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I Spent Hundreds of Hours Working in VR

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Re: I Spent Hundreds of Hours Working in VR

#111
post #105

Earlier quoted context omitted.

This blog post goes into one person that claims they've spent 1000s of hours working in vR https://blog.immersed.team/working-from-orbit-39bf95a6d385 And when it hit HN https://news.ycombinator.com/item?id=28678041 For me, the Vive is too heavy for this. I have not personally used a Quest 2 more than 5 mins (not willing to use an FB account) but it is arguably slightly more comfortable than a Vive headset (not saying…

I have a Quest 2. It's definitely a massive improvement and I really wanted to enjoy it, but I can't spend more than 15 minutes wearing it without feeling ill. It seems to be getting worse with time rather than better. I played 3 Beat Saber songs in a row yesterday and felt slightly sick for an hour afterwards. The idea of squinting at a text editor using a fraction of a VR screen for hours at a time feels insane to…

I had the same issue until I got a headrest/noseguard that actually blocked everything off. Before the noseguard didn't fit right and would show a little bit of the floor and I would wanna vomit within 10 minutes, but after everything was fine. This is the one

https://smile.amazon.com/Interface-Replacement-Accessories-B...

Re: I Spent Hundreds of Hours Working in VR

#112

VR is still early due to the cost and complexity of PCVR. While Facebook Meta has a great compelling product that I use daily, their brand is just toxic to most people in developed countries. I believe VR is ready for work, you can invest in an HP G2 and beefy enough PC. However, I believe its main current use cases are still either fitness or virtually socializing with people you cannot physically meet with due to e…

I think virtual tourism is another likely use case. I've got the original Quest and I'm currently addicted to the Wander app, which is basically just Google Street View in VR. It's not even that immersive but I can still "stroll" around places off the beaten path as it were for hours.

Re: I Spent Hundreds of Hours Working in VR

#113

Earlier quoted context omitted.

It's not forced on you. It's for those who can make themselves better by the use of it. A tool. This is an article on HN specifically because it's a new application of technology, another alternative working style. Go outside, talk to a stranger (through a mask), walk in the park. These options aren't removed by the addition of this technology to the world.

> These options aren't removed by the addition of this technology to the world The willingness of the strangers to engage may be though. Either way, I find talking to strangers about as engaging and meaningless as talking to people online.

Fortunately, I’m married and no longer need to date, but everything I read about dating today suggest that online/app-mediated dating has become so dominant that old style “meet in a bar” scenarios are essentially no longer much of a thing. If true, this would be an example of technology removing previous non-technology options, even though nobody is mandating it.

I wonder, if VR ever gets good enough, is there a future like the dystopian sci-fi stories where everyone stays strapped to their Facebook-mediated realities and nobody goes outside to walk in the park anymore? How good does VR have to get?

Even before the pandemic our local playgrounds were empty (kids are all staying home playing Roblox and Minecraft).

Re: I Spent Hundreds of Hours Working in VR

#114

Earlier quoted context omitted.

You've not played the right games, then. I mean, take Robo Recall, which is one of the first things that came out. Sure, you can do a shooting game without VR, but then you don't get the experience of tearing a robot apart with your own hands and punching another's head off with a torn off arm. Or Elite Dangerous is quite the experience in VR too. Less so than Robo Recall, but it works out extremely well if you have…

The tech works extremely well at making me feel sick. I enjoyed subnautica sans VR. ED is less interesting than Euro truck simulator. :-) I get the physical games like table tenis and beat saber, but how is this not a fad? The wii was cool at the time too. Nintendo didn’t retain the ideas in later hardware. VR chat is about as interesting as second life, and any metaverse that follows will follow the same path.

Well, in that case you've got to make adjustments to your setup (wrong IPD maybe?), or you could just be unlucky and get sick far too easily.

Consumer VR of course involves a disconnect between what you feel and what you see, and that makes people sick when it gets bad enough, but most people can enjoy at least some VR experiences.

By my account, I've managed to spend days of real time within Subnautica exclusively in VR.

If you get sick, what I'd recommend is something like Beat Saber, where you're never moved without physically moving in reality. If that doesn't work something is definitely wrong. The next easiest experience is cockpit simulations. I'd say Subnautica comes somewhere after that, being in the intermediate range.

The worst I've personally tried is Half Life 2 in VR (as in, HL2 just rendering to VR without further changes), and that is indeed not a nice experience because the FPS mechanics just don't work in VR. The acceleration, the need to constantly rotate your view without moving in reality, the need to make very quick and frequent changes in direction are all very hard to tolerate.

> I get the physical games like table tenis and beat saber, but how is this not a fad?

Who cares? What matters if it's fun or not. I enjoy the exercise, I don't do it to fit in. And it's surprisingly good exercise. I lift weights, and Racket NX still is capable of making my arms sore. Then I suppose I have a rather violent play style.

Re: I Spent Hundreds of Hours Working in VR

#116

Earlier quoted context omitted.

what headset do you use? is eye strain / head strain a problem from extended wear? how do you deal with tracking peripheries? as mentioned in the article KBM, coffee etc.

The eye strain is what worries me the most. The Wired article dismisses it, but I'm not convinced.

The lenses focus the screen image about ~20m away from you, and so your eyes are far more relaxed than when focusing on a monitor 1m away.

Re: I Spent Hundreds of Hours Working in VR

#117
post #91

I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…

> Motion Sickness, headaches, sweaty headsets and detachment. I've bought a Vive when Half Life: Alyx came out and was completely blown away by the first impressions and immersions of that game. Since then however and after the first "whoa!"-effects faded, every game was exactly what you've just described: Pure disappointment, and my body completely stressed out/sick after half an hour, at best. The only exception is…

The cable thing is pretty solved with the Quest 2. Zero cables there.

Re: I Spent Hundreds of Hours Working in VR

#118

I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…

That's really sad. When VR works, your brain totally believes the illusion. I hope better screens and hardware makes it accessible to more people.

Seems that the problem is the hardware, not the software then.

Re: I Spent Hundreds of Hours Working in VR

#119

I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…

> Motion Sickness, headaches, sweaty headsets and detachment.

You can try another headset in a few years.

Lower headset weight, better audio, larger field of view, >= 120 hz refresh rates, frame interpolation, eye/face tracking - not all of these are possible right now, but I think we can expect them in 2024 - 2026.

I find that right now many games are not optimized for VR, which brings FPS drops that kill the immersion and give me a headache after a few minutes. The weight of the headset doesn't help too.

I agree that for business VR may be not as useful as the companies would like us to think. If you jump in and out of meetings, respond in chats etc. the UX should be on par or better than on traditional platforms, otherwise everyone would fallback to their laptops.

But for a casual moviegoers or gamers this may be a good product

Re: I Spent Hundreds of Hours Working in VR

#120

Earlier quoted context omitted.

> AR on the other hand, either as a small projector or special glasses — that is exciting. Is it? All I have ever seen is floating stuff lagging behind or jumping around. A "proof of concept" level experience, at best.

I look forward to a HUD mapping overlay and other info widgets that would enhance my travel. It could provide real time info without needing to look at a watch or phone, without distraction. I hope the slab of glass phase ends soon. Too many people looking at their hands and ignoring reality.

Reminds me of Horizon Zero Dawn's Focus gadget.

But I think that technology is still way far off.

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