Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework
111–120 of 234 posts
Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework
#112Why does the future now have a pale blue glow? We're past the pale blue glow of the CRT era.
Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework
#113Glad to see this posted on Hacker News. I used this for our internal tool and the first time I showed it, almost the whole company were in awe. I made a kind of public version here if you're interested: https://scan-viewer.vercel.app/scans/1 Edit: Guess I should explain a bit more about this tool. Our main product is a handheld scanner that can take an individual’s body measurements while they are fully clothed. You…
Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework
#114Based on the positive responses here, I think I might be the only one who doesn't fancy decorations, whether it's sci-fi or in any form in user interface design - victorian ornamentation, steampunk brass, vaporware aesthetics, etc - they're all artistic endeavors - I think it's fun to explore these and even use them to achieve a particular objective, but I wonder how much of it influences serious designers whose resp…
That video of the F-15 actually features a lot of overlay UI elements that are very similar to this project's sci-fi style. Did you lament that, or wonder if that functional uselessness was influencing the designers of the airplane? Or did it make for a better viewing experience than barebones labels with no animations?
I can't speak to the SpaceX cockpit and how well it performs the job it was intended to, do you know of any testimony from people who have used it? I have to believe that they would put function over form for something like that, but that doesn't mean that form has no place either, they are definitely aiming for the lofty goal of achieving both.
Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework
#115The feel of this interface is incredible. What's most interesting is that it evokes lots of memories from the games I played more than 20 years ago, and yet it is very distinct and doesn't copy any of them. Feels almost like something very familiar, but you can't quite grasp where you saw it. This is incredible and I'll be following this project, and probably will do something with this framework, too.
This actually shows something interesting: that there is a coherent visual language for interfaces within the sci-fi subgenre of graphic design that just kind of appeared by implicit consensus. Which I guess can be said for many visual design trends - many of us can guess both when and for what purpose a product was designed based on its graphic design.
Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework
#116Earlier quoted context omitted.
more like Homeworld / Outpost / Ascendancy / Invisible Inc / Mass effect 1 to me. But not direct ripoff any of them.
I think it's more Freelancer
System Shock (1994). https://youtu.be/qKchS2GeimE?t=9
Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework
#117Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework
#118Based on the positive responses here, I think I might be the only one who doesn't fancy decorations, whether it's sci-fi or in any form in user interface design - victorian ornamentation, steampunk brass, vaporware aesthetics, etc - they're all artistic endeavors - I think it's fun to explore these and even use them to achieve a particular objective, but I wonder how much of it influences serious designers whose resp…
I strongly agree. My ideal for user interfaces would be something where the user can skin everything to look like they want it. For example, imagine the web browser version of winamp... a page has text, images, links, and that's it- the browser displays it according to your skin.
Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework
#119Re: Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework
#120Based on the positive responses here, I think I might be the only one who doesn't fancy decorations, whether it's sci-fi or in any form in user interface design - victorian ornamentation, steampunk brass, vaporware aesthetics, etc - they're all artistic endeavors - I think it's fun to explore these and even use them to achieve a particular objective, but I wonder how much of it influences serious designers whose resp…
It really depends on the context and the use cases. The F-15 cockpit is an extreme example of a very complex interface that needs to be highly performant under intense life-or-death conditions. Most UIs that people design, including this library, are not meant for anything remotely similar to those situations. A lot of times it's mostly for consuming content. That video of the F-15 actually features a lot of overlay…
I think you're delving into the details and you're making valid points, I am mostly talking about the philosophy and approach in an abstract sense.
It's fine to use this library. Otherwise, the world would be a totally unremarkable place. If you consider the central point I was trying to make, to re-emphasize is that I wonder how much of influence do things like sci-fi aesthetics makes in designing serious products [1][2] (I suspect that it is widespread).
[1] https://images-na.ssl-images-amazon.com/images/I/61cGhQ0begL...
[2] https://miro.medium.com/max/800/1*eW4danopMOoMxEr5GBRZOA.png