Earlier quoted context omitted.
I'd rather not subsidize roblox with government systems. If they can't figure out an age verification system that works thats on them. The government shouldn't be verifying the age of people for businesses. It's a waste of tax dollars to subsidize a business with major profits.
Roblox has an age verification system that works. It's just not good for the public. Isn't that what governments are for?
Introducing Age Verification
111–120 of 157 posts
Re: Introducing Age Verification
#112Though I applaud the effort to get age right and protect players, I'm not sure I'll ever be comfortable having me or my child scan our photo ID and selfie to upload it as part of a login flow to an application.
Yeah, I don't do this. If your service demands my ID, I'll close my account. If you have KYC requirements, I'll meet you in person or find a different vendor.
that's literally not an option when it comes to crypto exchanges.
Re: Introducing Age Verification
#113Re: Introducing Age Verification
#114Earlier quoted context omitted.
You're suggesting that it should be illegal to lie to Roblox about your identity?
Yes? Duh? That's the point of anti-forgery laws.
In any case, dragging a 12 year old through the legal system seems like a greater harm than allowing them to play Roblox (although perhaps not by much).
Re: Introducing Age Verification
#115Though I applaud the effort to get age right and protect players, I'm not sure I'll ever be comfortable having me or my child scan our photo ID and selfie to upload it as part of a login flow to an application.
The worst are those that let you get invested and only then spring these requirements on you. NBA Top Shot comes to mind. They allow you to buy with no problem. But, to sell on their platform you have to go through what is essentially a KYC check. Your investment is sunk otherwise.
Re: Introducing Age Verification
#116Earlier quoted context omitted.
A component of my work is in digital identity, so I hope you don’t mind the question: what would make you comfortable doing so? For Roblox, I can see the exception taken, but some applications do require this level of identity proofing (scanning your passport in an airline mobile app to book an international flight comes to mind). Edit: Thank you everyone for your feedback, it’s very helpful!
Generally I would be comfortable showing my ID to either an established bank or the government which issued the ID. And airport security. Otherwise if a private company wants me to upload my ID I would probably avoid using their service.
Re: Introducing Age Verification
#117Earlier quoted context omitted.
Yes? Duh? That's the point of anti-forgery laws.
Who exactly is the victim of the crime which such a law creates? If the purpose of age verification is ostensibly to protect children, and if children are the ones lying about their age, then are they both the perpetrator and the victim? In any case, dragging a 12 year old through the legal system seems like a greater harm than allowing them to play Roblox (although perhaps not by much).
Re: Introducing Age Verification
#118Earlier quoted context omitted.
Generally I would be comfortable showing my ID to either an established bank or the government which issued the ID. And airport security. Otherwise if a private company wants me to upload my ID I would probably avoid using their service.
Or a bar? Ya know, to verify your age.
Re: Introducing Age Verification
#119Though I applaud the effort to get age right and protect players, I'm not sure I'll ever be comfortable having me or my child scan our photo ID and selfie to upload it as part of a login flow to an application.
I would much prefer my government to take on responsibility for providing this sort of service as they do e.g. driver qualification. Once upon a time the usual thing to get OK'd to rent a van (e.g. for students who are moving house) is you rock up to the rental place with the legal documents showing you're entitled to drive. You're relying on the fact that the person renting you a van doesn't much care and isn't keep…
However a partial or faulty implementation of the concept can be very dangerous. South Korean websites used to receive a Resident Registration Number (RRN, 주민등록번호) for all imaginable reasons, including just catching double registration. RRN was and remains crucial for identity verification and it is estimated that virtually every SK national has been subject to multiple accidents that exposed their RRNs before such practice is forbidden. After that the Accredited Certificate of Authentication (공인인증서, nowadays the Recognized Common Certificate 공동인증서) is in place, which was another travesty that is based on X.509 but with non-standard practices based on ActiveX. Nowadays age and identity verification is commonly done with mobile phones, and there are multiple such services mostly run by CICs and telcos. This did dramatically reduce the use of RRNs and is much more convenient for typical people, but if you do not own SK mobile phones (e.g. you are foreigners) you can't use them and there are frequently no fallbacks. Also I generally don't trust the security of those services.
Re: Introducing Age Verification
#120Though I applaud the effort to get age right and protect players, I'm not sure I'll ever be comfortable having me or my child scan our photo ID and selfie to upload it as part of a login flow to an application.
Yeah, I don't do this. If your service demands my ID, I'll close my account. If you have KYC requirements, I'll meet you in person or find a different vendor.