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Finishing my first game while working full-time

jasont.co

111–120 of 198 posts

Re: Finishing my first game while working full-time

#111
post #106

Not discussed in the article: You have to have the support of the people in your life this will impact. For example, the 7-9am timeslot for working, as listed in the article, will impact my family, as that is when I'm getting the kids up and off to school. OK, so I could move it to 5am to 7am, but that would mean I'd need to go to bed earlier, which eliminates important evening time with my wife. Similarly, I could d…

The meta is that if you add something to your life, and you don't currently have a lot of time when you are just bored, something will have to suffer. I was wondering why I was often stressed out even though my life was good and I mostly did the things I want to do. Years ago, I had 3 things in my life - work, rock climbing, and coding/reading/videogames ("geeking out"), and I was never stressed for time. Then I got…

I'm not going to tell you that you should have kids, but my experience is that I can still have time for "geeking out" if I do it with my kids. This is going to vary depending on their age, but currently they like to watch me play games, so I pick games based on what I think they will enjoy.

Similarly, it's fun to read a book around the same time as my wife, and then we can have a sort of "book club" discussion.

If I want to play something too scary for kids, I sacrifice sleep, so you win some you lose some lol.

Re: Finishing my first game while working full-time

#112
post #23

Good tips... but in reality if you're working full-time (especially in a software related role), you may find yourself depleted before you get to the keyboard. It took us 5 years to finish our game (everyone started from 0 knowledge on how to make games, so it was a rocky road), and for the last 1.5-2 years my life was absolute hell. I'd push hard at work for 9 hours a day, eat, then push hard on the side project for…

What I learned from other people who have success in their side projects is to choose a workplace that allows you to do a sub 40 hour work week. Of course you would have to live a tad more simply than your standard upper-middle class software guy.

I specifically started doing photography so I could do game development in the off-season.

It turns out it’s hard to completely drop projects in the spring/summer and pick them up in the winter. I’d love to keep pecking at them over the photography season but I have a hell of a hard time getting anything done when I can only dedicate an hour or so an evening to it.

Re: Finishing my first game while working full-time

#113

Earlier quoted context omitted.

> I'd push hard at work for 9 hours a day, eat, then push hard on the side project for 8-9 hours a day, sleep, wake up, and just keep going. One day a week maybe I'd just sleep. No wonder you feel like hell, where is time for people, leisure, exercising and all the other activities that will help you move faster by feeling better? The true optimization for becoming a more efficient person is to do less of the thing y…

This has been my line of thought for a while. You spend a minimum of 8 hours working, and ideally you get 6-8 hours of sleep. Let’s say you have a couple more daily responsibilities that take 2-4 (could be commute, cleaning, some other maintenance). There’s almost no time to do anything, and some of the hours you have left may be at non-prime times of the day. > The true optimization for becoming a more efficient per…

One simple trick to exit the labor class; investment banking MDs hate him; "how can one man achieve so much?":

Work less, but keep clocking the same amount of hours.

A lot easier to do with WFH, but still achievable if you're in an office cubicle.

Impossible to do if you work a trade/labor-intensive job.

Re: Finishing my first game while working full-time

#114
post #32

Here are my side project tips: 1) As the article states, work on your side project first in the morning before your work. You will be too tired after work. Yes, this means your not really giving 100% at work. Hopefully your good enough at your job that this is OK. 2) Create little task lists, with short little tasks... Then knock those tasks out one by one. If you find yourself procrastinating about some task do anot…

Creating small task lists seem to be the way to go.

Does anyone know what app the author is using to create nested tasks for 'lightweight sprint'?

Re: Finishing my first game while working full-time

#115

Earlier quoted context omitted.

This has been my line of thought for a while. You spend a minimum of 8 hours working, and ideally you get 6-8 hours of sleep. Let’s say you have a couple more daily responsibilities that take 2-4 (could be commute, cleaning, some other maintenance). There’s almost no time to do anything, and some of the hours you have left may be at non-prime times of the day. > The true optimization for becoming a more efficient per…

One simple trick to exit the labor class; investment banking MDs hate him; "how can one man achieve so much?": Work less, but keep clocking the same amount of hours. A lot easier to do with WFH, but still achievable if you're in an office cubicle. Impossible to do if you work a trade/labor-intensive job.

Or open office where everyone can see your triple monitor screen and it’s a company work station so you literally can’t do anything else, can’t even open a personal laptop. Any cellular data reception is very bad.

Re: Finishing my first game while working full-time

#116
Yeah baby. I'm on my way also. I've been working full time and some days after work (when I have some energy left) and weekends I'm little by little taking a game out of paper.

To be honest I don't think of it as work, cause I do have fun implementing game mechanics, but I know it's hard work.

Congrats

Re: Finishing my first game while working full-time

#117
post #103
post #54

Earlier quoted context omitted.

I've heard this called before the "4 hour life", you have 4 hours every day for yourself: https://medium.com/@pskallas/4-hour-life-glossary-4740bca641...

This doesn't acknowledge weekends, which if you have the same 8 hours sleep and 4 hours "not for yourself", add more than 50% to the time you supposedly have "for yourself". (4×5 + 12×2 vs 4×7.) Which doesn't necessarily change the point, but I'm not sure what if anything the point is supposed to be, and it seems an important omission.

I assume that for most people the "not for yourself" time is bigger on the weekends, it is for me and the people around me.

Re: Finishing my first game while working full-time

#118
post #95

Earlier quoted context omitted.

This book Finish by Jon Acuff is a great book on practicing finishing. He also has Start for the very opposite. https://www.amazon.com/Finish-Give-Yourself-Gift-Done/dp/052...

I've ironically only read about half of Finish

As long as it was the second half you should be good.

Re: Finishing my first game while working full-time

#119

Good tips... but in reality if you're working full-time (especially in a software related role), you may find yourself depleted before you get to the keyboard. It took us 5 years to finish our game (everyone started from 0 knowledge on how to make games, so it was a rocky road), and for the last 1.5-2 years my life was absolute hell. I'd push hard at work for 9 hours a day, eat, then push hard on the side project for…

Sounds like very intense five years! I understand you wouldn’t do it the same way again, but still, was the result in any meaningful way comparable to the effort?

Do you feel comfortable sharing game name?

Re: Finishing my first game while working full-time

#120
post #103
post #54

Earlier quoted context omitted.

I've heard this called before the "4 hour life", you have 4 hours every day for yourself: https://medium.com/@pskallas/4-hour-life-glossary-4740bca641...

This doesn't acknowledge weekends, which if you have the same 8 hours sleep and 4 hours "not for yourself", add more than 50% to the time you supposedly have "for yourself". (4×5 + 12×2 vs 4×7.) Which doesn't necessarily change the point, but I'm not sure what if anything the point is supposed to be, and it seems an important omission.

Weekends aren't necessarily free time.

Saturdays and Sundays are chore days, or family days, or simply resting, or ...

About 4h remaining for yourself is still fairly realistic.

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