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My Steam Game Revenue Stats

donislawdev.com

111–120 of 172 posts

Re: My Steam Game Revenue Stats

#111
Congrats! You are doing fantastic. Thousands of debbie downers here, pay absolutely no attention to them. Keep doing what you like, strengthen yourself physically and mentally and if you need to have a second job while you get your first break-away success so be it.

Just a small correction, "Yerba mate" is not the "coffee of south-america" Coffee is the coffee of south america,i.e. by far is a more popular drink. Mate is huge in Argentina/Uruguay and perhaps Paraguay , only regionally in Brazil and very niche everywhere else in the region. Coffee is as popular as it can be everywhere else in the world where the drink is liked.

Re: My Steam Game Revenue Stats

#112
The game sounds interesting and you seem to have great work ethics. You seem to have a marketing issue however. For a game, marketing is really important.

I'm not extremely knowledgeable in the indie game business but as you seem to have a positive track record, getting a publisher might help you.

Re: My Steam Game Revenue Stats

#113

Congrats! You are doing fantastic. Thousands of debbie downers here, pay absolutely no attention to them. Keep doing what you like, strengthen yourself physically and mentally and if you need to have a second job while you get your first break-away success so be it. Just a small correction, "Yerba mate" is not the "coffee of south-america" Coffee is the coffee of south america,i.e. by far is a more popular drink. Mat…

Your advice is on point

Yerba matte is also popular in Germany (as in, "Club-Mate") so maybe OP can try some advertising there ;)

Re: My Steam Game Revenue Stats

#114
post #2

"In terms of cash, it was not worth it, if we count costs (without time) + taxes, then the “earnings” from those $632 will be lower than 0. I had lost the cash, the first month is mostly the “best” month of sales, so my next month’s sales will be worse and worse, maybe a few % of my first month. Someone might be curious why I’m still keeping early access, working on the game, to be honest, I don’t believe in some mag…

You can't really make a super niche game and expect it to sell well. Nobody knows what Yerba Mate is. Nobody is searching for Yerba Mate. Also, the video is funny, but it really doesn't tell us anything about what you do. It doesn't show us the consequences of any of your decisions. Anyhow, I wish the developer all the best. I hope sales to pick up and that they enjoyed making the game.

I agree with the poster. If he'd for example renamed it to Tea Tycoon and made it about tea blends then I'd imagine that he'd be doing at least 10x better.
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