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Connecting a gaming PC to Apple Studio Display

justin.searls.co

111–120 of 322 posts

Re: Connecting a gaming PC to Apple Studio Display

#111

I don't think this is totally accurate. Apple lists several non-TB devices as compatible like the iPad Air 5th Gen. In the Ars Technica review of it the author mentions it worked just fine on the USB C ports of their Radeon RX 6800 just with the devices running at USB 2 speeds. Perhaps something else is at play with the Nvidia card/drivers?

It's accurate. The Studio Display connects the same way as the Apple XDR Display and the newer revisions of the LG 5k Ultrafine, and you can read dozens of pages of people trying different ways to get things working. The problems are… - Very, very few Nvidia or ATI cards have USB-C video out. They seemed to stop caring when VR failed to take off a couple years ago. - So you're left using DisplayPort-to-USBC — but hav…

Yep, all your observations reflect what I've observed with the Studio Display. As for the last point, I also have seen the display fail to wake up if it doesn't get a signal it likes (alternatively requiring me to simply unplug/plug-in again, reboot my machine, or change cables). Now that I have an approach that successfully works on boot and supports display sleep, I'll probably never touch it again

Re: Connecting a gaming PC to Apple Studio Display

#112
post #67

Earlier quoted context omitted.

This is not true. [1] It is non-standard power cord, but it is removable [1] https://twitter.com/reckless/status/1504473080348884992

Let's an image with it re-attached; without a visit to the Geek Bar, at least.

Linus from LTT YouTube channel tested it and it works: https://www.youtube.com/watch?v=E75mtGjDRRI&t=1502s

It required significant force to disconnect it first time but then it goes out and in as expected.

Re: Connecting a gaming PC to Apple Studio Display

#113
post #36

Earlier quoted context omitted.

It's accurate. The Studio Display connects the same way as the Apple XDR Display and the newer revisions of the LG 5k Ultrafine, and you can read dozens of pages of people trying different ways to get things working. The problems are… - Very, very few Nvidia or ATI cards have USB-C video out. They seemed to stop caring when VR failed to take off a couple years ago. - So you're left using DisplayPort-to-USBC — but hav…

VR failed to take off? by what metric

What failed to take off specifically (and what I imagine the poster was referring to) is VirtualLink: https://en.wikipedia.org/wiki/VirtualLink

This is the standard that was implemented into cards for a couple years in the hopes it would result in headsets that connected to a computer with single cable. Compatible headsets never materialized so the port disappeared

Re: Connecting a gaming PC to Apple Studio Display

#115
post #92

He purchased a TB monitor to plug into a device that doesn't support TB and says "it shouldn't be this hard". Commenters complain that it's 60 Hz but I don't know of an external interconnect that could drive that many pixels any faster. HN is weird sometimes. (I don't plan to buy this monitor either, but not for the reasons above. The LG 5K monitors are perfectly adequate for my needs. And like the post's author I wa…

Samsung G9 is for sale now, and it pushes 5120x1440 at 240Hz without subsampling through DisplayPort 1.4, which is the exact same pixel rate as 5120x2880 at 120Hz.

Re: Connecting a gaming PC to Apple Studio Display

#116

To be fair, it's a 60hz refresh rate monitor, which would be considered pretty meh for any modern gaming pc, especially when you look at the price tag. It would be pretty insane to buy this monitor for specifically gaming. Hundreds of far better options for significantly cheaper... None the less, it's Apple. None of this sounds surprising, sadly. In Apple's defense, the specs are pretty clearly laid out with the port…

It's a weird one. 60hz is pretty low refresh rate. Definitely not a gaming monitor. But it's resolution is quite high. At this resolution, I think there's only one other monitor, the LG Ultra Fine 5k is which is like only $200 cheaper. I think for people that care about resolution/pixel density, this monitor has basically zero competition? There's plenty of lower resolution monitors with higher refresh rates.

I think you overestimate the popularity of refresh rates over 60hz.

Re: Connecting a gaming PC to Apple Studio Display

#117

I don't know why anyone would buy this goofy monitor, the LG 27GN950-B has a gorgeous 4K@144Hz HDR screen, works great for gaming and for reading text / coding, and is cheaper too. You could get this monitor, a pair of great AudioEngine A2 speakers and a webcam, and still have money left over

That monitor only has 163dpi, which isn't "retina" or particularly tight to my eyes, whereas the Studio Display has 218dpi, which looks great at pixel-doubled (200%) rendering. Huge differentiation in my book

Re: Connecting a gaming PC to Apple Studio Display

#118
post #105

To be fair, it's a 60hz refresh rate monitor, which would be considered pretty meh for any modern gaming pc, especially when you look at the price tag. It would be pretty insane to buy this monitor for specifically gaming. Hundreds of far better options for significantly cheaper... None the less, it's Apple. None of this sounds surprising, sadly. In Apple's defense, the specs are pretty clearly laid out with the port…

A lot of gamers who can perceive the difference between frame rates often refuse to believe it, but some people can't perceive the difference. Every time I try, I fail blind taste tests between 60hz and 120hz content. Meanwhile, I can easily perceive fine details in resolution & DPI and the subtlest blur or aliasing is probably as jarring to me as a low frame rate is to a gamer who prioritizes FPS counts

That's crazy. 60 and 120 are night and day. Moving the cursor around at 60 feels like of like waving your hand under one of those LED lights that "invisibly" strobe to save energy.

Re: Connecting a gaming PC to Apple Studio Display

#119
post #78

I don't know why anyone would buy this goofy monitor, the LG 27GN950-B has a gorgeous 4K@144Hz HDR screen, works great for gaming and for reading text / coding, and is cheaper too. You could get this monitor, a pair of great AudioEngine A2 speakers and a webcam, and still have money left over

A 4K display at the same pixel density as this would be a 21” diagonal. MacOS does a relatively ok job of displaying a logical resolution of 1440p on a 4K display but windows just completely shits the bed with high dpi modes. Pixel-perfect logical 1440p on physical 5k looks better than the alternatives by a wide margin.

This used to be true, and I think is why we STILL don't see very many high resolution monitors targeting the PC market, but Windows 10 is actually quite good at resolution scaling now. It typically picks the right default and everything scales great IME

Re: Connecting a gaming PC to Apple Studio Display

#120
post #12

Plugging a Macbook into a normal high-end monitor requires a USB-C to DisplayPort cable. Doing the opposite requires...the exact same type of cable. The only weird part here is that it's 5K. You should be able to send audio over DisplayPort too, but I wouldn't be surprised if Apple doesn't support that.

The Studio Display carries all audio over USB Audio, FWIW. That's why I didn't just settle on high-bandwidth DP-to-USB-C cable—the speakers are actually quite good
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