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Worms Armageddon 3.8

worms2d.info

111–120 of 148 posts

Re: Worms Armageddon 3.8

#111

Worms Armageddon maintainer here, AMA :) Here is a somewhat more nicely formatted list of highlights: https://worms2d.info/Worms_Armageddon_3.8_Features

well if its AMA. Do you know id the worms 2(?) level skip code still exist in the infosphere? All I can recall is that is started "OnceThereWas AWormWho"

Re: Worms Armageddon 3.8

#112
post #78
post #54

After looking for something similar I have been playing Hedgewars https://www.hedgewars.org/ which is Hogs instead of Worms, an interesting code base and play mode addons based on Lua. Not looking back to Worms. There's a nice European userbase and if you tune in at hedgehog hour (8pm time in CEST/CET) you'll have some fine company. My favourite mod is Monarchy: https://www.hedgewars.org/node/6718#comment-34937 .

hedgewars is awesome. lived with 3 friends and installed this on our beamer in the living room. Competition is fierce still, in 5+ years nobody would even change team once. we lost track of score 3 years into the competition tho.

What does "beamer" in this context mean? Where I'm from it is slang for a BMW car, which I'm guessing you don't have in your living room.

Re: Worms Armageddon 3.8

#113
post #109
post #54

After looking for something similar I have been playing Hedgewars https://www.hedgewars.org/ which is Hogs instead of Worms, an interesting code base and play mode addons based on Lua. Not looking back to Worms. There's a nice European userbase and if you tune in at hedgehog hour (8pm time in CEST/CET) you'll have some fine company. My favourite mod is Monarchy: https://www.hedgewars.org/node/6718#comment-34937 .

We used to play 2-player liero over the school LAN. It was great because it'd fit a 3.5" floppy disk and was totally portable. It's real time worms, and apparently inspired Noita. Though reading up apparently it didn't have LAN play, so maybe we just did splitscreen? https://en.m.wikipedia.org/wiki/Liero

You can actually play Liero online and in the browser! https://www.webliero.com/

Re: Worms Armageddon 3.8

#114

Worms Armageddon maintainer here, AMA :) Here is a somewhat more nicely formatted list of highlights: https://worms2d.info/Worms_Armageddon_3.8_Features

Why are you keeping compatibility with old versions of Windows? Is this a directive from T17? Your own interest? A good way of targeting Wine compatibility? Some other reason? Genuinely interested, not passing judgement on your priorities. :)

Re: Worms Armageddon 3.8

#115
post #112
post #78

Earlier quoted context omitted.

hedgewars is awesome. lived with 3 friends and installed this on our beamer in the living room. Competition is fierce still, in 5+ years nobody would even change team once. we lost track of score 3 years into the competition tho.

What does "beamer" in this context mean? Where I'm from it is slang for a BMW car, which I'm guessing you don't have in your living room.

It's German (pseudo-anglicism) for video projector.

Re: Worms Armageddon 3.8

#116

Do you think anyone will write a web-based version of Worms? Multiplayer, in the browser. It seems like it would be hugely popular. You could even turn websites themselves into arenas to battle in. :) Imagine blowing up a hacker news comment.

That would be fun. There's actually a Worms Armageddon inspired web game written in Rust: https://cratebeforeattack.com/

Pretty cool. There was also a playable web version of Hedgewars via emscripten at some point. The emscripten version is currently unmaintained, and I think the project would be happy for someone to upgrade the toolchain and provide patches that make it work again. Check them out at https://www.hedgewars.org/ and #hedgewars @ irc.freenode.net

Re: Worms Armageddon 3.8

#117
post #72

Earlier quoted context omitted.

Do you know who to ask about the voice lines and voice actors? Worms 2 introduced the "Danish Pyrus" voice bank, and it might have been voiced by Jan Linnebjerg, who played Pyrus, but it isn't written down anywhere in the manual or credits.

Sadly our communication with Team17 is very limited, so we've had little insight regarding the game development that's not already public knowledge. Sorry.

Thanks anyways, it was worth a shot :)
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