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What it's like to spend 40-50 hours in VR every week

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Re: What it's like to spend 40-50 hours in VR every week

#111

I've had to do a lot of reading for work and I have to say, the Quest 2 has saved me from a lot of migraines, because I can recline while reading so as not put strain on my neck. I'm not a Zuck fan, but damn the Quest 2 is a game changer for me.

OP here - I suffer from migraines as well; being able to work in a black void with minimal interface has helped me be functional in situations I'd otherwise just have to stay in bed, triptans notwithstanding. I didn't want to bring it up in the article though because I didn't want to make false promises or urge migraine sufferers to adopt it - in the early days of VR, the bad software IPD management in the DK2 would actually trigger migraines for me.

As an accessibility tool I'm delighted to see it working for another migraine sufferer though.

Re: What it's like to spend 40-50 hours in VR every week

#113
post #26

This is a great breakdown of the early state of VR productivity. There are still a few key items that are barriers for me personally: 1. Eye and face tracking. The author mentions lip syncing and hand tracking. That goes a long way, but it doesn't recreate the video experience to me. There are a few vtubers out there that are doing some seriously impressive tracking, but it requires tons of special equipment at the m…

> The author mentions lip syncing and hand tracking. That goes a long way, but it doesn't recreate the video experience to me.

The oculus team put together a seriously jawdropping demo of facial tracking using a few cameras in a headset, combined with a lot of AI. The prototype was from a couple years ago. I can't wait until it makes it into commercial headsets. I wonder what the hold up is?

Well worth a look if you haven't seen it:

https://www.youtube.com/watch?v=v3XcQtoja_Y

Re: What it's like to spend 40-50 hours in VR every week

#114

As someone who has spent quite some time tuning their VR setup for iRacing, I highly recommend the Pimax headsets (Pimax 8K X has dual native 4K). Best resolution and FOV, decently priced, light software, and surprisingly great support. I 3d printed some supports to mount a vive headstrap to it, and removed the vive headphones in favor of Airpods. 200 degrees of FOV @ 75hz would be incredible for work with a far supe…

Thank you for bringing up FOV. It frustrates me to no end that in nearly 5 years of VR advances, we're still stuck with a ~90 degree periscope angle of view for the vast majority of headsets.

Re: What it's like to spend 40-50 hours in VR every week

#115
Curious if the op now uses quick head movements to focus attention rather than rapid eye movement. I haven't used the Oculus, but with another headset found reading text to the far left or right difficult, as the resolution there is poor. Moving your head so the text is centered increases the pixel density and the text becomes readable.

Re: What it's like to spend 40-50 hours in VR every week

#116
post #7

The most critical thing in this piece: Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. If you want, you can even get one that gives you a bit of extra charge, too. There are plenty of options. Something critical that does…

> Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. I'm very curious why I seem to have heard this exact same advice for every single headset on the market. Why does it seem endemic that headsets ship uncomfortable, fixed w…

It’s all in the box! The standard strap is very foldable and cuts the total size down a lot. Extended wear straps make the kit much larger. I have a Quest 2, with a fancy strap and a standard carry case and they don’t really work together. The simple strap is also easier to adjust.

Re: What it's like to spend 40-50 hours in VR every week

#117
post #92

Earlier quoted context omitted.

The "business" class Quest does not require the FB account. Same hardware, $800 IIRC.

Link?

Oof - $999, worse than I thought:

> Every Oculus Quest for business costs $999.

https://skarredghost.com/2020/05/22/oculus-business-vr-price...

Re: What it's like to spend 40-50 hours in VR every week

#118
post #7

The most critical thing in this piece: Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. If you want, you can even get one that gives you a bit of extra charge, too. There are plenty of options. Something critical that does…

> Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. I'm very curious why I seem to have heard this exact same advice for every single headset on the market. Why does it seem endemic that headsets ship uncomfortable, fixed w…

They make money from selling the better head strap, the Quest 2 elite strap is $50 extra.

Re: What it's like to spend 40-50 hours in VR every week

#119
> Complete control over my visual environment is like using noise-canceling headphones for my eyes.

Could not agree more. I tried out a much simpler setup on my friend's Oculus Go (predecessor to the Quest 2, since abandoned by Facebook), and was amazed at how well I was able to focus.

For my setup, I used the a web browser on the headset itself to connect to ttyd [0] running on my computer for doing programming homework when I was in college, and it worked really well. I wrote about my experience, and drew similar conclusions. [1]

When I looked into immersive coding environments at that time, I didn't find much. I guess I didn't look hard enough...

[0] https://github.com/tsl0922/ttyd

[1] https://jstrieb.github.io/posts/vr-programming/

Re: What it's like to spend 40-50 hours in VR every week

#120
post #30

Earlier quoted context omitted.

> The Quest 2 is really cheap But it requires a FB account right? Or is there a way to use it without one?

Yep, according to the FAQ [1]: > Quest 2 requires everyone to use a Facebook account to log in. > If you are an existing Oculus user and have an Oculus account, you will have the option to log in with your Oculus account and merge your Facebook and Oculus accounts. I can't speak how enforced these are, but even if it's a soft requirement for now, it's enough for me to avoid it. Pity, since it seems pretty good tech w…

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