> Was it you who set the goalpost wherein Magic is only about tournament-level play and not a casual game?
It's either a competitive game, and therefore comparable to other competitive games and sports, that can cost you similar amounts, or it's a casual game, where you are not after 100% efficiency.
> I like how you say "almost competitive decks."
https://www.mtggoldfish.com/decks/budget/standard#paper
Help yourself. Most of those decks are underpowered when compared to tier-1 competitive decks, but can definitely steal games. None of them are anywhere close $200, and that's at standard-legal prices. Rotated cards are effectively $0.
> We'd use rules like "all commons"
https://magic.wizards.com/en/game-info/gameplay/formats/paup...
> And like, a draft game is fun but at a cost of 4 boosters per player, that's not pocket change
If you're going to the store to draft, you're paying $12-$15 for a tournament that's going to last several hours, played in the exact same format they're playing at the Pro Tour, and with prizes. That's the price of a movie ticket.
I understand that's still a lot to many people, but it's a far cry from "only the rich can compete". The prices are high and they could be lower, but they're not marginally higher than those of many other sports/games/activities.
Also, there's online play. If you're good at the game, you actually NET money.