Earlier quoted context omitted.
"A good programmer is someone who always looks both ways before crossing a one-way street." -- Doug Linder
In tourist-filled parts of the world where they drive on the left side of the road (e.g. UK, Australia, Japan), you sometimes see signs reminding the tourists to look right before crossing the road.
It's A(door)able
111–120 of 122 posts
Re: It's A(door)able
#112Re: It's A(door)able
#113Earlier quoted context omitted.
Theres momentum, turning around is much slower than moving forward like most games
IMO, the game design mistake here was having too little momentum. There should be an excessive amount of momentum, so the player immediately understands that the levels will be impossible if they turn around.
Re: It's A(door)able
#114Re: It's A(door)able
#115Re: It's A(door)able
#116In the end, the expression on her face was totally worth it. Thank you for making amazing interactive games as always!
Re: It's A(door)able
#117Adding the time limit and actually making the clock go faster when a player is (purposefully) going off the rails is a sinister trick to ensure that players get the expected ending message. Clever that the programmer throught of these cases.
Re: It's A(door)able
#118The author has an interesting game about "trust": https://ncase.me/trust/
Re: It's A(door)able
#119The author has an interesting game about "trust": https://ncase.me/trust/
Adding a comment so this stands out. It's the game of Nicky's I come back to the most. A very interesting look into the game theory of trust.
Re: It's A(door)able
#120I want to send this to more people, but I know some of them don't have access to keyboards. It would be great if people could play it on phones and touch screen devices as well :D