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Microsoft Clipchamp

clipchamp.com

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Re: Microsoft Clipchamp

#111
post #88

Earlier quoted context omitted.

What's your favorite alternative?

Virtualdub

Now that’s a name I’ve not heard in a long time. Is it still under development?

Back in my teens I was really wanting to get into 3D animation and virtualdub was one of the first tools I used to create reels since the free modeling and rigging tool I used at the time didn’t have any editing capabilities.

Re: Microsoft Clipchamp

#112
post #44

For people who don't want to sign up but still like the idea of a video editor running in a browser (that doesn't upload anything), I am working on an alternative: https://vidmix.app

Looks good, can you tell us more about the tech behind it? Are you running FFMPEG in the browser or something?

Re: Microsoft Clipchamp

#113

Firefox users are asked to please stay away: It looks like your browser is not supported To use Clipchamp, make sure you're using the latest version of Google Chrome, or the latest Microsoft Edge

Hi! Engineer who actually works on Clipchamp. Sorry you ran into that issue. Firefox support is in the works - we plan to support the same set of browsers as the other Office features, as described here: https://support.microsoft.com/en-us/office/which-browsers-wo... If this tech looks interesting, come join us! We have a bunch of open engineering positions in Brisbane that are 100% WFH from Australia: https://career…

What, exactly, is making the website work fine on Chrome/Edge but not on Firefox? Are you using some bleeding-edge API that isn't available in Firefox yet?

Re: Microsoft Clipchamp

#114
post #97
post #44

For people who don't want to sign up but still like the idea of a video editor running in a browser (that doesn't upload anything), I am working on an alternative: https://vidmix.app

Feels like we're burying the lede here focusing on firefox/chrome or having to login when it's really damned impressive that you have an entire video editor in the browser. So it seems like codec support allows viewing individual frames, and you've got some kind of ffmpeg script, and some kind of totally canvas based ui. There's a lot of cool tech in here showing some really interesting possibilities. Congrats on tha…

I've built the UI library myself, it's written in C++ and is drawing with OpenGL. (translated to WebGL by emscripten) Javascript is only used for the browser-related parts. The point of this is that the javascript layer can be easily replaced and the project built for other platforms. (for example it runs on iOS natively: https://apple.co/3QVAYAq)

Re: Microsoft Clipchamp

#115
post #44

For people who don't want to sign up but still like the idea of a video editor running in a browser (that doesn't upload anything), I am working on an alternative: https://vidmix.app

Looks good, can you tell us more about the tech behind it? Are you running FFMPEG in the browser or something?

I use a WebAssembly build of FFmpeg to extract the streams and packets from the video files and as a fallback for some codecs. But most of the decoding/encoding is done with WebCodecs which in most cases has access to hardware acceleration so can be much faster than ffmpeg.

Re: Microsoft Clipchamp

#116
post #19

Stick to Davinci Resolve, OpenShot or other options that don't require creating yet another login.

Davinci Resolve is $300 and OpenShotnis probably disorienting for a lot of new entry users. Clipchamp seems easy enough for most amateurs. It’s great to have a completely free watermark-free alternative from Microsoft. Of course it can’t provide all the features.

I use OpenShot a lot and it was really easy to get started and easy to use. It tends to crash now and then, so save often.

Re: Microsoft Clipchamp

#117
As someone who has also worked on an in-browser video editor before, I do tip my hat to the developers working on Clipchamp. I think it's one of the better implemented products in this space considering that the memory-intensive process of encoding videos has not traditionally scaled very well into the browser. That being said, I'll probably still be sticking to something like iMovie or Resolve for more basic video editing since native NLEs are still way more performant overall (and they're free to use).

Re: Microsoft Clipchamp

#119

Earlier quoted context omitted.

Hi! Engineer who actually works on Clipchamp. Sorry you ran into that issue. Firefox support is in the works - we plan to support the same set of browsers as the other Office features, as described here: https://support.microsoft.com/en-us/office/which-browsers-wo... If this tech looks interesting, come join us! We have a bunch of open engineering positions in Brisbane that are 100% WFH from Australia: https://career…

What, exactly, is making the website work fine on Chrome/Edge but not on Firefox? Are you using some bleeding-edge API that isn't available in Firefox yet?

In my experience it's simply developer resources. In my entire career, I've never seen a complex web app "just work" across multiple browsers without some, if not a lot of, effort.

Testing on all browsers all the time is a significant cost to velocity. It almost always makes more sense to build for a single browser first, then figure out where the comparability issues are once you have an actual product.

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