Earlier quoted context omitted.
To pose it another way: for general software Dev (not some niche use case that only one guy understands), let’s say building websites in Vue or React, the idea of a 10x developer is that they can work in January and another, average, programmer can then spend February, March, April, May, June, July, August, and Sept… and the average guy won’t get more done? Or they come in only every other Monday and contribute as mu…
There is no "10X" touch-typist because a) the performance limit is absolute & relatively low and b) the learning curve is such that it's easy to get to the limit and plateau. Now let's increase complexity - still typing, but you must translate the text from another language. Increase again - now you're translating poetry. Increase again - the poetry is original Shakespeare. You need to translate into contemporary Eng…
Things I’ve learned in my 20 years as a software engineer
111–120 of 745 posts
Re: Things I’ve learned in my 20 years as a software engineer
#112This is a very insightful list. But there is one thing I'd quibble with: while it's inherently a super-subjective metric, I would say that 10x programmers do exist. Both in the "can support a company by themselves" sense and the "mad lone genius" sense. Not all the 10x programmers are good at working with other people or on other people's ideas. 0.1x programmers are often lost or afraid, although they may just be uni…
Saying 10x programmers are a myth because it's crazy that someone could do in 1 day what another could do in 1 week makes the assumption that both programmers in the example have the same amount of context, background understanding, and experience. The benefit of talented engineers comes from the fact that they avoid costly pitfalls - not that they pump out more code per hour worked. I feel this "10x programmers are…
Re: Things I’ve learned in my 20 years as a software engineer
#113This is a very insightful list. But there is one thing I'd quibble with: while it's inherently a super-subjective metric, I would say that 10x programmers do exist. Both in the "can support a company by themselves" sense and the "mad lone genius" sense. Not all the 10x programmers are good at working with other people or on other people's ideas. 0.1x programmers are often lost or afraid, although they may just be uni…
Saying 10x programmers are a myth because it's crazy that someone could do in 1 day what another could do in 1 week makes the assumption that both programmers in the example have the same amount of context, background understanding, and experience. The benefit of talented engineers comes from the fact that they avoid costly pitfalls - not that they pump out more code per hour worked. I feel this "10x programmers are…
Yes, because that's how it's always presented. And if it's not, then it's also a myth because then it's not a 10x dev, it's 10x context, background understanding, and experience.
Either way it doesn't hold water.
Re: Things I’ve learned in my 20 years as a software engineer
#114Re: Things I’ve learned in my 20 years as a software engineer
#115> 11. ..... > Nothing worries me more than a senior engineer that has no opinion of their tools or how to approach building software. The more you learn the more you realise you were wrong. Having an opinion has often come to mean one is a fan boy of something and will have it no other way. I have heard team leads say "this python code is bad because it uses no classes" or "we need to use EMR so we can process all cu…
And they'll say it's "best practice".
"best practice" has basically come to mean "whatever that particular developer knows/likes"
Re: Things I’ve learned in my 20 years as a software engineer
#116Re: Things I’ve learned in my 20 years as a software engineer
#117This is a very insightful list. But there is one thing I'd quibble with: while it's inherently a super-subjective metric, I would say that 10x programmers do exist. Both in the "can support a company by themselves" sense and the "mad lone genius" sense. Not all the 10x programmers are good at working with other people or on other people's ideas. 0.1x programmers are often lost or afraid, although they may just be uni…
Re: Things I’ve learned in my 20 years as a software engineer
#118Earlier quoted context omitted.
That's a useless advice IMO. How can you not assuming anything. I assume that my CPU works, for example. You can't write useful programs without many assumptions. Imagine program that does not assume that CPU works and reruns every algorithm few times with few different code versions to verify that outputs match. It might make sense for moon mission, but definitely not for another CRUD app. I don't have 20 years of e…
> I assume that my CPU works This is not a blind assumption that you make, but one based on lots of evidence (for example you are aware of the testing procedures and QA processes of the CPU manufacture, and you are aware that millions of people and companies use the same CPU model as you and if there were bugs they would have detected them). If you were to buy some CPU that someone shady made themselves in their base…
Re: Things I’ve learned in my 20 years as a software engineer
#119> I’d rather someone give me opinions that I violently disagree with than for them to have no opinions at all. I've been a developer for 15 years... anybody else feel like the further they get into their career, the more they want to keep their opinions to themselves? I feel like as a junior dev I had way stronger opinions and I was a lot more vocal about them. Now, I still have opinions, but I've learned that nobody…
There are times for both speaking and listening in our careers; as I've progressed further in my career I have felt it is often more valuable to exercise active listening.
Re: Things I’ve learned in my 20 years as a software engineer
#120Earlier quoted context omitted.
And, as the article says, your advice and the GP’s are contextual. If you’re interested in creating software that makes people happy, solves their problems, gets cherished and recommended - then work hard to not lose sight of that goal in the thick of crafting a massive code edifice. If you’re interested in pushing the limits of your own creativity, and building a technical structure capable of handling domain comple…
Even if YOU are the only user, you're still writing software for a human. Hopefully.