Earlier quoted context omitted.
I don't agree with most of what Musk does; but if this is the kind of innovation that requires a team of highly compensated tech employees and warrants a press release; something is actually, seriously wrong with efficiency in companies like Apple, and maybe he's actually right that Twitter, or many companies, could run better on far fewer employees.
EU and US has already told Musk that his content moderation, trust/safety, compliance teams are woefully inadequate and would need to be significantly increased to comply with existing decrees and regulations. Also whilst some employees may find it fun and others on H1B have no choice but working 80+ hours is not sustainable. So before making conclusions about whether Twitter is some innovative new approach to headco…
Apple announces ‘upgrade’ to App Store pricing, adding 700 new price points
111–120 of 385 posts
Re: Apple announces ‘upgrade’ to App Store pricing, adding 700 new price points
#112Earlier quoted context omitted.
One reason I'm aware of is for foreign customers who are buying in foreign currencies. As a developer, I don't want to set prices in every currency, so they translate the price grid for me which I found useful.
But they don't fairly translate the price. They just make up numbers for different currencies. $49.99 translates by Apple's standards to 59.99 EUR - which is roughly 10 Euros too much.
Re: Apple announces ‘upgrade’ to App Store pricing, adding 700 new price points
#113So, never having bothered with Apple hard-/software I am a bit confused... A developer can't just set a price for something? But then out of the first 10000 natural numbers, Apple semi-arbitrarily select a set of 900 "known-good" numbers that work well for prices? Like, as if the other numbers are somehow bad prices? If you charge someone $7,43 for something, the ghost of Steve Jobs will start haunting you? That's, l…
Apple uses price points rather than having developers explicitly specify prices because they're currency-independent: you specify a price point and Apple chooses appropriate prices for each of the ~175 different storefronts where your app could be available. Apple then periodically adjusts the international prices as exchange rates fluctuate, to keep them in parity with the US prices at the same tiers. The alternativ…
Frankly it doesn't matter what the exact price is. All economics are approximate.
Re: Apple announces ‘upgrade’ to App Store pricing, adding 700 new price points
#114Actually what the motivation in having price point ending in .99? Why can't I simply price my app at, for instance, 10? I understand there is a pricing psychology in play and I faintly remember it has something to do with accounting but I can't recall the specifics. Can anyone shed some insight?
In addition to the other replies (which I agree with) about the psychological aspects, another aspect historically is that avoiding round numbers meant that change had to be given when making a purchase. I.e. if you bought something that cost $5 you could just hand the $5 to the cashier and they could just avoid ringing you up and pocket the money. In contrast if the object cost $4.99 or $4.95 say they would have to…
I heard this on Tom Scott's Podcast "Lateral" recently.
Re: Apple announces ‘upgrade’ to App Store pricing, adding 700 new price points
#115Re: Apple announces ‘upgrade’ to App Store pricing, adding 700 new price points
#116Re: Apple announces ‘upgrade’ to App Store pricing, adding 700 new price points
#117Earlier quoted context omitted.
This means that for foreign customers of yours, your product will have constantly fluctuating price. I personally don't find that desirable. Also, there is some considerations to be made for purchasing power especially for items like apps. $1 might be trivial in the US, but it may not be so in a third world country.
that's quite desireable, i mean it's what everything else in the world does.
Re: Apple announces ‘upgrade’ to App Store pricing, adding 700 new price points
#118Earlier quoted context omitted.
Not even close. They semi-arbitrarily came up with prices they allow in the App Store, probably “justifying” it using some metrics, or your app will be rejected.
Long time ago I used to work at Apple so not sure if it's still accurate. But originally the App Store was leveraging their existing payment infrastructure e.g. the one they use for iPhone sales. Purchases and invoices were done through SAP which was manually configured to support those price points. It's why you saw weird behaviour e.g. invoices for free app "purchases" and largely the limitations of that system dro…
Can I just say finding out that Apple uses SAP on the backend is just one of those things that shakes my world view.
Re: Apple announces ‘upgrade’ to App Store pricing, adding 700 new price points
#119Give me an option to search for "no ads" in an app, or give me nothing. I've simply stopped buying iOS apps because I'm done with the ad loads.
This might not be what you want but Apple Arcade has slowly become the place I search for games. Quality of games is very high. No ads, no IAP. As a parent it is also handy for the same reasons as far as the kids devices go.
My only issue is as a long time iPhone user they have a lot of games labeled as “+” which means it was previously available but had cost money.
There are many great games, but they’re not with a lot to me as I’ve already played them.
Great for people who hadn’t though.
Re: Apple announces ‘upgrade’ to App Store pricing, adding 700 new price points
#120Earlier quoted context omitted.
No subs and no ads would be great.
I think that would be better covered by a "one time purchase" option. Otherwise, you're asking for either a "starve the dev" category, or something shadier like "show all apps that monetize my location".
Also, devs still do put ads in some purchasable apps So just having a "one time purchase" toggle doesnt solve the problem.