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Show HN: Lander, a lunar lander style web game

ehmorris.com

111–120 of 185 posts

Re: Show HN: Lander, a lunar lander style web game

#111

Doesn't work for me. I can't get past "2 arrows at the same time". I press them, and see flame from both side thrusters, but the game doesn't register that I've done 2 arrows, and does not let me play. Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:109.0) Gecko/20100101 Firefox/110.0

2 arrows: up and any of the lateral thrusters together ;)

Re: Show HN: Lander, a lunar lander style web game

#112

Tried to get a good landing with as few control actions as possible. For a simple new scoring system, subtract your number of control actions from your landing score: Very nice landing, amazing Score: 90.5 point landing Speed: 2.9mph Angle: 0.2° Time: 18 seconds Flips: 0 Max speed: 53.7mph Max height: 425ft Engine used: 1 times Boosters used: 3 times So, a score of 86.5 in the new system.

I was trying the same and this is super impressive… only 1 main engine fire??? I think this is actually part of the constraints of the real world landing problem.

Re: Show HN: Lander, a lunar lander style web game

#113
post #111

Doesn't work for me. I can't get past "2 arrows at the same time". I press them, and see flame from both side thrusters, but the game doesn't register that I've done 2 arrows, and does not let me play. Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:109.0) Gecko/20100101 Firefox/110.0

2 arrows: up and any of the lateral thrusters together ;)

Ah, thank you! I feel like a fool. I was assuming any 2 arrows. Now it works :)

Re: Show HN: Lander, a lunar lander style web game

#114

Nice one. The left-right feel swapped to me, but I fail to give a factual reason. Also reminds me of two 90s era DOS games: Ugh and some other about landing on Moon. Similar to yours, but the lander looked like a small tower/crate (for lack of better description).

I agree about the left-right issue. I just can’t get acclimated to the current controls. Lovely game though, still good fun :)

Re: Show HN: Lander, a lunar lander style web game

#115
post #101

Earlier quoted context omitted.

Fun game! After climbing to 1 million feet, it took over 500,000 more to finally reverse direction with the ship pointed down and the engines firing. Unbelievable, the crater is visible from Earth Score: 869.4 point crash Speed: 7757.3mph Angle: 62.2° Time: 1319 seconds Flips: 0 Max speed: 7757.3mph Max height: 1549465ft Engine used: 11 times Boosters used: 351 times https://ehmorris.com/lander/

Well, my middle finger is numb, but I beat 1000 points. I took a straight path upward, and then switched to a horizontal -90° burn, slowly shifting to a -135° burn as I got closer to the ground. Unbelievable, the crater is visible from Earth Score: 1606.2 point crash Speed: 14427.6mph Angle: 18.9° Time: 1567 seconds Flips: 14 Max speed: 14427.6mph Max height: 1361872ft Engine used: 1 times Boosters used: 438 times ht…

The quickest (in terms of time elapsed) crash I've been able to get is 5 seconds. I think 4 may be just about possible, with the right initial conditions.

    A smooth… wait… you crashed

    Score: 26.1 point crash
    Speed: 94.8mph
    Angle: 140.9°
    Time: 5 seconds
    Flips: 0
    Max speed: 94.8mph
    Max height: 240ft
    Engine used: 1 times
    Boosters used: 4 times
    https://ehmorris.com/lander/
ehmorris, this is addicting for all the wrong reasons.

Re: Show HN: Lander, a lunar lander style web game

#117
post #101

Earlier quoted context omitted.

Fun game! After climbing to 1 million feet, it took over 500,000 more to finally reverse direction with the ship pointed down and the engines firing. Unbelievable, the crater is visible from Earth Score: 869.4 point crash Speed: 7757.3mph Angle: 62.2° Time: 1319 seconds Flips: 0 Max speed: 7757.3mph Max height: 1549465ft Engine used: 11 times Boosters used: 351 times https://ehmorris.com/lander/

Well, my middle finger is numb, but I beat 1000 points. I took a straight path upward, and then switched to a horizontal -90° burn, slowly shifting to a -135° burn as I got closer to the ground. Unbelievable, the crater is visible from Earth Score: 1606.2 point crash Speed: 14427.6mph Angle: 18.9° Time: 1567 seconds Flips: 14 Max speed: 14427.6mph Max height: 1361872ft Engine used: 1 times Boosters used: 438 times ht…

I managed to get my rocket very very slowly rotating (
    Unbelievable, the crater is visible from Earth

    Score: 1712.2 point crash
    Speed: 15226.2mph
    Angle: 174.3°
    Time: 5963 seconds
    Flips: 0
    Max speed: 15226.2mph
    Max height: 1993862ft
    Engine used: 21 times
    Boosters used: 14 times
    https://ehmorris.com/lander/

Re: Show HN: Lander, a lunar lander style web game

#118
post #95

Think I found a bug! Left the tab (on Firefox mobile on Android) and then revisited it, and now it says: "Perfect landing, incredible, you can't get better than this" with a score of 102.3 (I'm assuming 100 is supposed to be the max score?).

I think this means you “landed” at 0mph. No idea how this would have happened in the background though…

Re: Show HN: Lander, a lunar lander style web game

#119

Couple of great UX things I’ve found - the game doesn’t let you play without knowing how to use the controls, and it shows them in real time - whenever you tap, the tap area lights up. Small Details that make a difference!

Mostly thanks to my friends for play testing it!

Re: Show HN: Lander, a lunar lander style web game

#120

It would be nice if the "how to play" screen gave keyboard equivalents. I was about to give up trying to play until I saw someone's comment about arrow keys.

This is tricky on laptops with touchscreens and keyboards, and iPads with keyboards. Seems there’s no good way to ask “is there a keyboard attached” or “what is the primary input method.” So I have to pick one set of instructions to show based on a guess, even though both inputs are acceptable.
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