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My favorite iPhone feature was removed, long live its subpar replacement

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Re: My favorite iPhone feature was removed, long live its subpar replacement

#111
> My guess is that people had no idea it was there.

Most users don't know how to use half the iPhone's navigation features. And the problem here isn't the users, but that they are completely undiscoverable. At some point, I think the home-button had like 11 different functions based on how you pressed it and in what context.

Everything to make things look "sleek".

Re: My favorite iPhone feature was removed, long live its subpar replacement

#113
post #9

One of the issues with the 3D Touch replacement (“long press”) is that if I accidentally hold a finger on the screen for too long (e.g. I’m touching lightly to scroll, but pausing for a moment to finish reading), then I’m unintentionally long pressing something. This wouldn’t happen with 3D Touch. Another one is that the illusion of pressing a tactile button is gone. 3D Touch would give tactile feedback only if the s…

> I’m touching lightly to scroll, but pausing for a moment to finish reading Just checked on my own behavior in this regard, and I seem to have grown a habit of just scrolling slightly enough to not make it appear to be a long press before actually resting my finger on the screen. This might be a more common habit and would explain the consensus of long presses not being seen as too problematic.

The device quickly teaches you to do scroll like that, otherwise you get an unwanted “tap”, almost like negative feedback.

Anecdotical, I remember not having to do this initial micro scroll as a more comfortable scrolling experience.

Re: My favorite iPhone feature was removed, long live its subpar replacement

#114

Earlier quoted context omitted.

Why do they refuse to give you a manual? Why are there no instructions. Drives me crazy.

> Why do they refuse to give you a manual? Why are there no instructions. There’s a whole Apple app - Tips - included with every iOS device, dedicated specifically to these small features. It’s updated by Apple with new tips and tricks regularly, and you can choose to be notified each time a new ‘episode’ is released.

Tips is actually a great example of how Apple fails at this/discoverability. The tips in there are novice and below level at best. With none of the advanced features even discussed, let alone more obscure or hidden ones.

Re: My favorite iPhone feature was removed, long live its subpar replacement

#116
post #8

Kinda unfortunate that phones have made basic workflow gestures like this so obscure. Let's not even get into how "undo" is accessed by shaking the whole device

Although there are now[1] three non-shaking ways to access undo[2] - 1) the three-finger tap which brings up the copy and paste icon bar also contains undo and redo, 2) three-finger swipe left, 3) three-finger double tap (which isn't 100% reliable for me in things like Safari since it tends to trigger "show me the tabs"). [1] Since iOS 13, 2019 [2] https://www.macworld.com/article/233056/ios-13-and-ipados-13...

I didn't know about any of those but they all sound a lot better than shake which never works for me. TY!

Re: My favorite iPhone feature was removed, long live its subpar replacement

#117
Functionality that has no visual component is invisible to the point that it might as well not exist for 99% of users. Apple has done a lot to teach the built-in functionality like this (e.g. the swipe from top/bottom gestures). But a feature like 3D Touch requires individual apps to support it, and there's a chicken and egg problem here, since it's not worth it for the app developers to spend time on a feature that 99% of their users won't know exists. And because so few apps supported 3D touch, most users never learned to use it (they probably gave up after the first couple apps didn't do anything) and thus there was little pressure on developers to implement it. Neat as it was, I think this feature was doomed from the beginning for this reason.

Re: My favorite iPhone feature was removed, long live its subpar replacement

#118

I wonder if reliability was a factor in ending this feature. 3D touch malfunctions badly with a slightly swelling battery pressing against the lcd backplate inside the phone. Or a bend in the phone chassis. The 6s case was bent for every person who carried it in their back pocket. I saw malfunctioning 3d touch several times every week back when I was in phone repair. Especially with carrier insurance refurbs, where t…

My daily phone is a beat-up iPhone X that I bought new on release, making it almost 5 years old. It has a cracked screen (dead OLED is slowly spreading out from the top-right corner), shattered back glass, battery at 81% health, and the earpiece speaker doesn’t work properly so to make a call I have to use a headset or speaker mode. But 3D Touch still works perfectly!

My iPhone 12 mini is a bit over 1.5yrs old and has a 86% battery health. I hope this trend does not continue as fast or I guess I'll have to replace it sooner than later.

Re: My favorite iPhone feature was removed, long live its subpar replacement

#119

I wonder if reliability was a factor in ending this feature. 3D touch malfunctions badly with a slightly swelling battery pressing against the lcd backplate inside the phone. Or a bend in the phone chassis. The 6s case was bent for every person who carried it in their back pocket. I saw malfunctioning 3d touch several times every week back when I was in phone repair. Especially with carrier insurance refurbs, where t…

I wonder if reliability was a factor in ending this feature.

I think the issue is more that it was not very discoverable. A bet the vast majority of non-tech users didn't even know it existed and perhaps accidentally activated 3D touch much to their confusion.

Removing it simplifies the hardware, avoids accidental activations and is less maintenance work.

I still miss 3D Touch :(. I am happy that Macs still have Force Touch, even though Force Touch and haptic feedback are criminally underused. There are so many useful applications, e.g. OmniGraffle gives subtle haptic feedback when dragging an object and it aligns with another object. It's such a nice feature that other apps could learn from.

Re: My favorite iPhone feature was removed, long live its subpar replacement

#120
Apple, and Steve Jobs in particular, doggedly rejected having a second button on the mouse [1]. Why? Discoverability or rather the lack thereof.

Personally I believe Apple was wrong here and basically lost the argument. The right-click standardized around a context menu. People generally understand this.

So imagine my surprise when Apple introduced Force Touch on the iPhone. This added weight and cost to the iPhone for a feature with no discoverability or consistency. The closest we got was "preview". The author says:

> My guess is that people had no idea it was there.

But that's only half the problem. It might be there or it might not depending on the app and who knows what behaviour you'd get if it was there.

Force/3D Touch I always considered a mistake along with:

- Removing the orientation lock button from the iPad

- Face ID (seriously, just give me a phone with Touch ID; put it on the back if you have to)

- Zooming out in Safari takes you to the list of "tabs" and there's no way not to do this

[1]: https://www.cultofmac.com/269222/steve-jobs-hated-idea-multi...

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