I've always felt they did Xbox / PlayStation strategy, selling headset below cost and earning on game store fees. Perhaps the math is not working out?
Meta is raising the price of the Quest 2 to 400 USD
111–120 of 361 posts
Re: Meta is raising the price of the Quest 2 to 400 USD
#112I'm shocked that there aren't more multiplayer VR experiences. Yes, sure, there's Pavlov and VR Chat. But unless you have a friend who's into VR Chat, it's remarkably difficult to find a game that can immerse two different people at the same time. It felt a bit ironic that mini golf was one of the most fun multiplayer party games. My wife was like "You should bring over your quest 2!" to our new house -- she already…
I have a Vive and have played a decent number of hours in VR, and overall like it quite a lot. It's really amazing how readily our brain will "adopt" two floating hands as your own body. I'm bullish on the future of VR gaming. But I do think there's a big hurdle, and that's our inner ear. Teleport-based controls are jank but it seems really difficult to prevent motion sickness when using any kind of movement that tra…
https://en.wikipedia.org/wiki/Galvanic_vestibular_stimulatio...
Re: Meta is raising the price of the Quest 2 to 400 USD
#113Earlier quoted context omitted.
We don’t know how much their BOM increased. They likely were either losing money or not much margin, and with the market going downward they probably couldn’t afford to offset it as much anymore.
Imagine where Uber would be today if they wanted to stop losing money so early in the game.
Re: Meta is raising the price of the Quest 2 to 400 USD
#114Earlier quoted context omitted.
See my other comment: https://news.ycombinator.com/item?id=32241770 I think you're overstating things but I agree to some extent. It's a niche product but there's more niches than just "industrial". There's still a lot of interest from the arts and creative sectors for example.
I agree. The only true sustained usage I’ve seen it is industrial training which is why I mentioned it. But yes there are other uses for it. It’s mind boggling to me why or how Zuckerberg decided to invest so much on it. I wonder if it’s just a screen for the stock price not to collapse as he loses DAUs, and certainly young people, to TikTok and other apps. Because otherwise it doesn’t make a lick of sense to me.
Re: Meta is raising the price of the Quest 2 to 400 USD
#115I feel like an old grumpy man saying this, but I hate the idea of wearing a device on my face to literally hijack one of the precious senses one has. I'm sure over time I'll look back and laugh at myself for thinking that way.
The hijacking of senses was a major concern for the Apple design group at the earliest stages of their headset design.
Reporting from The Information goes into some depth on Apple's headset external screen display (to show the current expression of the wearer) and what sounds like a uniquely high quality pass through of the environment so you can see and interact with people in the room.
It apparently also deals with occlusion problems that are unsolved in the pass-through experiences of in-market headsets.
It sounds all quite magic, and apparently the work is going in to create that sense. TI's reporting says accomplishing these goals is why the device has fallen behind.
Re: Meta is raising the price of the Quest 2 to 400 USD
#116Well that's one way to kill platform adoption momentum. My biggest problem with VR is I've never been able to use it. I've been to One Microsoft store about 3 years ago that had some VR setup, but they refused to let me try it out. I don't understand why Meta doesn't have these to try out in stores. I'm not gonna buy something I can't see, touch, and try first.
Re: Meta is raising the price of the Quest 2 to 400 USD
#117Sold my barely used Quest 2 a few weeks ago and had a real hard time getting even $235 for it.
I believe the main issue is content. Not only us it more difficult to create content for VR, it's at least twice as expensive. VR will IMHO have the same fate as 3D TV"s had. Fancy and interesting in the beginning, but too much of a hassle on the long run. Did I get it right?
The proof is in the pudding - the Quest has sold a lot and there are many games in the store already.
Re: Meta is raising the price of the Quest 2 to 400 USD
#118Re: Meta is raising the price of the Quest 2 to 400 USD
#119Earlier quoted context omitted.
I do, but I'm not entirely deaf when I wear them. I can hear my surroundings easily if I wanted to. Is there a mode in those VR headsets where one can see what's in front of them without taking them off? I'm ignorant about the tech of VR.
Someone correct me if I'm misremembering, but with my nephews Quest it shows you your surroundings and has you draw a perimeter to designate a safe play space, and if you step out of it you see your surroundings.
Re: Meta is raising the price of the Quest 2 to 400 USD
#120Earlier quoted context omitted.
I have a Vive and have played a decent number of hours in VR, and overall like it quite a lot. It's really amazing how readily our brain will "adopt" two floating hands as your own body. I'm bullish on the future of VR gaming. But I do think there's a big hurdle, and that's our inner ear. Teleport-based controls are jank but it seems really difficult to prevent motion sickness when using any kind of movement that tra…
There are some techniques. Vignetting the borders of the screen when moving/turning seems to help for some people. I've noticed newer games increasingly have free movement as an option, or no teleport at all, so I think for a lot of people it is possible to get used to it if you play enough. Some percentage will never get used to it though, which sucks.
(FYI, the way it works is you play until you start to feel a hint of nausea, and stop for an hour or more. If you try to fight through it, you'll just condition yourself to feel sick when you even look at/think about a VR headset)