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Mojang to Require a Microsoft Account to Play Minecraft

minecraft.net

111–120 of 149 posts

Re: Mojang to Require a Microsoft Account to Play Minecraft

#111
post #93

Earlier quoted context omitted.

"When something is required, it is necessary to complete an action or achieve a goal. When something is mandatory, it is obligatory, usually because some law or rule imposed it." https://thecontentauthority.com/blog/required-vs-mandatory

As a native speaker, I don't understand the distinction. If you want to achieve the goal of playing Minecraft, it is (or will become) obligatory to use a Microsoft account because Microsoft changed the rules to impose this. Is the nuance maybe that something that is mandatory must be done even if you are not in the process of completing a goal? It's possible that Microsoft will kill the migration process at some poin…

It's somewhat nuanced. You're missing the human aspect of it. If someone tells you an action is mandatory, it implies that they have some sort of power over you (boss, police, government, etc.). If someone tells you something is required, it has more of an air of "you need to do this to access this product".

Re: Mojang to Require a Microsoft Account to Play Minecraft

#113

Not migrating. I put the servers I’m hosting into offline mode so everyone can play with unauthenticated clients. Using MultiMC instead of the original launcher, but still need to find a reliable way to download the latest clients when we want to update. Minecraft without Microsoft

Any security concerns with using offline mode? I also host a server but I feel like I'd have more issues with those bots that scrape the internet looking for cracked servers to grief, for example. Would a whitelist even solve such a problem..?

Re: Mojang to Require a Microsoft Account to Play Minecraft

#114
post #72

I'm doing this process now and it is a total pain due to how long their emails take to arrive. So far I needed to: - Reset my password - Answer security questions I created as a kid, had no idea to the answers, had to reset them - Finally, need a code to begin the migration Each step requires an email confirmation or code, which takes 5-10 minutes to arrive, and for the last step, the session seems to timeout around…

Microsoft doesn't use security questions. IIUC then, your complaints are about Mojang's pre-Microsoft system. Then, would you consider this announcement a net positive, as it resolves the issues you described?

> Microsoft doesn't use security questions.

You sure about that? https://support.microsoft.com/en-us/account-billing/set-up-s...

Edit: but yeah, the GP is probably talking about the Mojang account

Re: Mojang to Require a Microsoft Account to Play Minecraft

#115
post #62

At least Microsoft didn’t buy Wordle. Dont need no account or Wordle Service Pack or a TPM there yet Edit: s/tpu/tpm/

I think you mean TPM, a TPU is a tensor processing unit - an artificial intelligence coprocessor - developed by google.

thanks, late hours here ooops! (fixed)

Re: Mojang to Require a Microsoft Account to Play Minecraft

#116

Earlier quoted context omitted.

> unfortunately one can see self-hosted Minecraft Java server development halted as well in foreseeable future. As someone who's an idiot and doesn't know what they're talking about, how hard would it be to make Minetest compatible with Minecraft servers? Edit: I recognize you're talking about 1st party Minecraft server development now, there are 3rd party implementations though, correct? Presumably there would need…

The official Minecraft code is very well reverse-engineered, so it’d probably be easier to try to update that rather than creating one from scratch or from a different project like Minetest.

Interesting. I wonder if the presumably more questionable legality would outweigh that or not, though I suppose it could get clean-roomed like WINE or IBM PC's...

Re: Mojang to Require a Microsoft Account to Play Minecraft

#117

If you're on Windows, Microsoft is edging (read 'diving headfirst into') towards requiring a Microsoft account just to log in. The kicker is that they are extremely bad at mixed account scenarios, you know like needing a certain account for work and another account for private stuff. Enjoy the entropy!

In 2010 I first got into Linux because of Microsoft making (what seemed to me at the time to be) user hostile decisions: my netbook came with "windows 7 starter edition", which did not allow you to change the wallpaper. They claimed that this was to accommodate the less powerful hardware of the netbook... but they went out of their way to enforce it. If you found the default wallpaper file and modified it, they would detect it and show a black screen.

Now 12 years later I have many Microsoft accounts, because I don't really use their services, I think they just strongly pushed me into making one when I setup windows laptops over the years. I also probably have one for Skype, I've created a few when playing Halo MCC on a new computer (every damn time it asks me to log in, even if I just want to play single player). Oh and another from when I played Xbox 360 a long time ago. Plus a few from high school when I used MSN messenger.

I've never actually tried to clean this up and merge them, and your comment has scared me from even trying. And more on topic, I'm sad that a game like Minecraft is likely going to be lost in this mess. It's the kind of game that I might open every few years and mess around for an hour. Now it will likely be like my experience when trying to recover my old Microsoft accounts... Extremely painful, mandatory phone number, new login from suspicious location, security questions... Ugh. At least with Minecraft it will be for a game that isn't already tied to another account that I actually use, like steam.

Maybe people don't want their game accounts to be attached to an email account and their OS. Hell, I don't want an account on my OS at all-- what is the benefit, if I don't use Outlook or OneDrive or any of their devices? If anything it's probably a liability, could I get locked out of my own PC if my (otherwise unused) Microsoft account was compromised?

Re: Mojang to Require a Microsoft Account to Play Minecraft

#118
post #54

Earlier quoted context omitted.

Yeah it’s a mess, when you’re on Linux you buy Java initially without caring much, then you are in for a surprise and some interesting reads when the kids want to play with friends… I don’t understand why I can’t just have both on the same account, prevent the unpleasant surprises. I mean it’s the same game (from the outside).

Wait - it's not Java anymore? Can people still self-host servers? I checked out of Minecraft in like 2012.

You can host Bedrock servers, in fact, it is a single argument in my docker-compose.yaml to flip between a Java or a Bedrock server [0]. Not sure about the plug-in situation.

[0]: https://github.com/itzg/docker-minecraft-server

Re: Mojang to Require a Microsoft Account to Play Minecraft

#119
post #92

Earlier quoted context omitted.

It would take an insane amount of work. Minetest is not remotely close to feature parity with Minecraft.

Minetest has the Dreambuilder mod.

What I'm thinking is that everything already happens on the serverside in Minecraft right?

IIRC, even local/singleplayer games start a server on your machine and then the client renders whatever the server tells it too - so it seems like maybe not as much work as it looks on the surface, especially with as well understood as Minecraft's client/server protocol is.

Re: Mojang to Require a Microsoft Account to Play Minecraft

#120
post #10
post #6

Created a new account, got locked almost immediately. Requires a telephone number to unlock it. Thanks Microsoft! Thanks Mojang!

Hmm. I have like a dozen Minecraft accounts but only one or two phone numbers. I wonder how this is going to play out :/

I had the same problem, you can verify an account every 24 hours per phone number. Cause.... that somehow helps for security
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