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Meta is raising the price of the Quest 2 to 400 USD

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Re: Meta is raising the price of the Quest 2 to 400 USD

#111

I've always felt they did Xbox / PlayStation strategy, selling headset below cost and earning on game store fees. Perhaps the math is not working out?

They’re losing 3 billion a quarter on their vr business. Earnings this week, I suspect that number will be even higher. They’re doing the Uber strategy right now, pay customers to use your product hoping to lock them in.

Re: Meta is raising the price of the Quest 2 to 400 USD

#112

I'm shocked that there aren't more multiplayer VR experiences. Yes, sure, there's Pavlov and VR Chat. But unless you have a friend who's into VR Chat, it's remarkably difficult to find a game that can immerse two different people at the same time. It felt a bit ironic that mini golf was one of the most fun multiplayer party games. My wife was like "You should bring over your quest 2!" to our new house -- she already…

I have a Vive and have played a decent number of hours in VR, and overall like it quite a lot. It's really amazing how readily our brain will "adopt" two floating hands as your own body. I'm bullish on the future of VR gaming. But I do think there's a big hurdle, and that's our inner ear. Teleport-based controls are jank but it seems really difficult to prevent motion sickness when using any kind of movement that tra…

From what I know, inner ear stimulation (to manipulate perception of balance) is non-invasive, relatively simple, and well understood. But I haven't seen anyone try combining it with VR yet.

https://en.wikipedia.org/wiki/Galvanic_vestibular_stimulatio...

Re: Meta is raising the price of the Quest 2 to 400 USD

#113
post #49

Earlier quoted context omitted.

We don’t know how much their BOM increased. They likely were either losing money or not much margin, and with the market going downward they probably couldn’t afford to offset it as much anymore.

Imagine where Uber would be today if they wanted to stop losing money so early in the game.

Early? They’ve been selling in the market for over 6 years now.

Re: Meta is raising the price of the Quest 2 to 400 USD

#114
post #96

Earlier quoted context omitted.

See my other comment: https://news.ycombinator.com/item?id=32241770 I think you're overstating things but I agree to some extent. It's a niche product but there's more niches than just "industrial". There's still a lot of interest from the arts and creative sectors for example.

I agree. The only true sustained usage I’ve seen it is industrial training which is why I mentioned it. But yes there are other uses for it. It’s mind boggling to me why or how Zuckerberg decided to invest so much on it. I wonder if it’s just a screen for the stock price not to collapse as he loses DAUs, and certainly young people, to TikTok and other apps. Because otherwise it doesn’t make a lick of sense to me.

I'm torn between "thanks for investing billions in a medium I love" vs "I hope the whole field doesn't get dragged when disillusionment sets in among Meta stock holders"

Re: Meta is raising the price of the Quest 2 to 400 USD

#115

I feel like an old grumpy man saying this, but I hate the idea of wearing a device on my face to literally hijack one of the precious senses one has. I'm sure over time I'll look back and laugh at myself for thinking that way.

I'm not sure you'll laugh at yourself, so much as new information on what is possible might change your mind.

The hijacking of senses was a major concern for the Apple design group at the earliest stages of their headset design.

Reporting from The Information goes into some depth on Apple's headset external screen display (to show the current expression of the wearer) and what sounds like a uniquely high quality pass through of the environment so you can see and interact with people in the room.

It apparently also deals with occlusion problems that are unsolved in the pass-through experiences of in-market headsets.

It sounds all quite magic, and apparently the work is going in to create that sense. TI's reporting says accomplishing these goals is why the device has fallen behind.

Re: Meta is raising the price of the Quest 2 to 400 USD

#116

Well that's one way to kill platform adoption momentum. My biggest problem with VR is I've never been able to use it. I've been to One Microsoft store about 3 years ago that had some VR setup, but they refused to let me try it out. I don't understand why Meta doesn't have these to try out in stores. I'm not gonna buy something I can't see, touch, and try first.

You can return it if you don’t like it, what’s the problem?

Re: Meta is raising the price of the Quest 2 to 400 USD

#117

Sold my barely used Quest 2 a few weeks ago and had a real hard time getting even $235 for it.

I believe the main issue is content. Not only us it more difficult to create content for VR, it's at least twice as expensive. VR will IMHO have the same fate as 3D TV"s had. Fancy and interesting in the beginning, but too much of a hassle on the long run. Did I get it right?

I agree that content creation is difficult and there is a lack of longer experiences, but OTOH people are willing to pay more per hour of content for these experiences - comparable to movies - and there are also plenty of multiplayer/roguelike games for those who want more hours per dollar.

The proof is in the pudding - the Quest has sold a lot and there are many games in the store already.

Re: Meta is raising the price of the Quest 2 to 400 USD

#118

Earlier quoted context omitted.

They dropped the requirement to have a Facebook account for Meta Quest 2 a few weeks ago.

Yes, from a Facebook Account to a Meta Account...

Don’t worry, they renamed the tables and everything!

Re: Meta is raising the price of the Quest 2 to 400 USD

#119

Earlier quoted context omitted.

I do, but I'm not entirely deaf when I wear them. I can hear my surroundings easily if I wanted to. Is there a mode in those VR headsets where one can see what's in front of them without taking them off? I'm ignorant about the tech of VR.

Someone correct me if I'm misremembering, but with my nephews Quest it shows you your surroundings and has you draw a perimeter to designate a safe play space, and if you step out of it you see your surroundings.

You can also double-tap the headset to show your surroundings at any time.

Re: Meta is raising the price of the Quest 2 to 400 USD

#120
post #104

Earlier quoted context omitted.

I have a Vive and have played a decent number of hours in VR, and overall like it quite a lot. It's really amazing how readily our brain will "adopt" two floating hands as your own body. I'm bullish on the future of VR gaming. But I do think there's a big hurdle, and that's our inner ear. Teleport-based controls are jank but it seems really difficult to prevent motion sickness when using any kind of movement that tra…

There are some techniques. Vignetting the borders of the screen when moving/turning seems to help for some people. I've noticed newer games increasingly have free movement as an option, or no teleport at all, so I think for a lot of people it is possible to get used to it if you play enough. Some percentage will never get used to it though, which sucks.

The VR enthusiast/dev community has gotten caught in a death spiral when it comes to simulation sickness.. They encourage each other to "get your VR legs" and play/demand/make nausea-inducing games, and it just chases away all the normal human beings who don't want to spend months gently training their bodies to become immune to it

(FYI, the way it works is you play until you start to feel a hint of nausea, and stop for an hour or more. If you try to fight through it, you'll just condition yourself to feel sick when you even look at/think about a VR headset)

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