Earlier quoted context omitted.
And only on PC and Mobile. Not on console.
Consoles and open source do not mix. NDAs prevent code using their APIs from being released. That said, a lot of open source projects have console ports, they just can’t be shared publicly.
Nvidia PhysX 5.0
111–113 of 113 posts
Re: Nvidia PhysX 5.0
#112Earlier quoted context omitted.
I'm very impressed with Trine [0] and I noticed it has the Nvidia PhysX logo on startup. The entire game is based on physics puzzles and the graphics are gorgeous. [0] https://www.nintendo.com/store/products/trine-enchanted-edit...
Trine is a 13 year old game - released closer to HL2 than today.
Re: Nvidia PhysX 5.0
#113Earlier quoted context omitted.
Looking at a gameplay video on YT ( https://www.youtube.com/watch?v=P--c8rjcSDs ), I didn't come away with the same impression as you described, or at least it doesn't really answer the parent's question. Sure, it is "fully destructible" but everything kinda breaks the same way because it's all voxels, and things like driving a seemingly indestructible truck through multiple walls doesn't feel particularly realistic.…
I wonder if you'll have a different feeling after seeing a trailer instead of gameplay of the first mission ;) https://www.youtube.com/watch?v=ttwBelIlLv8 I'm not aware of any other real-scale voxel game out there. This one has water physics (things float), cars are destructible (you saw a construction vehicle that can take a lot more damage before noticeable deterioration), and more. Cheers!