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Cities: Skylines II

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111–120 of 267 posts

Re: Cities: Skylines II

#111
post #57

I feel like most of these city building games is that they feel like a doll house. You can create all the nice things you want and have a pretty city that you'd like to live in. However, the cities themselves don't have much of a personality. It's barely a simulation. I'd like to see certain areas becoming rough sort of ghettos. People in the city having different backgrounds. Just creating a school in those places w…

Imagine the individual people in the simulated cities were run on a ChatGPT-like backend, and remembered everything. Held grudges for destroying their neighborhood. And therefore self-organized into gangs, etc.

Re: Cities: Skylines II

#112

I hope they get perf down. The first game runs great on my M1 until we get to around 100K residents or so. That's not a huge number of people for a real world city, but I guess simulating traffic + pathfinding for 100K+ actors is a dicey proposition CPU-wise. IIRC, SimCity 4 didn't have this issue but it sort of cheats by chopping the map up into multiple tiles in a region and only simulating a subset of your populat…

Someone came over and asked what I was using the PC in the living room for. I told him -- it's the Cities Skylines Mainframe!

If you have a spare desktop lying around, it really helps to do the simulation "in the cloud."

Re: Cities: Skylines II

#113
post #34

I have put many hours into Cities Skylines and I am really looking forward to this. The obvious thing people will want them to fix is traffic and vehicle pathfinding, put personally I hope they let us build more pedestrian-focused streets. I so desperately want to build walk and bike friendly cities with beautiful pedestrian malls and walking-only streets but the game kind of forces you to build out extensive car inf…

I also hope that they'll let us build more "european" cities that aren't so horribly car centric and are more diverse. Hopefully we also get a bit more diversity of gameplay - Skylines got pretty repetitive quickly with only challenge being traffic optimization. The new DLCs didn't really add that much to gameplay except different things to paint between roads. I hope things like universities, industry, agriculture,…

The game desperately needs a 'campaign', similar to (but hopefully richer than) what the Roller Coaster Tycoon series had, just to give some structure to repeated gameplay.

Re: Cities: Skylines II

#114

I find it hilarious that EA had the concept down and just blew their opportunity with Simcity 2013 (always online (which by the way was actually not true, people cracked the online requirement within the first day or so), had to contract with other users for basic services like sewage and electricity), paving the way for competitors like Cities: Skylines to take the lead instead. This reminds me of the same thing tha…

The only thing that was bypassed was forced disconnect after losing internet. You still could not save or trade between regions while offline. Server emulator appeared 4 months after release. Official offline mode was released a year after release.

Re: Cities: Skylines II

#115
IMPORTANT: the trailer and the screenshots are not actual gameplay. There is essentially nothing of the gameplay. At best you could say it is concept being shown but... I mean, what more of a concept can you do than just making better iteration of the first game?

Some people have also said they switched to Unreal Engine 5 but I have a hard time finding definitive source of that. It would be a major change since the original was made in Unity.

Re: Cities: Skylines II

#118

Earlier quoted context omitted.

It's definitely not! Many good things cost more to build than people are willing to pay for them.

Yeah, lots of good things aren't profitable (at least to the ones making them). Xerox PARC comes to mind, Xerox didn't want to capitalize on those good things that were made there and thus Gates and Jobs did instead.

Xerox wanted to capitalize, but their business model, target customer and price point was not as innovative as the technology they had to offer.

Re: Cities: Skylines II

#119
post #108
post #34

Earlier quoted context omitted.

I also hope that they'll let us build more "european" cities that aren't so horribly car centric and are more diverse. Hopefully we also get a bit more diversity of gameplay - Skylines got pretty repetitive quickly with only challenge being traffic optimization. The new DLCs didn't really add that much to gameplay except different things to paint between roads. I hope things like universities, industry, agriculture,…

> I also hope that they'll let us build more "european" cities that aren't so horribly car centric and are more diverse. Yeah, I wanted to start Skylines but found that it all begins with a highway...

It’s true that every building needs to be on a street but it is nevertheless possible to build substantial pedestrian architecture. I’ve spent many happy hours building pedestrian infrastructure and encouraging my peeps to walk and catch the subway.
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