I feel like most of these city building games is that they feel like a doll house. You can create all the nice things you want and have a pretty city that you'd like to live in. However, the cities themselves don't have much of a personality. It's barely a simulation. I'd like to see certain areas becoming rough sort of ghettos. People in the city having different backgrounds. Just creating a school in those places w…
Cities: Skylines II
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Re: Cities: Skylines II
#112I hope they get perf down. The first game runs great on my M1 until we get to around 100K residents or so. That's not a huge number of people for a real world city, but I guess simulating traffic + pathfinding for 100K+ actors is a dicey proposition CPU-wise. IIRC, SimCity 4 didn't have this issue but it sort of cheats by chopping the map up into multiple tiles in a region and only simulating a subset of your populat…
If you have a spare desktop lying around, it really helps to do the simulation "in the cloud."
Re: Cities: Skylines II
#113I have put many hours into Cities Skylines and I am really looking forward to this. The obvious thing people will want them to fix is traffic and vehicle pathfinding, put personally I hope they let us build more pedestrian-focused streets. I so desperately want to build walk and bike friendly cities with beautiful pedestrian malls and walking-only streets but the game kind of forces you to build out extensive car inf…
I also hope that they'll let us build more "european" cities that aren't so horribly car centric and are more diverse. Hopefully we also get a bit more diversity of gameplay - Skylines got pretty repetitive quickly with only challenge being traffic optimization. The new DLCs didn't really add that much to gameplay except different things to paint between roads. I hope things like universities, industry, agriculture,…
Re: Cities: Skylines II
#114I find it hilarious that EA had the concept down and just blew their opportunity with Simcity 2013 (always online (which by the way was actually not true, people cracked the online requirement within the first day or so), had to contract with other users for basic services like sewage and electricity), paving the way for competitors like Cities: Skylines to take the lead instead. This reminds me of the same thing tha…
Re: Cities: Skylines II
#115Some people have also said they switched to Unreal Engine 5 but I have a hard time finding definitive source of that. It would be a major change since the original was made in Unity.
Re: Cities: Skylines II
#116Re: Cities: Skylines II
#117I hope somebody makes a Streets of SimCity-style exploration/battle game from this.
That game was so much fun!
Re: Cities: Skylines II
#118Earlier quoted context omitted.
It's definitely not! Many good things cost more to build than people are willing to pay for them.
Yeah, lots of good things aren't profitable (at least to the ones making them). Xerox PARC comes to mind, Xerox didn't want to capitalize on those good things that were made there and thus Gates and Jobs did instead.
Re: Cities: Skylines II
#119Earlier quoted context omitted.
I also hope that they'll let us build more "european" cities that aren't so horribly car centric and are more diverse. Hopefully we also get a bit more diversity of gameplay - Skylines got pretty repetitive quickly with only challenge being traffic optimization. The new DLCs didn't really add that much to gameplay except different things to paint between roads. I hope things like universities, industry, agriculture,…
> I also hope that they'll let us build more "european" cities that aren't so horribly car centric and are more diverse. Yeah, I wanted to start Skylines but found that it all begins with a highway...
Re: Cities: Skylines II
#120I'm sure the game will be great. But I would have loved something more revolutionary.