Wing Commander III
111–120 of 166 posts
Re: Wing Commander III
#112I used to play so much Privateer when I was a kid! So much fun!
What a game. I'll always remember grappling with the moral ambiguity of buying and selling human slaves in a game for profit.
If you feel like playing someone did an update: http://privateer.sourceforge.net/files.shtml
Re: Wing Commander III
#113Re: Wing Commander III
#114Earlier quoted context omitted.
I believe it was WCII which had a framerate which was dependent on the speed of the processor. I remember trying to play it some years after it came out, and you literally couldn't understand what was happening on screen because it was too fast.
It was WC1 and I disassembled the code and added in a time-dependent limiter in dosbox. I also added multiplayer--it's not quite documented and ready for consumption, but if you're interested in how it works, the code is right now up as a patch to dosbox in the wcmulti branch https://github.com/danielrh/dosbox3d/tree/wcmulti most of the changes are in the src/cpu/core_Normal.cpp and src/cpu/wc_net.cpp
Re: Wing Commander III
#115>Having been recently acquired by Electronic Arts, >The goal was, if someone said, “What’s an interactive movie?” we’d just hand them the CDs from Wing Commander III and say, “Here, check this out.” >This is not necessarily a bad thing in itself, of course...but the lack of any real gameplay evolution within that look and feel perhaps is. So...even back then, EA was in the habit of buying successful game properties a…
If EA didn't exist, it's very likely that Origin would have either been bought out by some other company or collapsed. They were in dire straits at the time of acquisition.
Re: Wing Commander III
#116I was so hyped when this game came out; I remember waiting 5-10 minutes for each mission to start on my computer at the time (a 486 dx2? Or a Pentium? Hard to remember). Clearing space to play it was a pain too. I missed some of the wc2 gameplay and was not a fan of how the story kept resetting the progress from the previous games ("humanity suddenly comes to an agreement and dismantles its full fleet", "ragtag perip…
Re: Wing Commander III
#117I really miss actual movie cutscenes. Good graphics and cheaper mocap, and the general notion that we see the same characters led game studios believe they were a better option. I still think actual actors are hundred percent better at delivering a story. We don't need to uphold this belief that in-game scenes were "real", in the way that an actual movie cutscene would hurt the "magic" - it would actually make it muc…
Re: Wing Commander III
#118Owned it. It was campy fun even then but WCII and WC:Privateer were far and away the better games. III was one of many attempts at a game-movie crossover that never really worked imho. Privateer is the basis of EVE online, Star Citizen and countless other modern titles. In terms of influence it is up there with SimCity and Civilization. https://en.wikipedia.org/wiki/Wing_Commander:_Privateer
I wonder how many people remember Privateer 2 with all the cut scenes with the guy who played Darius in the old Highlander TV series?
Re: Wing Commander III
#119Earlier quoted context omitted.
Games lasted longer twenty years ago. It was easier to immerse in the game for this reason. Nowadays, blockbuster action games give you twenty hours of gameplay give or take. Even RPG games are shorter these days. Baldur's Gate took me weeks to finish. I can't remember the last time I played a contemporary game that lasted that long.
Speak for yourself. I get hundreds of hours out of great games like Rimworld, FTL, They are Billions and Hades. There are just as many great games, they're just not the ones advertised to you.
I always speak for myself dude. Like everyone else in here.
they're just not the ones advertised to you
I'm not learning about new games from ads. I don't view ads at all online.
Re: Wing Commander III
#120Earlier quoted context omitted.
Privateer! I absolutely loved that game - I must have racked hundreds of hours on it as a kid! I liked WC:Prophecy a lot too, but the trade aspect of Privateer was what really got me hooked. Also, the sheer size of the Privateer universe was mind boggling at the time. That and the graphics almost seemed like witchcraft given PC capabilities of the day.
Indeed. Though revisiting it I find it's brutally difficult without a small deadzone joystick and careful choices early on. Like stay in Troy, Meson blasters, afterburners, run away from most fights, scout don't patrol, etc. Also lack of in flight saves and close asteroid spawning makes it tough even with the best ship and shields.
Lack of saves really enhanced the risk aspect of those fights too. Something lost in a lot of games today IMO.