Earlier quoted context omitted.
The metaverse is not bombing. It’s simply not tied to one platform. Between TikTok, Roblox, Minecraft, call of duty (and other triple A multiplayer games), we’re already there. Meta can’t win this one. Same way that no single game publisher can dominate video games. Even the hardware, fine meta becomes the first “Nintendo”. So what? The PlayStations and Xbox’s will come. No one will let Meta have a monopoly.
Zuckerberg fancies Meta is "IOI" from Ready Player One. Let's leave alone the fact that the state of the art is simply not capable with our technology. What is the Minecraft/Roblox economy as opposed to the rest of the economy? Like .05%? Growth given the lack of actual capabilities is likely flatline. Metaverse was obviously a BS pivot. Question is what Zuckerberg is covering up before they pivot back.
Meta Myths
111–120 of 210 posts
Re: Meta Myths
#112Earlier quoted context omitted.
The metaverse is not bombing. It’s simply not tied to one platform. Between TikTok, Roblox, Minecraft, call of duty (and other triple A multiplayer games), we’re already there. Meta can’t win this one. Same way that no single game publisher can dominate video games. Even the hardware, fine meta becomes the first “Nintendo”. So what? The PlayStations and Xbox’s will come. No one will let Meta have a monopoly.
> Between TikTok, Roblox, Minecraft, call of duty (and other triple A multiplayer games), we’re already there. I'm going to need a definition for "metaverse" here because that doesn't sound like what I would imagine. You have listed a social media site and some video games. Both social media and video games have been with us for a long time, and if Facebook had just said "we want to work on social media and video gam…
Re: Meta Myths
#113Earlier quoted context omitted.
The metaverse is not bombing. It’s simply not tied to one platform. Between TikTok, Roblox, Minecraft, call of duty (and other triple A multiplayer games), we’re already there. Meta can’t win this one. Same way that no single game publisher can dominate video games. Even the hardware, fine meta becomes the first “Nintendo”. So what? The PlayStations and Xbox’s will come. No one will let Meta have a monopoly.
> Between TikTok, Roblox, Minecraft, call of duty (and other triple A multiplayer games), we’re already there. I'm going to need a definition for "metaverse" here because that doesn't sound like what I would imagine. You have listed a social media site and some video games. Both social media and video games have been with us for a long time, and if Facebook had just said "we want to work on social media and video gam…
I think the fact that it's so vague ultimately serves Meta when it allows their company initiatives to lack a certain definition (keeping shareholder trust that much higher despite the CEO whom they cannot rein in).
Re: Meta Myths
#114Earlier quoted context omitted.
The super annoying thing about reels is how they don’t just play fully in the feed the way Tik Tok does. You see a weird 2 second loop and on that have to choose whether to engage. And FB has a horrible history with video, filling the feed with videos 10x too long that had no point and not letting users track forward. I cannot hate FB more than I do. If it wasn’t for Marketplace, my account would have been deactivate…
Marketplace always switches back to non local pickup when you search for something new. So annoying. We get you make no money from p2p local selling but they should just accept that and not make the users experience worse.
I’d say the entire Facebook UX sucks. If I didn’t know better I’d think it was a startup with inexperienced designers. Shocking how complicated and lazy it feels.
Re: Meta Myths
#115Meta made so many mistakes, the metaverse being one. Facebook's layout sucks, imho. The old one was better. There is a long history of VR being a commercial failure. This is something that could have been avoided. With PE ratio of just 9, it' very cheap though.
There was also a long history of PDAs being commercial failures. I'm not saying that Facebook will succeed there. But in the past VR was a failure because tech was just not ready. Is it ready now? Maybe. Will it fail? Maybe. But past failures will have nothing to do with future ones.
Re: Meta Myths
#116Earlier quoted context omitted.
> Who are these people who are still using Facebook every day? Me. Most everyone I know. Move from the tech bubble to the suburban parent bubble and I think you'll that nothing is replacing FB anytime soon. The school pages are there, the kid's clubs and activities and team pages are all there. The neighborhood pages are all there, NextDoor exists of course but it tends to be poor imitation of the FB group. I know wh…
I used to use Facebook, but the rampant ads and dark patterns drove me away. I can't stand FB pushing video content in my feed. Some ads are fine (sidebar-only preferably), I understand that you have to pay the bills somehow... but I really don't like "recommended" posts in my feed. The lack of autonomy drove me away. > Today is full of cute Halloween photos, reports on last weekend's high school sports team's result…
Oh Christ yes, but if I stayed away from everything where dark algorithms decide what BS to show me I'd end up a digital hermit ( except for HN of course )
Still on my list of 'sites with infuriating un-asked-for content", I don't think FB makes my top 5. Amazon is first, of course, with its "sponsored" products. youtube, reddit, apple TV on content I have _paid_ for. FB pales in comparison
Re: Meta Myths
#117Earlier quoted context omitted.
> Who are these people who are still using Facebook every day? Me. Most everyone I know. Move from the tech bubble to the suburban parent bubble and I think you'll that nothing is replacing FB anytime soon. The school pages are there, the kid's clubs and activities and team pages are all there. The neighborhood pages are all there, NextDoor exists of course but it tends to be poor imitation of the FB group. I know wh…
It's trivial that nice communities exist on Facebook. Positive, engaged people build good communities, regardless of platform or technology. The same distributions of haves and have-nots exist on any platform. Reddit/Facebook/Instagram/TikTok/everything else are composed of an ever changing and uncountable number of communities, a few of which are bound to be good because of the continuous efforts of their members, a…
Re: Meta Myths
#118Earlier quoted context omitted.
> Between TikTok, Roblox, Minecraft, call of duty (and other triple A multiplayer games), we’re already there. I'm going to need a definition for "metaverse" here because that doesn't sound like what I would imagine. You have listed a social media site and some video games. Both social media and video games have been with us for a long time, and if Facebook had just said "we want to work on social media and video gam…
Fortnite, Roblox and Minecraft are arguably "metaverses" by any reasonable standard of the word. They started as video games but have evolved into mediums where people can interact with each other and spend time consuming other content. Especially so in the case of Fortnite with all their concerts and things happening in game, literally the only difference is that one is in VR and the other is in your screen.
VR and social media are absolutely not the same thing. One takes over your sensory inputs and 100% of your attention. The other you can do on your phone at the same time as other things.
Re: Meta Myths
#119Earlier quoted context omitted.
> In other words: "vertical integration is good." It can also weigh you down and keep you from advancing your technology. Counterexample: Apple.
Apple has clearly had difficulties scaling its company to maintain this sort of integration though. They're not bad enough to materially harm it, but you can see the seams. Nothing hides problems like success so I suspect, if Apple does start to founder in the next decade, we'll look back and blame the nest of internal dependencies they have leading them to fall behind peers using off-the-shelf parts.
Maybe now you can't easily access a ginormous cloud of AI-optimized processors (I don't actually know this is true, by the way. Anyone?).
A few years from now, maybe some large player will offer that, and Facebook / Google will be stuck with these big investments while their little competitors just pay for what they use.
I'm not taking a position one way or the other; just saying that it's always a hard call.
Re: Meta Myths
#120Earlier quoted context omitted.
Fortnite, Roblox and Minecraft are arguably "metaverses" by any reasonable standard of the word. They started as video games but have evolved into mediums where people can interact with each other and spend time consuming other content. Especially so in the case of Fortnite with all their concerts and things happening in game, literally the only difference is that one is in VR and the other is in your screen.
It appears you’re redefining the word “metaverse” to mean social media. That’s not the same metaverse that everyone else is talking about, which involves putting on VR goggles and zoning out from the real world. VR and social media are absolutely not the same thing. One takes over your sensory inputs and 100% of your attention. The other you can do on your phone at the same time as other things.
So far!
If you work in VR, and meet in VR, why would you need a phone?