Earlier quoted context omitted.
> My personal understanding is that instead of increasing the pay, they are betting that by cutting a day, people will stay and keep the same level of crunch time. How's the option package? A credible company will have most employees in the core business getting the majority of their revenue from the stock performance. Switching to 4 days a week should lower the number of release they can have per year...
Stock options aren’t a thing in the game industry
Eidos-Montréal Offices shifting to the 4 day work week
111–120 of 128 posts
Re: Eidos-Montréal Offices shifting to the 4 day work week
#112Earlier quoted context omitted.
Personally I don’t want compression. I want five days a week of 3-8 hours of work each day. I fill the rest with family stuff, piano, hobbies when they pique my interest, chores, etc. That is, I think the flexibility is more valuable than concentrated time off. It enables me to follow the flow of life.
How can you enjoy life after work? I have ADHD, and all the time before and after work is dead. I'd be happier working 40 hours in 3 days.
I’m not working for free so when I hit 35 hours I stop paying attention to it.
Re: Eidos-Montréal Offices shifting to the 4 day work week
#113Earlier quoted context omitted.
I'd say that happens for 2 reasons. 1. Video games are really hard and costly to make and unless you're a big known company, nothing assures you'll get your money back 2. It's a dream job for a lot of young programmers, so they'll accept anything.
I’m sure they have very good reasons for exploiting people, whatever these reasons may be it doesn’t change the fact that video game companies are not good places to work at for the most part.
Re: Eidos-Montréal Offices shifting to the 4 day work week
#114Re: Eidos-Montréal Offices shifting to the 4 day work week
#115Re: Eidos-Montréal Offices shifting to the 4 day work week
#116Earlier quoted context omitted.
"You're cutting productive and unproductive hours at the same time" is perhaps true, but it's about the ratio. Obviously at the extremes (cutting the last day of work vs going from a 7-day to a 6-day) there's going to be differences. Acting like unproductive hours are some random result goes against loads of companies who have been doing actual trials of 5 => 4 day weeks. Having time off is actually helpful, and the…
I don't think unproductive hours are random, but I suspect that for mental work the productivity ratio decreases more dramatically in the last hour of each day than the last day of a week. Basically, from a pure productivity standpoint, it may be more efficient to go from 5x8 to 5x6 (or even 5x4) than to go from 5x8 to 4x8. Most people might prefer 4x8 because a full day off is more flexible, however.
Re: Eidos-Montréal Offices shifting to the 4 day work week
#117Earlier quoted context omitted.
Humans are not robots. If most people do 2 "work days" of work in 5 a 5-day week, it doesn't logically follow that people would accomplish 2 "work days" of work in a 2-day week. If we could find a VC with too much money and a gambling problem, I'd be happy to simultaneously start competing companies in the same sector; my employees can work 4 days/week and yours can work 2 days and we'll see how each business does ;)
>a VC with too much money and a gambling problem Isn't that a bit of a tautology? :P (I kid, please don't kill me VCs)
Re: Eidos-Montréal Offices shifting to the 4 day work week
#118In the spirit of always starting your negotiation high and working toward a palatable middle, I'd like to propose a 2-day work week and 5 days off. You may think that sounds crazy, but how many hours of dedicated, actual work do you do in a week? If you work a "9-5" and are reading this comment at work right now, I can give you a hint: it's not 40 ;) I think we'd all be less distracted and more focused if we forced t…
Re: Eidos-Montréal Offices shifting to the 4 day work week
#119Re: Eidos-Montréal Offices shifting to the 4 day work week
#120Earlier quoted context omitted.
My hypothesis is that most of our "unproductive time" in the 40h workweek is just filler time spent warming seats, a direct result of there actually not being all that much work that a human can consistently accomplish in a week. So, by removing the expectation that you have your butt in a chair 8 hours a day 5 days a week, the new model is "get everything you were already painfully stretching across 5 days done in o…
The main issue, at least for me, is that I simply cannot focus for 8 hours in a single day. If I was to work 2 hours a day for four days, I would likely get more done than if I "worked" 8 hours one day.