Earlier quoted context omitted.
> ... AAA video games? Yes. One of my favorite stories of the ideas of lisp commercially is a dialect that Naughty Dog developed for their game development. It started as being developed for Crash Banicoot on the PS1. Which is really interesting given how limited the system was (1mb to 2mb of ram depending on what you were doing with the system!) They later iterated on it for Jak and Daxter on the PS2. To quote the w…
that's basically Julia. take lisp, remove the s expressions and add a bunch of really good math libraries and you've just reinvented Julia.
the julia project is in fact very interesting to me and has a great team developing its ecosystem and i work with it alongside python for numerical work. however one key drawback (compared to common lisp) for me is that it is not self-compiled. it is hosted on llvm and over 30% of its repository is in another language (mainly C and C++)[0]. but i am saying this only in comparison to common lisp. other languages are not different to this, and are much worse. as far as scientific computing is concerned, i would work with julia over python any day