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Apple to kill Epic’s accounts on Friday the 28th

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Re: Apple to kill Epic’s accounts on Friday the 28th

#111

A lot of this feels to me like Rpic thinks they’re a bigger deal than they are. No doubt they make a lot of money, and they’ve made Apple a lot of money. I think though that their attempt to take Apple in the court of Public opinion is going to fall flat, because there are a lot more iOS users than Fortnite on iOS players.

Yeah as an iPhone user I really hope Apple makes this a very, very, example-making costly mistake for Epic.

Re: Apple to kill Epic’s accounts on Friday the 28th

#112
post #52
post #26

Earlier quoted context omitted.

Because on Android Epic can still have users install their games via a different app store.

But Google is still extracting the same 30% if users make in-app purchases.

No. You are not forced to use Google to make in app purchases like Apple does. There's a choice.

Re: Apple to kill Epic’s accounts on Friday the 28th

#113
post #2

This clearly and unambiguously crosses the line into abuse of market power. Apple's actions before? Maybe? Sort of? Apple needed that 30 percent cut to monitor for fraud and quality or something, going above-and-beyond other payment processors. This? This has absolutely no basis in anything. It's simple retaliation designed to kneecap Epic from Apple's dominant control of a market. Apple can refuse to let Epic releas…

> Apple needed that 30 percent cut to monitor for fraud and quality or something, going above-and-beyond other payment processors. How much do Microsoft, Sony, Nintendo, Steam, Gog and etc. take from publishers on their stores?

It's all private, of course, but they're all generally in the 30% ballpark. There may be lower rates for big clients, but there's no way for us to know that. https://arstechnica.com/gaming/2020/08/as-epic-attacks-apple...

Re: Apple to kill Epic’s accounts on Friday the 28th

#114
post #62

I don't understand the comparisons to game consoles. You buy an Xbox or a playstation, and it's a game playing machine. It just plays video games. You buy a mobile phone. And it's a general computing device. It's very much arguable that it's necessary for modern life.

The only thing that makes a game console only a game playing machine is that it is limited by its producer. All the hardware is there for it to be a general computing device.

So when you spool this argument out, it becomes: Google/Apple don't hobble their devices as much as Sony/Microsoft/Nintendo do, therefore Google/Apple should have to open them up more and Sony/Microsoft/Nintendo should not.

Re: Apple to kill Epic’s accounts on Friday the 28th

#115
post #22

Earlier quoted context omitted.

I don't think they planned this well at all. It feels like rage fueled flailing they didn't think through. What is it going to do for Epic's cash flow if they're not allowed on any app stores for literal years while court cases filter through? What is it going to do for their game store and engine selling business to be indefinitely evicted from the Apple ecosystem entirely? Were I a company using Unreal Engine to de…

At this point in the fight, Epic has not fired its biggest cannon: announcing that Unreal Engine 5 will not support any Apple hardware. So at this point, there is uncertainty, but no clear harm done to any developer using Unreal engine and currently targeting Mac hardware.

Apple just did worse than that to them.

Now developers can't even work on Unreal Engine from Apple hardware, and those developers aren't going to blame Apple for it happening.

Re: Apple to kill Epic’s accounts on Friday the 28th

#116
post #107

Earlier quoted context omitted.

Apple doesn't own those phones anymore though, the users do. Whereas, I don't get to own my own best buy.

Users own the hardware, but not the software - they are grante a license to use the software. This is not about the hardware, it's about a single App, the App Store, which the user does not own.

And to which no alternative is permitted.

Re: Apple to kill Epic’s accounts on Friday the 28th

#118
post #52
post #26

Earlier quoted context omitted.

Because on Android Epic can still have users install their games via a different app store.

But Google is still extracting the same 30% if users make in-app purchases.

Only if it's installed through the Play Store. You can IAP with your own payment platform if your app is installed from outside.

Re: Apple to kill Epic’s accounts on Friday the 28th

#119
post #2

This clearly and unambiguously crosses the line into abuse of market power. Apple's actions before? Maybe? Sort of? Apple needed that 30 percent cut to monitor for fraud and quality or something, going above-and-beyond other payment processors. This? This has absolutely no basis in anything. It's simple retaliation designed to kneecap Epic from Apple's dominant control of a market. Apple can refuse to let Epic releas…

> Apple needed that 30 percent cut to monitor for fraud and quality or something, going above-and-beyond other payment processors. How much do Microsoft, Sony, Nintendo, Steam, Gog and etc. take from publishers on their stores?

They all take 30% of IAP.

Re: Apple to kill Epic’s accounts on Friday the 28th

#120
post #93
post #22

Earlier quoted context omitted.

I don't think they planned this well at all. It feels like rage fueled flailing they didn't think through. What is it going to do for Epic's cash flow if they're not allowed on any app stores for literal years while court cases filter through? What is it going to do for their game store and engine selling business to be indefinitely evicted from the Apple ecosystem entirely? Were I a company using Unreal Engine to de…

There is nothing here that says the companies using Unreal Engine will be affected.

There's a follow up tweet saying this would be catastrophic for their engine business

https://twitter.com/Slasher/status/1295434558112960519

> Epic says that included in the tools that Apple will revoke is the Unreal Engine that hundreds of third party developers use. "Apple’s actions will irreparably damage Epic’s reputation among Fortnite users and be catastrophic for the future of the separate Unreal Engine business"

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