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Bubbles

oimo.io

111–120 of 182 posts

Re: Bubbles

#111

While everyone's loving the bubble physics, I just like the attention to detail where if you put the fan _in front_ of the bubble blower facing away from it, it will still blow bubbles in that direction if the air stream would still be drawn through the blower.

Also, try moving a bubble behind the fan

Re: Bubbles

#112
post #29

It's a wonderful thing: a toy, not a game. A game has a goal. Here you are free to experiment without being led or nudged. In the world of computer-based entertainment, it is refreshing.

I hate almost all games for this need to advance, earn levels, die and start over, compete and score. One of very few games I played when I was young was Test Drive 4*, where I would simply drive around and play, switching wipers on and off. I liked sports cars games, but I would often go backwards or wonder off the track, if game permitted. Also.. Neverhood. And creative mode in Minecraft.

*) Test Drive 3

Re: Bubbles

#113
Is anyone aware of a DOS game named Kernreaktor (nuclear reactor) and knows where to find it? Sonetimes its game type is also called "bubbles".

Re: Bubbles

#114

Is anyone aware of a DOS game named Kernreaktor (nuclear reactor) and knows where to find it? Sonetimes its game type is also called "bubbles".

I've never heard of it, but it looks like you can download it from here: http://www.kultmags.com/games.php?folder=S2VyblJlYWt0b3I= (link under the screenshots)

Re: Bubbles

#116
post #33

Such a fun surprise when I realized that the fan does not only push air but pulls air in as well. The bubble wand placed to the left of the fan will still make bubbles out the right hand side. Interestingly it makes bigger bubbles than normal.

You can also rotate the fan...!

And move the spike!

Re: Bubbles

#117
beautiful work.

what I like about this is that that air is particle system. and so are bubbles are made of elastic strings. in a sense there is no bubbles here, it is interaction of particles, and bubbles and air wind is emergent property

back back to it

.. making bubble, but not quite

.. spinning a bubble

Re: Bubbles

#118

While everyone's loving the bubble physics, I just like the attention to detail where if you put the fan _in front_ of the bubble blower facing away from it, it will still blow bubbles in that direction if the air stream would still be drawn through the blower.

you can move the bubble racket thingy to make huge bubbles as well !

Re: Bubbles

#119
post #43

Thought this was using three.js, but they built their own physics engine: https://github.com/saharan/OimoPhysics

This has vibes of the old Web, where amazing and niche things were happening. Apparently that engine is written in something called Haxe and its multi-platform. Sometimes I wonder what I'm missing out by looking at lists curated by points given out by people who come together by hyper specialised interests. Should have heard of it before hearing about the millionth JS framework.

> Apparently that engine is written in something called Haxe and its multi-platform.

Haxe is interesting. I remember coming across it back in the days of Flash.

They also had a bytecode VM of their own called Neko.

At the time when I heard of it there were three platforms you could target with Haxe: JavaScript, Flash, and Neko.

It’s pretty cool to see that after all these years Haxe is still alive and in use.

Re: Bubbles

#120
post #29

It's a wonderful thing: a toy, not a game. A game has a goal. Here you are free to experiment without being led or nudged. In the world of computer-based entertainment, it is refreshing.

What I like to say to distinguish them is that for something to be a game there must be a lose condition
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