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Godot for AA/AAA game development – What's missing?

godotengine.org

111–120 of 187 posts

Re: Godot for AA/AAA game development – What's missing?

#111

I love Godot to pieces, have used it for several games and will continue to do so. Here's what's missing: * Sane animation import toolchain. The current one from blender is enormously finicky. * Good enough pathfinding (supposed to be fixed in GD4) * Better native map support (heighmap or some sort of interior) * Fix the 2d tileset editor, doing anything interesting in it is way too labor intensive because it lacks c…

The new tile editor works much in the way you describe and people overall seem to hate it. I quite like it. I'll grant them that it's a bit weird and needs some cleanup (there's a tab that's in two places for two subtly different purposes, for example), but I still prefer it to the old version.

But the workflow of designing e.g. a tile hitbox and then applying it quickly to multiple tiles is exactly how it works now.

Re: Godot for AA/AAA game development – What's missing?

#112
post #59

I don't make a lot of "games", but I do make a lot of tools these days (native OS GUI/console-cli etc.). And I feel like Godot wouldn't really be a good fit for such things, or am I wrong?

It's not going to do much for you in a CLI tool, but it's got a wyswyg GUI editor which is nothing to sneeze at.

Re: Godot for AA/AAA game development – What's missing?

#113

Earlier quoted context omitted.

GameMaker is pretty much the best game engine to get introduced to programming. It has a visual scripting tool that lets you write basic logic without any raw textual coding, but also provides a smooth transition path to learn an actual scripting language (GML) when the child becomes more ambitious. I’ve started programming at a young age thanks to this. (Godot had a visual scripting system but they removed it in 4.0…

That looks pretty good. Thanks for the suggestion.

Just to add to your options, there's another, similar one called Construct.

https://www.construct.net/

Re: Godot for AA/AAA game development – What's missing?

#114
post #25

Earlier quoted context omitted.

That's one of the issues with open source, polishing isn't "fun", where massive rewrites to a new thing are.

I don't understand why there hasn't been a widely successful crowd financing platform for open source yet. I imagine it has to be a bit complex but it sounds like a solvable problem.

People generally don't like to pay for things they can get for free.

Re: Godot for AA/AAA game development – What's missing?

#115

Earlier quoted context omitted.

I also feel that something like Patreon doesn't reflect the semi-decentralised way open source is built. There needs to be features like feature/bug-bounties that you can trust even if you don't fully trust the repo-owner/maintainer?

I'd be more okay with donating via Patreon if they didn't do the thing where every internet platform that becomes successful feels the need to start going down the political route. I'm not sure if this is a more of an issue due to the employees, or due to social media pressure, or if it's just "keeping up with the times" but I hate it. And it's also so US-centric, which makes sense as they are usually US-based compan…

As someone who doesn’t follow the details of day to day Very Online politics-adjacent drama, I haven’t heard much about Patreon, so… they seem to be threading the needle well enough to stay off the radar of boring normies like myself. What’s their issue?

Re: Godot for AA/AAA game development – What's missing?

#117
I think Godot is making good steady progress.

I also think it's a sign of where Godot is in development that the scripting and artist interfaces are mentioned at the tail end. There's a vast graveyard of unused "programmer-led" features on big game engines, ignored by the artists or designers who make up 90% of the production team because of a lack of editor polish or discoverability.

Between that and... no Perforce support (what... 95% of AA+ game studios use), I would bet that Godot's first usage for AA/AAA will come from a new team that grows an indie success and with a plucky engine team that can keep bolting on exactly what they need for their game to grow. I'll be interested to see what it is! :)

Re: Godot for AA/AAA game development – What's missing?

#118
post #60

I really enjoy creating in Godot. However, I am far from a AA/AAA game dev. Godot is a great tool for creating games independently. Creating 2D tilemaps is significantly improved in Godot 4. For me, the most exciting thing to happen to Godot is the Steam Deck. The question of how to run Godot on the Nintendo Switch came up frequently on r/godot. There was no practical avenue for small time devs. I'm excited to see wh…

I think 2D tilemaps is a great example of how quickly Godot can fall over terribly, though. And that's (as has been mentioned elsewhere) mostly an issue of polish. Godot can do the basic version of a lot of things, but if you need more you often get very deep into the weeds, very quickly.

With Godot 4, 2D tilemaps are incredibly awkward to use alongside random generation. You have (had?) to reset neighbor tiles yourself to get it to pick the correct sprite. Setting large numbers of tiles at once is/was terribly slow. The APIs are just a bit awkward, too. Godot 3 didn't have any of these issues.

Basically, once you get off the beaten path, things become noticeably janky in a lot of places. I'm sure some of the obvious bugs will or have already been fixed for the beta, but some, like tilemaps, seemed to simply have a response of "it's working as intended", and others (like GDScript scalability or native DLL hot reload) are simply not fixable without another redesign.

Re: Godot for AA/AAA game development – What's missing?

#119

Earlier quoted context omitted.

I'd be more okay with donating via Patreon if they didn't do the thing where every internet platform that becomes successful feels the need to start going down the political route. I'm not sure if this is a more of an issue due to the employees, or due to social media pressure, or if it's just "keeping up with the times" but I hate it. And it's also so US-centric, which makes sense as they are usually US-based compan…

As someone who doesn’t follow the details of day to day Very Online politics-adjacent drama, I haven’t heard much about Patreon, so… they seem to be threading the needle well enough to stay off the radar of boring normies like myself. What’s their issue?

They started banning creators who made NSFW content a few years ago, might be that. They never allowed porn, but they started hammering down on all sorts of erotic material. I don't really care, but others do.

Re: Godot for AA/AAA game development – What's missing?

#120
post #25

Earlier quoted context omitted.

That's one of the issues with open source, polishing isn't "fun", where massive rewrites to a new thing are.

I don't understand why there hasn't been a widely successful crowd financing platform for open source yet. I imagine it has to be a bit complex but it sounds like a solvable problem.

Wikipedia, Mozilla, Gnome... they've all been found to be poor stewards of donated money, using it for pet ideological projects instead of the projects that are the foundation of each organization. If I go to the discussion site for many FOSS projects, it's hard to go very long without seeing lots of political activism being pushed. FOSS decided to become political or those who are political decided to invade FOSS. Either way, they've made their bed and now it's shrinking their pool of potential resources.
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