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The Further Text Adventures of Scott Adams

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111–120 of 196 posts

Re: The Further Text Adventures of Scott Adams

#111

Just a quick note that I am off to meet family flying in for Thanksgiving. I will continue to reply to this thread later this afternoon.

I am back for a bit and trying to catch up with all the amazing comments on this thread. You folks are super!

Re: The Further Text Adventures of Scott Adams

#112

Scott Adams wrote a simple interpreter which could be implemented in BASIC or Assembly Language for his games. https://6502disassembly.com/a2-scott-adams/interp.html This was like the Infocom interpreter (e.g. "Zork") but more specialized to writing games.

Yes that is correct! I had a lot of fun inventing it and was able to do some interesting things with it. Every adventiure game I wrote I tried to do something different that I hadn't done before.

Re: The Further Text Adventures of Scott Adams

#113
post #2

I was really honored for a chance to talk with one of computer gaming's true pioneers, Scott Adams. His text adventure games launched an entire game genre and influenced and inspired a lot of other programmers and game developers. If you read the interview and come away thinking, "why didn't he ask him about X?", today's your lucky day, because Scott has graciously agreed to stop by here and answer a few questions. H…

Ned I really appreciate the interview you did! And this opportunity here, because of it, to connect with so many cool folks.

Re: The Further Text Adventures of Scott Adams

#114
post #100
post #74

Earlier quoted context omitted.

Hi Scott. I started playing parser based IF less than a month ago. I find it so immersive that the only parallel I have for the experience is high quality VR. I love it so much that I wrote my own parser engine 2 weeks ago and I have some ideas for side projects to revive the genre. Thanks for helping to create these! Are you aware at the moment of any interesting developments in the “text games for people with visio…

You may like using Inform6 instead of writting your own parser. Most verbs and room behaviours are already implemented: https://www.inform-fiction.org/

Part of the fun is making the engine and figuring out how the games work under the hood. The world model is surprisingly simple and flexible in these games. Learning about this style of world model gave me some ideas for other projects

Re: The Further Text Adventures of Scott Adams

#115
post #82

Hi all this is Scott Adams. I am open for an AMA (Ask Me Anything), awaiting your comments!

Wanted to say thanks for many hours of puzzling and enjoyment with my brothers growing up. I always appreciated that the puzzles you created had logical solutions, though I confess we also examined the strings embedded in the programs for clues! And I remember being stuck and playfully trying to jump into a certain ravine and realizing that instead I had just found out how to get across it (I guess it was a smaller r…

If you want to try something special see about playing www.EscapeTheGloomer.com or wwww.AdventurelandXL.com with them as a group. They are more forgiving than my classic games and designed with more modern audiences :)

Re: The Further Text Adventures of Scott Adams

#116
post #99

Hi all this is Scott Adams. I am open for an AMA (Ask Me Anything), awaiting your comments!

Have you ever played a modern IF game made in Inform6/7? The modern ones from the IF Archive for the Z-Machine, I mean. https://ifarchive.org/indexes/if-archiveXgamesXzcode.html

Sorry to say other than the original Zork etc I have not. In general I have stayed away from other text based adventures so as not to accidentally copy some one else's puzzle or idea in one of my own games.

Re: The Further Text Adventures of Scott Adams

#117
post #72

Game design question: Text adventures as a category always struck me as kind of lonely. They often take place in environments where all the people have been removed, like miniature apocalypses. It seems technically fairly obvious why this happens: other people are too hard to model. People have goals and expectations and so someone traipsing around trying random things is not generally acceptable, and creating charac…

Play Galatea. It’s a famous, award winning parser game about a conversation with a sentient statue and has approx 70 endings. The game models your relationship along several axes as you go and the writing is superb

I'm trying it and it's _really_ hard to get any commands to work.

Maybe I thought it would be more like Facade. Stuff like "Ask galatea her favorite color" and "tell galatea her dress is pretty" aren't working. It's moving really slow (minutes between attempts) as I try to guess what keywords I can use.

I can't even "examine room" like I usually do for conversation. "You can't see any such thing".

Re: The Further Text Adventures of Scott Adams

#118

Earlier quoted context omitted.

Why did you cause me to have childhood nightmares about chiggers? I didn't even know what they were, growing up in New England, but they scared the heck out of me at six years old. Thanks for that! Actually, honestly, thanks for sparking my imagination enough to want to code my own text adventures, which began my life long love of programming.

I am so very sorry about the chiggers. I grew up with them in Florida and they were not a fun experience for me either. I am though delighted to hear that my classic games were helpful in you understanding your own gifts! I appreciate you sharing that with me!

I can't imagine how many future developers were originally inspired to learn programming by playing your games. A text adventure was the first thing I wanted to make when I learned BASIC on a VIC-20. Even now, I maintain an interactive fiction SDK for Ruby (https://gamefic.com). Thanks, Scott!

Re: The Further Text Adventures of Scott Adams

#119

Hi all this is Scott Adams. I am open for an AMA (Ask Me Anything), awaiting your comments!

What's a question you've always wanted to be asked?

Oh you are an excellent interviewer! No one has ever asked that one of me.

Probably thing I love the share the most is how amazed I was to find out the Creator of the Universe and is real and that He actually cares about me.

A subject I am now always williing to share but not many inquire about it.

Re: The Further Text Adventures of Scott Adams

#120
post #114
post #100

Earlier quoted context omitted.

You may like using Inform6 instead of writting your own parser. Most verbs and room behaviours are already implemented: https://www.inform-fiction.org/

Part of the fun is making the engine and figuring out how the games work under the hood. The world model is surprisingly simple and flexible in these games. Learning about this style of world model gave me some ideas for other projects

You can make an v3 z-machine interpreter in weeks :).
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