Live data from Hacker News

Ten year study: No link between violent video games and aggressive behavior

gamesage.net

111–120 of 593 posts

Re: Ten year study: No link between violent video games and aggressive behavior

#111

Somewhat Tangential: Without any instruction my 2 and 4 year olds know how to turn things into weapons to beat each other with. Like puppies they seem to be testing limits to rough play. What surprised me is what happened when I didn't intervene: a few times the older one completely dominated and got his way. But more often than not the older one displayed empathy and tried to apologize and give kisses and give the y…

When my son was around 4 I was playing GTA and was not playing it violently when I took a car from someone and they tried to pull me out he said "Hit him dad! Hit him!" but never in his life (he is 21 now) has he struck anyone. It was just a game to him.

A week ago I pulled out my warhammer miniatures and my 5 year old picked the leader and started shooting and stabbing people. Then she proudly stated that he was "collecting dead people".

I was quite surprised because her normal play involves taking care of her baby dolls.

Re: Ten year study: No link between violent video games and aggressive behavior

#112

Somewhat Tangential: Without any instruction my 2 and 4 year olds know how to turn things into weapons to beat each other with. Like puppies they seem to be testing limits to rough play. What surprised me is what happened when I didn't intervene: a few times the older one completely dominated and got his way. But more often than not the older one displayed empathy and tried to apologize and give kisses and give the y…

> I think kids have more ability to self regulate than we typically treat them as having. This "kids need adult supervision" is a relatively new thing, we used to be sent out to play as kids for HOURS (be home by dinner) and ran the woods and parks or played murderball (soccer with tackling) and other forms of roughhousing, all without serious mayhem. Parents would let us "work it out" if there was a fight.

'Parents would let us "work it out" if there was a fight.'

And now days the school calls the police for minor fights and kids end up with records that can drastically alter their lives in a negative way. I almost wonder if this zero tolerance mindset creates an all-or-nothing mentality in kids when they realize they aren't allowed to defend themselves. And if this mentality (equivocating criminal record and expulsion with the end of one's opportunities and life) leads to more extreme behavior - hey, if the cops are going to be called for punching my bully, why not take it further?

Re: Ten year study: No link between violent video games and aggressive behavior

#113

Earlier quoted context omitted.

> I think kids have more ability to self regulate than we typically treat them as having. This "kids need adult supervision" is a relatively new thing, we used to be sent out to play as kids for HOURS (be home by dinner) and ran the woods and parks or played murderball (soccer with tackling) and other forms of roughhousing, all without serious mayhem. Parents would let us "work it out" if there was a fight.

I emphasize "work it out" so often with our kids. Funny story. my 4yo was playing with the neighborkids around the same age. the neighbor girl came to me to tattle, saying they weren't sharing. I told her you need to work it out with them, use your words and manners. Clearly not the result she was looking for, she turned and yelled "He said you have to share!" I clarified with the other kids "that's not what I said!…

Approaching an adult for guidance isn't "tattling". Maybe I'm biased, but I grew to resent that word because I grew up in an environment where it was used more often than not by parents and teachers to excuse themselves from dealing with children in their care who were bullying others.

Re: Ten year study: No link between violent video games and aggressive behavior

#114

Earlier quoted context omitted.

Having grown up in the manner you describe, and being a parent of several young kids - I do find the prospect of them having a similar childhood pretty terrifying. I am forever thankful for a childhood like that - but letting my kids run amok in this day and age for hours brings me a lot of anxiety. It is an interesting paradox that makes me a bit sad. edit: for the record, we have them in wrestling / jiu jitsu - so…

there is nothing different this day and age except awareness crime is lower across the board compared to 15-20 years ago ignorance was bliss, for you

T

Re: Ten year study: No link between violent video games and aggressive behavior

#115
post #66

Earlier quoted context omitted.

I love video games, but I agree. You also have nothing to show for the time (I don't buy the "if you had fun, it was worth the time" argument). Hobbies where you can learn/hone new skills are more valuable. With video games, there's nothing to show for it. The only scenarios where I think they're beneficial is when they're enjoyed with friends (preferably in-person), or for the elderly to help with hand-eye coordinat…

So you are against most forms of entertainment? Art, music, movies, books, and games, are all forms of entertainment where you have little or nothing to "show for the time". I think this focus on hyper-productivity as some form of ideal is a sad way of approaching life and self-worth.

My view for youths is that anything that increases your attention span in other domains is good. Art, (normal speed) music, board games, sports, daydreaming and books more so than (modern) movies, commercial TV, videos, tiktok or gaming.

You can always pursue less productive outlets when you have a job.

Re: Ten year study: No link between violent video games and aggressive behavior

#116

I had an idea games should be made as hyper-realistic, brutal and bloody as technically possible so every gamer would know actual war is nightmare, not fun and they really want to avoid it at all damn cost - the way those who has actually witnessed war feel.

The primary difference is point of view - whether you make audience to imagine themselves as perpetrators and emphatize with them. Or whether you show the point of view of victim, civilian and make audience emphasize with them. Super realistic blood is not necessary, treating victims as primary fully developed characters would be.

The entertainment is designed to make you feel good and make you feel like soldiers are overall good heroes.

Re: Ten year study: No link between violent video games and aggressive behavior

#117
I'm one of those people who is entirely bemused by violent videogames and films (I'm sure there are plenty of people who would be bemused by my pastimes too). I'm not trying to argue to stop anyone doing it, but I would really like to understand it better.

Many video games are essentially simulators of things that we're prevented from doing in reality, because of the laws of nature or society. Whether that's dropping blocks into place, building a city, chasing and eating ghosts, flying a plane, performing magic spells, or engaging in physical violence.

And there's a never-ending push to make experiences more photorealistic, to make simulator even better. From that I can only conclude that people want to get as close to the experience of perfoming the prevented act as possible.

Chopping someone up is heavily frowned upon in real life, but perfectly acceptable to emulate in someone's living room. Somehow the simulation escapes the taboo. And that escape seems to be absolute: In the range of violent acts you could commit, from a gentle nudge to grisly murder, simulation of the most extreme extent is permitted.

But if that's the case, why is the realistic simulation of some societal taboos (e.g. physical violence to the point of murder) mainstream, but others (e.g. sexual violence in any of its forms) not? They are both very serious offences, but somehow one gets a free pass to let anyone pretend to do it, but the other not.

Is it a reflection on the ultimate limits of those taboos in the society that produces most of these games? Or is my logic broken somewhere?

Re: Ten year study: No link between violent video games and aggressive behavior

#118
post #87

This is only tangentially related, but one thing I find interesting is how video games contributed to us being desensitized to violence. It's funny hearing from my mom about how The Exorcist was terrifying back then, while nowadays it's borderline funny to watch (and not only because of the technology not aging well). Makes me wonder if any studies have been done regarding that.

Beware of generalizing: I find The Exorcist terrifying. It also remains at the top of most "scariest movies ever" lists (based only on a DDG search)

Re: Ten year study: No link between violent video games and aggressive behavior

#119

Earlier quoted context omitted.

> I think kids have more ability to self regulate than we typically treat them as having. This "kids need adult supervision" is a relatively new thing, we used to be sent out to play as kids for HOURS (be home by dinner) and ran the woods and parks or played murderball (soccer with tackling) and other forms of roughhousing, all without serious mayhem. Parents would let us "work it out" if there was a fight.

And yet a generation raised that way turned out to be absolutely paranoid about raising their own kids.

Maybe because we see how minor incidents in our childhood would be over-litigated (civilly and criminally) in today's society.
Post reply on HN