I love Godot to pieces, have used it for several games and will continue to do so. Here's what's missing: * Sane animation import toolchain. The current one from blender is enormously finicky. * Good enough pathfinding (supposed to be fixed in GD4) * Better native map support (heighmap or some sort of interior) * Fix the 2d tileset editor, doing anything interesting in it is way too labor intensive because it lacks c…
But the workflow of designing e.g. a tile hitbox and then applying it quickly to multiple tiles is exactly how it works now.