surprisingly immersive game.

Re: Google Photorealistic 3D Tiles and Unreal Engine

#115

For years I've been dreaming of a driving/pedestrian sandbox game that used Google Maps data to let me drive recklessly around my home town with accurate models of the buildings and roads. This demo reminds me of that dream.

The old 1989 Dos game called Vette let you drive around San Francisco in 3D. To a young kid living in San Francisco with a 286, this was perfection. I've been looking for a game that lets me drive around real towns ever since.

True Crime modeled LA 1:1 although the game didn’t do that much with it.

Also, GTA V doesn’t model LA 1:1 but holy fuck it’s practically LA.

Re: Google Photorealistic 3D Tiles and Unreal Engine

#116

For years I've been dreaming of a driving/pedestrian sandbox game that used Google Maps data to let me drive recklessly around my home town with accurate models of the buildings and roads. This demo reminds me of that dream.

The Getaway was the first game that I remember doing this. As a Brit, being able to hare around my capital city like a hooligan was inexhaustible fun:

https://en.wikipedia.org/wiki/The_Getaway_(video_game)

Re: Google Photorealistic 3D Tiles and Unreal Engine

#117
post #50

I also tried my hand on integrating the Google Earth Tiles with Cesium.js for GPS Track visualization: https://cubetrek.com/static/highresmode.html It basically allows you to replay your hikes, running or biking adventures in 3D. I wonder how much Google's gonna charge once it's out of experimental mode.

Looks like you're already out of credits. I'm getting a "loading assets" error.

Thanks for the heads up

The Google giveth, and the Google taketh away.

Re: Google Photorealistic 3D Tiles and Unreal Engine

#118

Earlier quoted context omitted.

I cannot stand the music, or music in any video of this type. I don't need or want its loaded suggestions. I would love to be able to hear even simulated wind whistling, and sounds from the scenes below.

You're free to mute the video, that's what mute is for. As for sounds from the scenes below, that's a lot of work. Where do you think people should source that from?

Oh, I know all about mute.

30-ish years ago, DVD players supported alternate soundtracks so people could offer a soundtrack with music and without. I don't think I've ever seen that basic affordance on a web video. That would probably lead to more diegetic sound, and the tools to simulate it.

Re: Google Photorealistic 3D Tiles and Unreal Engine

#119
post #71

Earlier quoted context omitted.

It's a bit the same story as GPT: Early: Google does primitive tech (Google Earth) Later: Microsoft does amazing implementation (Flight Simulator / Bing) Finally: Google tries to copy but fails (Google Maps)

Huh? Google Maps predates Google Earth and neither really relate to MS Flight SIM.

The Google Maps version that we are talking in this thread; aka Google Maps "Photorealistic 3D"

Re: Google Photorealistic 3D Tiles and Unreal Engine

#120

Earlier quoted context omitted.

They seem to be doing fine on their own. I prefer to have some competition.

What's wrong with companies teaming up for specific individual products? In this case, Flight Simulator. You license the technology with friendly fees and collab for the life of a single product. Just like all licenses. (Also, no, MS/Asobo are not doing fine, their photogrammetry is renowned for looking like a molten hellscape, and the bing maps look pretty terrible compared to even plain gmaps, but it's MS so "it ha…

I thought it was Blackshark.AI doing that specific part of Flight Simulator. AFAIK they are, or at least were looking for to, also selling that capability to other companies; and they are certainly not “vendor locked” with MS’s data..
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