What does one have to do to get as clear and pretty of a UI as that on the modern desktop OSes? Everyone switched from bitmaps to vectors over a decade ago and now everything is fuzzy, antialiased, scalable, flat, hard to make out. Of course you can always run dwm on linux with a hodgepodge of makeshift utility apps, write your own keybinds to set your brightness and volume and other such inanities, but in order to g…
> now everything is fuzzy, antialiased, scalable, flat, hard to make out. Use a high-DPI screen, for starters.
All of these issues really boil down to render resolution not integer scaling to the display resolution.
If the render resolution is an integer multiple of the display resolution or vice versa, you will generally always get beautiful crisp rendering - this is exactly the approach Apple adopted, and is why they had to use some slightly less common resolutions like 5k on some devices - 2560x1440/"QHD" has integer scaling factor of exactly 2 for a 5k display etc.
The problem though is that outside of Apple devices, almost no hiDPI display will neatly integer sale. The vast majority of Hi-DPI monitors on sale today are 4k, and only 1080p really has a useable integer scaling factor there. 1080p of "useable" screen real estate on a 4k monitor is going to make all UI elements too big usually though... So you are forced to non-integer scaling and images that will not cleanly map to the grid of pixels in the monitor, which is where the fuzz and anti-aliasing etc starts... 1440p of "usable" space does not cleanly map to a 4k monitor, but many people run them this way.
5k is frankly a brilliant resolution for high quality ~200ppi style HiDPI rendering on 27 inch displays with 2x integer scaling for macOS and Windows especially, its tragic the resolution hasn't become more mainstream.