Live data from Hacker News

Meta Accounts: A New Login for VR

oculus.com

111–120 of 231 posts

Re: Meta Accounts: A New Login for VR

#111

Just after leaks of a killer VR headset from Valve? No thank you, Meta. For those not in the know, Valve is coming out with a successor to the Index headset called Valve Deckard. They'll probably announce it later this year. From the leaked information, it looks like an absolute beast of a headset.

I didn't realize the Index was still being sold - it was unavailable so long that I thought they launched it, sold the initial batch, then never made more and abandoned the product. As a result, I wrote Valve off as "launches awesome tech demos but doesn't want to make consumer products". (I thought they also launched then cancelled another hardware product, but I don't remember details and can't find anything, so my…

> (I thought they also launched then cancelled another hardware product, but I don't remember details and can't find anything, so my memory may be playing tricks on me? Maybe I subconsciously mixed up the Nvidia Shield and Valve?)

There was Steam Link, another little hardware experiment that boiled down to an ARM chip in a black box that streamed games from your PC. I heard great stuff from the people who used them (Ethernet is a must-have, obviously), and they were priced really competitively iirc ($25 or something?). In any case, the product never really saw mainstream success and ended up going the way of the Steam Controller, getting excess stock sold-off at $5/piece just to get the units out of their warehouse.

Nowadays, much as you've highlighted, Valve takes a lot of caution with their product releases. Back in the Steam Machine/Controller/Link era, I think Valve forgot that they aren't a lifestyle company and ultimately make highly-desirable niche products. With the Valve Index and Steam Deck, though, I think Valve is finally settling into a groove. Part of that groove is probably not mass-producing products that don't even have pre-orders open yet, the Index and Deck are pretty good examples of learning that lesson.

Re: Meta Accounts: A New Login for VR

#113

Earlier quoted context omitted.

Oh get over it, your hate for FB is noted. The title is accurate, the information is news, and IMO HN users are smart enough to know what a PR release is when they read it. What are you worried about? That folks will walk this earth thinking you have to use a Meta account instead of a Facebook account to log into your VR app?

The post was posted by a (edit: recently ex-) VP at Facebook, and the posted title, while strictly accurate, doesn't mention that there's a brand new account type that you need to have. I read this at first as "I can finally buy a VR headset and use it as regular hardware", not "FB is still going to track my usage, just under their new name". "Introducing Meta Accounts: A New Login for VR" is the actual title, and sh…

There's user accounts for almost every software business out there that has any form of online component. You have a user account on this very site. I don't get the complaint.

Re: Meta Accounts: A New Login for VR

#114

Ah cool, they're going to use your Oculus account to open a Meta account for you. How convenient.

It's not automatic, you have to do it manually. If you don't the device won't work anymore.

> After January 1, 2023, you’ll need to set up a Meta account to continue using your VR device. When you update your Oculus account to a Meta account, the Supplemental Meta Platforms Technologies Terms of Service and Supplemental Meta Platforms Technologies Privacy Policy will apply to you.

Re: Meta Accounts: A New Login for VR

#115
post #12

Earlier quoted context omitted.

> That was the point of them buying (and ruining) Oculus. The point of them buying Oculus is because MZ thinks that VR might be the future, and he wants to own that space (Lest Facebook fade into irrelevance as a one-trick pony). I'm of the opinion that the data they could slurp up from mining your VR usage is of limited use, because it won't meaningfully improve ad targeting. And if it doesn't improve ad targeting,…

> I'm of the opinion that the data they could slurp up from mining your VR usage is of limited use, because it won't meaningfully improve ad targeting. Facebook is going to get lots more data than they get from you on desktop and mobile. “…one of the things I’m really excited about for future versions is getting eye tracking and face tracking in.” — Mark Zuckerberg https://uploadvr.com/zuckerberg-eye-face-tracking-qu…

This quote seems to be about using face/eye tracking to improve the VR itself, not something about ads or data mining.

Re: Meta Accounts: A New Login for VR

#116
post #78

Earlier quoted context omitted.

They can still do it to non-Europeans

How can they tell how an email address is European?

Because you told them while you were creating your Meta account, and because the credit card you entered matched what you told them.

Re: Meta Accounts: A New Login for VR

#117

I am super bearish on Meta: - why would anyone trust Meta/FB on anything they say or trust them with your data - FB became popular because it was easy to use, it was just about uploading and commenting on photos. I don't see any of my family members buying a VR device and connect in metaverse ... there is no way .. - I don't think people will ever use VR devices for the sole purpose of having meeting, video works jus…

> why would anyone trust Meta/FB on anything they say or trust them with your data

You should probably ask the ~4B people that use their services.

Re: Meta Accounts: A New Login for VR

#118

Just after leaks of a killer VR headset from Valve? No thank you, Meta. For those not in the know, Valve is coming out with a successor to the Index headset called Valve Deckard. They'll probably announce it later this year. From the leaked information, it looks like an absolute beast of a headset.

Yes but for how much? The Oculus 2 is crazy cheap and more accessible to a wider audience. I doubt that will be. I imagine ~Facebook~ Meta took a loss on every headset sold.

Re: Meta Accounts: A New Login for VR

#119

I am super bearish on Meta: - why would anyone trust Meta/FB on anything they say or trust them with your data - FB became popular because it was easy to use, it was just about uploading and commenting on photos. I don't see any of my family members buying a VR device and connect in metaverse ... there is no way .. - I don't think people will ever use VR devices for the sole purpose of having meeting, video works jus…

- why would anyone trust Meta/FB on anything they say or trust them with your data

Because people don't care about what is done with their data, because it doesn't affect them. This is why FB is still the most used social media site in the world despite all the negativity. People just want a good product and that's what FB gives. That why Instagram and WhatsApp are also extremely popular despite being owned by FB. People just don't give a fuck. Google is still by far the most popular search engine despite many people trying to create search engine that don't track you. All of them failed to take any market share from Google because Google gives people a good product compared to the rest and that's all what people care about.

People just want a good product, they don't care how you do it.

Re: Meta Accounts: A New Login for VR

#120
post #94

Earlier quoted context omitted.

so you think they are confident enough to link somebodies randomly created alias, let's say "InteretDude420" to a real name? What if opened a VR Arcade and owned 100 Oculus Quests and made 100 separate accounts?

> so you think they are confident enough to link somebodies randomly created alias, let's say "InteretDude420" to a real name? After a certain amount of fingerprinting, absolutely. It's not as if they are solely relying on user-submitted information such as a handle to make that link. And if no link can be made right this second, they can just continue to collect data under "InteretDude420" until they reach a certain…

Yes, zip code/geo-location plus a few other points of personal data are often enough to identify an individual. Then tie that to a browser fingerprint and you can tie together all their "anonymous" screen names.
Post reply on HN