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I Think Your App Should Be Free

blog.earbits.com

111–120 of 242 posts

Re: I Think Your App Should Be Free

#111
post #100

Earlier quoted context omitted.

90% of musicians make music nobody wants that bad. We're talking about people who make music that people do want, and those people not paying for it for no other reason than they don't have to. People who make products we want badly enough to need one of our own should be compensated for their efforts. They should not have to go out and play it in clubs, or sell you a t-shirt. If you want a copy of their song, you sh…

90% of musicians make music nobody even heard of . Face it, we're not born with a burning desire to buy Metallica albums. You grow up listening to radio or watching tv, getting exposed to certain types of music (typically between 2 and 6 minutes, most on 4/4, with accompanying lyrics sung by one or two artists) and that's the music you'll end up wanting "that bad" -- pure coincidence? Artists who succeed following tr…

I really don't understand what you're getting at.

The argument is essentially that piracy is okay because 90% of artists are never going to earn their living from music. 90% of artists do not create a product that appeals to enough people for them to earn a living selling that product. 10% create something popular enough that they might be able to earn a living at it.

How those products came to be popular socially is completely irrelevant. You're saying, let's not compensate them for being great musicians who created a recording I want a copy of. Let's instead require them to be in the business of selling clothes because I respect the value of a t-shirt more than the art they created that made me give a shit about a shirt with their name on it.

Re: I Think Your App Should Be Free

#112

Earlier quoted context omitted.

The whole idea of moral offsetting is nonsense. That's like saying that I'm going to steal Oreos from the grocery store but make up for it by buying milk.

Do you live in a country where there are restrictions on products you would like to purchase? (as in -- anywhere that's not the continental US). Perhaps an ebook that's not available in your country. If the only way to consume a good is to obtain it illegally (and there is no loss of the orginal owner - I'm talking about digital copies) then moral offsetting is the only slightly moral way to consume/acquire the item.

...or not consume it in the first place. I don't understand where this 'right to be able to get everything I want' has come from in recent years. Sometimes it sucks to not get all you want, but - you know - that's life.

Re: I Think Your App Should Be Free

#113
post #105

Is there not a way of giving your app away for free, and then encouraging users to setup some sort of subscription or purchase from within the app if they like it? People regularly provide voluntary financial support (tips, street performers)when it's easy and they see benefit. Unless the ev1l pirat0rs actually compiled a different version of your app in order to give it away for free without those messages (which se…

That's a perfectly fine choice for an artist to make. If they do not want to do that, and instead would like each person who takes a copy of their work to pay for it, is that not also a choice they should have? Your choice as a consumer should then be to either pay that person for a copy, or not take a copy and move on. Nobody is arguing that giving away music isn't a viable model for success - simply that it's not e…

I find that to be sort of like saying I'm a shop owner. My life would be shitloads easier if I didn't have to actually be there, and people could just put the money on the counter and make their own change (like clerks :)

You're being an idealist - be more pragmatic and you'll live a life less angry.

I may only be speaking for myself here, but I honestly think the law will take a century to catch up here. We're on the frontier - with all the advantages and disadvantages that come with it (one advantage being, for example, the lack of any sort of regulation or licensing getting in the way of being a developer).

Re: I Think Your App Should Be Free

#114
post #91

Earlier quoted context omitted.

Look around you. Entertainment cartels are pushing draconian legislation across the world, making copyright infringement a criminal felony, with harsher penalties than manslaughter; they are threatening to disconnect people from the internet, which in many cases would compromise their livelihood; they are pushing DRM into software and hardware, so that you don't own your device, they do; they support Chinese-style fi…

They don't care if you want to buy their products. They simply care that, if you do not, you do not also take those products without paying for them. If people were not taking for free things that cost significant money to produce, and did not keep ignoring the light-handed laws that already exist, there would be no need for more draconian measures. But most importantly, what does any of this have to do with whether…

Does the (monetary) value of an MP3 reduce as more copies are sold?

Re: I Think Your App Should Be Free

#115
At least two differences between software and music:

- no malware

- possible online updates or other interactions

As long as these differences persist, your distribution method can easily add more value than the pirate copy.

Re: I Think Your App Should Be Free

#116

Earlier quoted context omitted.

The author said in the comments: "The point of the article is that making that choice for someone else is wrong." It's my feeling that in this article at least, the author does not really care about the rights and wrong of copying, piracy, intellectual property, etc. He is scared by relatively few people on the internet being both lawmaker, judge, party and executioner when it comes to the monetization of a digital p…

Actually, I'm scared that we live in a world where people think they're entitled to anything they can take without consequence. The fact that they aren't taking the original means nothing. They have broken a social contract with the creator of content that, ironically, they really enjoy and would like to see more of in the future. The problem of someone taking copyrighted content and making it available for others is…

Stay assured that people do care, by and large, for the creators, the inventors, the artists, those who truly provide for them with commodities and overall a better life, but the harsh truth is that there just isn't enough money for everyone, and when 99% of the money they pay for a product goes into the pocket of someone that has apparently nothing to do with that exact moment of enjoyment they just experienced, people just don't want to pay a dollar for a cent. There just isn't enough time for everyone either, so they won't spend thirty minutes figuring out how to pay the artist after listening to a 3 minutes song, or figuring out which is which between the legit app and the pirate clone so they can put their money in the right wallet.

We need to figure out fair solutions to these time & money issues in order to void the piracy problem and make devs and artists feel better. In the mean time, well... there are concerts, donations, advertisement, register-only services, drm... crappy stuff(1) compared to the real deal if you want my opinion (that of an independent android app dev), but eh, tough times.

(1)except concerts. Live music is awesome. Horribly expensive and probably really hard to setup, but extremely enjoyable.

Re: I Think Your App Should Be Free

#117
post #102

Earlier quoted context omitted.

Actually, I'm scared that we live in a world where people think they're entitled to anything they can take without consequence. The fact that they aren't taking the original means nothing. They have broken a social contract with the creator of content that, ironically, they really enjoy and would like to see more of in the future. The problem of someone taking copyrighted content and making it available for others is…

> The problem of someone taking copyrighted content and making it available for others is a small one. The big problem is the many millions of people who take advantage of it. Precisely. Many millions of people take advantage of it, and the overall good is greater than if they didn't. If the cost of distributing some good falls down to zero, you can't make a living by distributing these. Find another way; for instanc…

The overall good? The overall good of what? Your right to listen to music for free? That's not good overall for the artists who created that music. Why should they have to make 2nd and 3rd products that you "approve of" in order to be compensated?

People already use lack of easy access as their excuse for piracy. Now you want them to make some hard to crack app just for people to be able to listen to it? How about people just stop taking what's not theirs and treat artists with respect?

And in regard to your last statement, it's not your right to determine whether exposure alone should be the reward of their hard work.

Re: I Think Your App Should Be Free

#118
post #104

Earlier quoted context omitted.

They don't care if you want to buy their products. They simply care that, if you do not, you do not also take those products without paying for them. If people were not taking for free things that cost significant money to produce, and did not keep ignoring the light-handed laws that already exist, there would be no need for more draconian measures. But most importantly, what does any of this have to do with whether…

I don't "take" anything from anyone; I copy my Bieber, and you still have it. People who care about Bieber are still supporting him financially; people who don't, they wouldn't have bothered anyway. Since production and distribution costs have basically disappeared, supply is now virtually unlimited; economic theory tells us that the market price is now zero. Harsh reality, but that's the truth. Any law implemented t…

Economic theory ought to have taught you that there is more to bringing a product to market than how much is costs to duplicate that product after it's been invented.

The scarcity of good music is real, and it’s not found in its distribution model. You’re neglecting to acknowledge the complexity of the process that goes into the creation of that product in the first place. Sure, you can duplicate an MP3 with next to no cost. But duplicating a digital file that nobody enjoys is not the point. We’re talking about duplicating something that hundreds of thousands or millions of people want.

To even have that file to duplicate, we have to go back to the 5 year old kid who first picked up the guitar. Let’s account for the thousands of hours they practiced their craft until they were good enough to even begin to be capable of making something people will enjoy. The number of people who will enjoy a recording of just one guitar playing is very few, so they work with group after group of other musicians, failing to create a product that a lot of people like.

One day, at around 25 years old, this person stumbles into a room with 3 other people who have spent thousands of hours practicing their own instruments, and, for the first time ever, they start creating music that will have mass appeal. They spend months writing music together. Sometimes those people don’t get along, but they fight through it because the product they’re making is that difficult to create with other people. After months writing, and more months practicing, they finally have the blueprints for a product that people will enjoy and want their own copy of. But it’s just in their heads.

Now, these people either invest their own money, or they go through painstaking lengths to attract an investor by way of a record label. That record label, in exchange for an investment in them and for lending them connections and years of expertise, takes a significant percentage of the returns from their sales. Or, they go it alone, keeping the lion’s share of their sales, but having to invest all of their own money and their own time managing the business side of what they bring to market.

After weeks or months in the studio, working with a producer, several professionally trained production engineers, a mixing engineer, a mastering engineer, and other highly specialized experts in their field, they finally have a high quality recording.

Now, they take that recording, the sum total of 4 peoples’ years of practice, their creativity, talent, dedication and hard work, and they make a CD of it. They pay for duplication of CDs and make digital downloads available online. All the while this was happening, they were building up fans by touring, engaing in social marketing, fliering clubs, and doing anything else they can think of or get their friends to help with to spread the word about their upcoming album. When the album is ready, they hit the road, touring endlessly, stuck in a van with people who they may or may not even like that much, living on pennies as they try to make people aware of their music.

This, my friend, is the “assembly line”. It is not the duplication that happens in the computer. The product is assembled over 15-20 years of intense work, combined with a dozen strokes of luck culminating in the right people meeting, creating that product, and getting the necessary financing to roll it out to the public.

Now, you think it’s not worth $0.99 because it doesn’t cost anything to make extra copies? Even if that were remotely true, if you want this magical process to happen again, you might want to make sure these people can eat.

Re: I Think Your App Should Be Free

#119

If musicians had nearly as much stake in their distributed product, from a percent standpoint, as a startup founder has in his/her business, or if the music industry were remotely as equitable, all things considered, as the software industry, then the essay's apparent allegory might ring a little more true to me. But the practical reality is musicians don't have a similar stake, or a similar chance at making a sustai…

And indeed the market has spoken, and most android developers have listened: Apps Should Be Free(mium). That's the difference between startups and Big Music. Startups figure out how to make money out of free apps.

Re: I Think Your App Should Be Free

#120

At least two differences between software and music: - no malware - possible online updates or other interactions As long as these differences persist, your distribution method can easily add more value than the pirate copy.

Music can also provide "online updates or other interactions": think fanclubs, exclusive gigs etc. Say that, when you buy a M.I.A. song, you also get access to an exclusive website/forum for a month, where M.I.A. is going to blog or discuss with fans -- there you go, SaaS. The artist is not forced to do more than she used to, she's just reallocating time from "dealing with the increasingly irrelevant mainstream press" to "dealing with online fans".

The malware point is about quality. You might get the same quality from pirates, but then again you might get malware or simply a crappy rip. If you "buy legit", you are guaranteed good quality: high bitrate / lossless formats, no clicks etc.

The more I think about it, the more I see the two markets are fundamentally identical... which makes the music industry look even more stupid: with all their might and cash, they seem unable to be as profitable as some kid in California with a couple of computers.

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