Once a few years ago I was working on some internal web-based dev tools at a company. Some of the users requested a "quake console" in the browser UI (a slide-down console) I took it a step further and made an iframe-embedded version of Quake deathmatch pop up when you typed the konami code. It was a hit :)
Unreal Tournament 99 running on WASM (2017)
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Re: Unreal Tournament 99 running on WASM (2017)
#112Re: Unreal Tournament 99 running on WASM (2017)
#113Cool cool cool ... though these kinds of browser proof-of-concepts have been around for a decade (more than a decade if you include Flash+alchemy running Quake). Is the browser coming back as a gaming platform yet?
Ugh I hope not. Battlefield 4 took a thousand steps back when they tried to make all the UI a web app If this shit becomes mainstream say goodbye to ever owning your data ever again
1. We're in that world now. You think you 'own' those mobile games you bought? You think games couldn't be pulled from your digital Steam library?
2. In the era of Flash and before mobile, browser gaming used to be a much much bigger thing.
Re: Unreal Tournament 99 running on WASM (2017)
#114Cool cool cool ... though these kinds of browser proof-of-concepts have been around for a decade (more than a decade if you include Flash+alchemy running Quake). Is the browser coming back as a gaming platform yet?
With WebAssembly and WebGPU, absolutely we are going to see resurgence in games, this time with near native performance and modern fidelity visuals that are closer to what can be done on PC, mobile, and consoles. Web will be huge for increasing accessibility, especially for casuals who have never downloaded Steam before. Imagine the Cambrian explosion that will take places when playing becomes as simple as clicking a…
We've had Canvas/WebGPL since 2011. Emscripten came out 10 years ago. WebAssembly 5 years ago. I've seen countless of these kinds of demos over the last decade. Literally no difference between this one and what was demoed years ago.
So for years a plugin-free browser was good enough for 'modern fidelity' gaming - but it never happened.
There is no 'Cambrian explosion' coming. Casual mobile killed casual browser gaming.
Re: Unreal Tournament 99 running on WASM (2017)
#115You can find the latest patches on GitHub.
Re: Unreal Tournament 99 running on WASM (2017)
#116Re: Unreal Tournament 99 running on WASM (2017)
#117Earlier quoted context omitted.
The joke was that the very first screen in the game is blue text "PRECACHING..." on the black screen which stayed for minutes on 99' hardware, so it could also be an intro of sorts.
A year or so back I got back into UT99, and was pleasantly surprised that on ~2021 era hardware PRECACHING flashes for a couple miliseconds or so :D