Just a quick note that I am off to meet family flying in for Thanksgiving. I will continue to reply to this thread later this afternoon.
The Further Text Adventures of Scott Adams
111–120 of 196 posts
Re: The Further Text Adventures of Scott Adams
#112Scott Adams wrote a simple interpreter which could be implemented in BASIC or Assembly Language for his games. https://6502disassembly.com/a2-scott-adams/interp.html This was like the Infocom interpreter (e.g. "Zork") but more specialized to writing games.
Re: The Further Text Adventures of Scott Adams
#113I was really honored for a chance to talk with one of computer gaming's true pioneers, Scott Adams. His text adventure games launched an entire game genre and influenced and inspired a lot of other programmers and game developers. If you read the interview and come away thinking, "why didn't he ask him about X?", today's your lucky day, because Scott has graciously agreed to stop by here and answer a few questions. H…
Re: The Further Text Adventures of Scott Adams
#114Earlier quoted context omitted.
Hi Scott. I started playing parser based IF less than a month ago. I find it so immersive that the only parallel I have for the experience is high quality VR. I love it so much that I wrote my own parser engine 2 weeks ago and I have some ideas for side projects to revive the genre. Thanks for helping to create these! Are you aware at the moment of any interesting developments in the “text games for people with visio…
You may like using Inform6 instead of writting your own parser. Most verbs and room behaviours are already implemented: https://www.inform-fiction.org/
Re: The Further Text Adventures of Scott Adams
#115Hi all this is Scott Adams. I am open for an AMA (Ask Me Anything), awaiting your comments!
Wanted to say thanks for many hours of puzzling and enjoyment with my brothers growing up. I always appreciated that the puzzles you created had logical solutions, though I confess we also examined the strings embedded in the programs for clues! And I remember being stuck and playfully trying to jump into a certain ravine and realizing that instead I had just found out how to get across it (I guess it was a smaller r…
Re: The Further Text Adventures of Scott Adams
#116Hi all this is Scott Adams. I am open for an AMA (Ask Me Anything), awaiting your comments!
Have you ever played a modern IF game made in Inform6/7? The modern ones from the IF Archive for the Z-Machine, I mean. https://ifarchive.org/indexes/if-archiveXgamesXzcode.html
Re: The Further Text Adventures of Scott Adams
#117Game design question: Text adventures as a category always struck me as kind of lonely. They often take place in environments where all the people have been removed, like miniature apocalypses. It seems technically fairly obvious why this happens: other people are too hard to model. People have goals and expectations and so someone traipsing around trying random things is not generally acceptable, and creating charac…
Play Galatea. It’s a famous, award winning parser game about a conversation with a sentient statue and has approx 70 endings. The game models your relationship along several axes as you go and the writing is superb
Maybe I thought it would be more like Facade. Stuff like "Ask galatea her favorite color" and "tell galatea her dress is pretty" aren't working. It's moving really slow (minutes between attempts) as I try to guess what keywords I can use.
I can't even "examine room" like I usually do for conversation. "You can't see any such thing".
Re: The Further Text Adventures of Scott Adams
#118Earlier quoted context omitted.
Why did you cause me to have childhood nightmares about chiggers? I didn't even know what they were, growing up in New England, but they scared the heck out of me at six years old. Thanks for that! Actually, honestly, thanks for sparking my imagination enough to want to code my own text adventures, which began my life long love of programming.
I am so very sorry about the chiggers. I grew up with them in Florida and they were not a fun experience for me either. I am though delighted to hear that my classic games were helpful in you understanding your own gifts! I appreciate you sharing that with me!
Re: The Further Text Adventures of Scott Adams
#119Hi all this is Scott Adams. I am open for an AMA (Ask Me Anything), awaiting your comments!
What's a question you've always wanted to be asked?
Probably thing I love the share the most is how amazed I was to find out the Creator of the Universe and is real and that He actually cares about me.
A subject I am now always williing to share but not many inquire about it.
Re: The Further Text Adventures of Scott Adams
#120Earlier quoted context omitted.
You may like using Inform6 instead of writting your own parser. Most verbs and room behaviours are already implemented: https://www.inform-fiction.org/
Part of the fun is making the engine and figuring out how the games work under the hood. The world model is surprisingly simple and flexible in these games. Learning about this style of world model gave me some ideas for other projects