We are essentially experiencing 'vendor lock in' in the digital design space, where the tools being used are no longer easily capable of exploring different styles of design beyond the current trend.
Light mode, Dark mode, and Gen-Z mode?
111–120 of 350 posts
Re: Light mode, Dark mode, and Gen-Z mode?
#112Earlier quoted context omitted.
Experiences. One big one is that most Millennials were hit by 2008, while Gen Z wasn't, but at the time we believed what we were told that 2008 was an aberration and things would get back to normal. We were also raised in the "go to college and you'll be set for life" era, so we were given expectations that were then ripped away by rapid change. Gen Z didn't believe anything they were told to begin with, because whil…
Older Gen Z graduated into the pandemic, like millenials with '08
Re: Light mode, Dark mode, and Gen-Z mode?
#113I am a little surprised to see no one question the author's description or assumption of "Gen Z". As someone presumably from Gen Z, I find both interfaces either bad or terrible. The partiful design is outright tacky and looks terrible (nothing homogeneous, questionable design choices etc) but Filteroff has so much whitespace it feels like it was designed by soulless corps at Uber or Facebook who just studied from Pi…
Re: Light mode, Dark mode, and Gen-Z mode?
#114I am a little surprised to see no one question the author's description or assumption of "Gen Z". As someone presumably from Gen Z, I find both interfaces either bad or terrible. The partiful design is outright tacky and looks terrible (nothing homogeneous, questionable design choices etc) but Filteroff has so much whitespace it feels like it was designed by soulless corps at Uber or Facebook who just studied from Pi…
Re: Light mode, Dark mode, and Gen-Z mode?
#115The "Gen-Z" look feels wrong. But if you step back a little bit, all the "flat design" trends of 2011 also felt wrong in the exact same way. "You mean that after all the advances in computer graphics we're going to just go back to text on top of a rectangle like Windows 3.1?" A lot of people forget this since flat design is just how everything is done nowadays.
I feel that there was a transition period were you really needed to show of the new capabilities and colors that your computers can do now. But with current trends, this won't impress anyone anymore and just look cheap, so people got back to subtle, timeless designs.
[0] I'm assuming a well-done design - you can of course overdo it.
Re: Light mode, Dark mode, and Gen-Z mode?
#116Design trends come and go. Minimalism is has probably already peaked, and typically when a trend peaks the next trend intentionally runs against it. The "gen-z" look reminds me of the early web when people thought that and were really exciting html elements. Those were noisy pages, but they had the feeling of an enthusiastic hobbyist scrapbook, and that was part of the appeal. "I could make something cool like that."…
> Minimalism is has probably already peaked I hope so, I thought that the original intent of it was anchored in a functional way of designing UIs. Now it seems to have been taken to absurd levels where important controls are hidden behind modals, dropdown, hover states, popovers etc. instead of just being visible and available when you want to use them. I really don't understand this but have given up pushing back on…
Re: Light mode, Dark mode, and Gen-Z mode?
#117An increasing problem I see with designers is that they no longer use tools that are truly capable of pushing pixels. Sure, Figma et. al. can crank out nice looking flat designs, but that's about it. We are essentially experiencing 'vendor lock in' in the digital design space, where the tools being used are no longer easily capable of exploring different styles of design beyond the current trend.
Re: Light mode, Dark mode, and Gen-Z mode?
#118I first noticed this "Gen-Z" mode trend when I played Mario Kart on Wii. Compared to N64 or SNES, the screen was so busy. I honestly had a hard time keeping track of where my player was and where the "track" was compared to all the colorful fast-moving background cruft. I'm not a gamer so maybe I'm just not used to it. Fortnite seems like another example of how "Gen-Z" and headachy a digital environment can be. For s…
Mario Kart on Wii was released in 2008, when the oldest of Gen-Z would have been 11 years old. I'm pretty sure that's too young to be setting design trends.
Re: Light mode, Dark mode, and Gen-Z mode?
#119The "Gen-Z" look feels wrong. But if you step back a little bit, all the "flat design" trends of 2011 also felt wrong in the exact same way. "You mean that after all the advances in computer graphics we're going to just go back to text on top of a rectangle like Windows 3.1?" A lot of people forget this since flat design is just how everything is done nowadays.
Re: Light mode, Dark mode, and Gen-Z mode?
#120I am a little surprised to see no one question the author's description or assumption of "Gen Z". As someone presumably from Gen Z, I find both interfaces either bad or terrible. The partiful design is outright tacky and looks terrible (nothing homogeneous, questionable design choices etc) but Filteroff has so much whitespace it feels like it was designed by soulless corps at Uber or Facebook who just studied from Pi…