Weren't there multiple studies showing that games gained experience is useful for the real world?
* Social - How many people have learned to trade and avoid scams IRL by playing RuneScape? No RuneScape player would have falled for the recent "double your BTC" Twitter scam.
* Strategy- From all kinds of games (chess, strategy, fighting games, shooters, etc.)
* Working in teams - MOBAs, Rocket League, Shooters. You start flaming your team, you lose.
* Health - I know people that hate doing exercise, yet they played hundreds of hours of Table Tennis in VR and losing weight.
* Self-esteem - Games allow people to clearly know when they are really good at something. They also make it easy to see progress. So, you might feel like you suck at everything IRL, but you find that one game that you are good at and then people even respect you for that and look up to you.
* Mental health - Might be for escapism but also could help you express your anger or other feelings in a game instead of the real world
This list could go on forever.
> They're self contained
This is so, so wrong. I don't know if you are a gamer or not, but gaming communities are huge. Once you start playing a game, you will want to discuss it with others, learn from others, share your experience with others. Not only that, but through a game, the game developers communicate to you in a sense that no other experience can (books, movies). Yes, the "bits" that make up a game are self-contained as any other physical object, but the story behind them and what they express spreads way further than themselves.
I think "real" software is a lot more self-contained, plus most of it is created to hinder value creation, not to actually create value.