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It’s 25 years since Sega of America made its biggest mistake

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Re: It’s 25 years since Sega of America made its biggest mistake

#111
post #3

I’m been doing some Nintendo 64 development lately, and sometimes all ask the CEO at my workplace for advice or insights as he worked on Nintendo 64 games when he was younger. It’s not uncommon for him to finish the conversation with noting that he worked on Sega Saturn before the Nintendo 64, and the former was difficult to work with due to its particular architecture.

Out of curiosity, what kind of tools do you use to do N64 development?

As someone else digging into this...

The short answer seems to be to use either SGI's N64 SDK and a modern toolchain (https://github.com/trhodeos/modern-n64sdk) or libdragon (https://dragonminded.com/n64dev/libdragon/). The latter comes at the cost of not having built-in support for 3D (but it seems like there's enough there to take a DIY approach) and also being incompatible with most emulators (which "cheat" a bit by intercepting calls to the original libultra instead of directly emulating all the hardware). One could also run SGI's original compilers/toolchain, whether on a Linux system (using qemu-irix, which is what the folks over at https://github.com/n64decomp have been doing) or on a Windows 98 VM.

The N64Homebrew subreddit (https://www.reddit.com/r/N64Homebrew/) is also a pretty useful resource.

Re: It’s 25 years since Sega of America made its biggest mistake

#112

There's something beyond the obvious nostalgia factor that makes these 25 year old video game business stories so captivating. It might be from these massive corporations moving with a gut-driven, ride-or-die mentality or the fact that the only indicator that matters is sales. In comparison, today's gaming industry is fragmented beyond all recognition. The audience has grown and matured, but every major player is a u…

> In comparison, today's gaming industry is fragmented beyond all recognition. Not really. The gaming industry today is free-to-play MOBA games for Android and iOS. Anything else is legacy that only keeps existing due to nostalgia of the 25+ crowd. Granted, this crowd is the largest and the one with the most disposable income here in 2020, but it's obvious that going forward it will quickly wither and disappear.

The Nintendo switch seems popular among kids and lots of teens on consoles + steam.

Re: It’s 25 years since Sega of America made its biggest mistake

#113

Not just Sega, but Nintendo as well. The N64 was a moderate success, but if it was a CD-based system and came out a year earlier, Nintendo would have cut the PSOne at the knees and maintained console dominance.

IMO, the cartridges saved the N64; they were a differentiating feature with their own set of pros and cons (the big pro being the lack of loading times that plagued CD-based consoles, and the big cons being the limited capacity and high unit cost).

Besides, in terms of longevity, I feel like the cartridges I've got lying around have aged a lot better than the scratched-to-hell-and-back discs I've similarly got lying around.

Re: It’s 25 years since Sega of America made its biggest mistake

#114

Not just Sega, but Nintendo as well. The N64 was a moderate success, but if it was a CD-based system and came out a year earlier, Nintendo would have cut the PSOne at the knees and maintained console dominance.

IMO, the cartridges saved the N64; they were a differentiating feature with their own set of pros and cons (the big pro being the lack of loading times that plagued CD-based consoles, and the big cons being the limited capacity and high unit cost). Besides, in terms of longevity, I feel like the cartridges I've got lying around have aged a lot better than the scratched-to-hell-and-back discs I've similarly got lying…

That was definitely the N64 marketing back then. Reinforce quality over quantity (as a way to explain away lack of third-party games), and load times (as a way combat CDs).

Nothing you said is wrong, however. Cartridges and N64 games, in general, have aged better. But at the time, it cost them the console lead. Cartridges were a key reason why third party game support was so bad. If you were a fan of RPGs, Fighting games, and Sports games - you had to get a PSOne because the options on Nintendo were so bad. People were excited about CDs and FMV in video games. Huge multi-disc games were released for the PSOne that could never be ported to the N64 - further contributing to the dearth of games on the system.

Don't also discount the fact that the system came out almost 2 years after the PSOne due to various hardware delays AND lack of launch games (the system only launched with two!!). Plus the system and games were more expensive.

Re: It’s 25 years since Sega of America made its biggest mistake

#115
post #14

This narrative has been pushed quite heavily by former Sega of America CEO Tom Kalinske, but it leaves a lot out. Kalinske claims the Japanese president of Sega, Hayao Nakayama, forced him to launch the Saturn in NA before Kalinske was ready, and because of that, the Saturn failed and Kalinske resigned shortly after. As always, it's best to approach with caution when CEOs are assigning blame for company failures unde…

You're missing three part where Kallinske was trying to make a deal with Silicon Graphics for the hardware that Nintendo ended up buying for the n64. This would have been a much better outcome. Sega Japan shut it down simply because Kallinske came up with it and they weren't going to answer to Sega America. Kallinske was also agaisnt the 32x.

Dreamcast was fine. It was a good machine with a good library, but it was too late by then.

Re: It’s 25 years since Sega of America made its biggest mistake

#116

Earlier quoted context omitted.

IMO, the cartridges saved the N64; they were a differentiating feature with their own set of pros and cons (the big pro being the lack of loading times that plagued CD-based consoles, and the big cons being the limited capacity and high unit cost). Besides, in terms of longevity, I feel like the cartridges I've got lying around have aged a lot better than the scratched-to-hell-and-back discs I've similarly got lying…

That was definitely the N64 marketing back then. Reinforce quality over quantity (as a way to explain away lack of third-party games), and load times (as a way combat CDs). Nothing you said is wrong, however. Cartridges and N64 games, in general, have aged better. But at the time, it cost them the console lead. Cartridges were a key reason why third party game support was so bad. If you were a fan of RPGs, Fighting g…

I guess my overall point is that the other factors you mention (the 2-year delay and lack of launch titles even with that delay), plus a couple not yet mentioned (like some rather nasty bottlenecks in the otherwise state-of-the-art graphics pipeline, especially around textures, which made things harder for developers and therefore harder to get third-party titles) were a greater factor in why the Nintendo 64 wasn't the dominant console. And yeah, the cartridges might've contributed to the lack of launch titles somewhat, but I suspect it really had more to do with tighter quality controls (this was the cited reason why Shadows of the Empire didn't end up being a launch title; LucasArts explicitly prioritized an extra couple months of polishing over trying to force the originally-planned release date) plus the N64's somewhat more exotic hardware (this being the same problem the Saturn had, but in the N64's case it wasn't quite as extreme).

That is: I think the N64 not being the "lead" console was a foregone conclusion regardless of whether it used cartridges or CDs, and that had the Nintendo 64 jumped on the optical bandwagon it would've suffered rather than prospered, all other factors being constant. The Gamecube is evidence of this, with Nintendo's market dominance slipping further even after making the switch to optical media (though one could definitely argue that the choice of Mini-DVDs kneecapped the Gamecube right from the start, introducing the worst of both worlds re: load times and capacity relative to other consoles in its generation). Yet, even the Gamecube and the N64 before it were popular enough to be commercial successes; neither of them really "lost" the Console Wars the same way SEGA's and Atari's consoles did (or the same way the Wii U arguably did).

> the options [for roleplaying/fighting/sports games] on Nintendo were so bad

The third-party options were unremarkable, sure, but the Nintendo 64 was the debut platform for Super Smash Bros., which was a pretty massive commercial success even then (let alone in future iterations like Melee and Brawl). Can't speak much to RPGs or sports games, since I didn't play very many RPGs back then (and never really found much enjoyment in sports games, on any platform), though I'm pretty sure the Legend of Zelda games and Paper Mario all fall into the RPG genre and all had pretty great critical acclaim and commercial success.

Re: It’s 25 years since Sega of America made its biggest mistake

#117

Earlier quoted context omitted.

You're missing three part where Kallinske was trying to make a deal with Silicon Graphics for the hardware that Nintendo ended up buying for the n64. This would have been a much better outcome. Sega Japan shut it down simply because Kallinske came up with it and they weren't going to answer to Sega America. Kallinske was also agaisnt the 32x.

Dreamcast was fine. It was a good machine with a good library, but it was too late by then.

Huh? I'm talking about what would have been the Saturn

Re: It’s 25 years since Sega of America made its biggest mistake

#118

Earlier quoted context omitted.

That was definitely the N64 marketing back then. Reinforce quality over quantity (as a way to explain away lack of third-party games), and load times (as a way combat CDs). Nothing you said is wrong, however. Cartridges and N64 games, in general, have aged better. But at the time, it cost them the console lead. Cartridges were a key reason why third party game support was so bad. If you were a fan of RPGs, Fighting g…

I guess my overall point is that the other factors you mention (the 2-year delay and lack of launch titles even with that delay), plus a couple not yet mentioned (like some rather nasty bottlenecks in the otherwise state-of-the-art graphics pipeline, especially around textures, which made things harder for developers and therefore harder to get third-party titles) were a greater factor in why the Nintendo 64 wasn't t…

>but I suspect it really had more to do with tighter quality controls

That was Nintendo's PR spin but it wasn't based in reality. The N64 had some real stinkers (Superman 64) - so let's not delude ourselves that Nintendo's quality standards are what prevented third-parties from releasing games.

>The Gamecube is evidence of this

It's not a valid comparison. The Gamecube was released at a time when DVD players were novel, expensive and exciting, so getting a DVD player with a console was a big deal, and of course, the Gamecube was ... not released with a functioning DVD player. It also came out a year after the PS2 (the best selling console of all time) and at that point, everyone understood that Nintendo was no longer the top-dog in consoles. They were the underdog. There was very little hype for the Gamecube. And yes, if they released a cartridge-based system, they would have been sunk. Even the most hardcore Nintendo fans wouldn't tolerate cartridges at that point.

>neither of them really "lost" the Console Wars the same way SEGA's and Atari's consoles did

That's true. Nintendo found themselves a nice niche, that was in part helped by the fact that the managed to maintain mobile console dominance.

>The third-party options were unremarkable, sure, but the Nintendo 64 was the debut platform for Super Smash Bros

That's true, the N64 had wonderful first and second party games. That was the only reason to own the N64. It's also THE reason to own the Gamecube, Wii, WiiU, and the Switch.

>Can't speak much to RPGs or sports games, since I didn't play very many RPGs back then

You know who played RPGs? Japan, the second biggest console market. It hurt Nintendo incredibly badly that the big multi-disc RPGs were never ported or released for the N64. Sports games were also critically important and the first few years Nintendo did not have the yearly EA FIFA/Madden/NHL offerings. Also top-tier sprite-based (Namco/Capcom) and polygon-based fighting games were never released for the N64. All this really hurt the N64 at the time. Basically if you were at all interested in non-Nintendo first-party games, you had to get a PSOne.

>though I'm pretty sure the Legend of Zelda games and Paper Mario all fall into the RPG genre and all had pretty great critical acclaim and commercial success.

Those were phenomenal games but Zelda was not an RPG. Paper Mario was but that's just one game. N64 did not have Final Fantasy and Dragon Quest, and countless others released on PSOne. Final Fanatasy and Dragon Quest were system sellers in Japan.

Re: It’s 25 years since Sega of America made its biggest mistake

#119

Earlier quoted context omitted.

I guess my overall point is that the other factors you mention (the 2-year delay and lack of launch titles even with that delay), plus a couple not yet mentioned (like some rather nasty bottlenecks in the otherwise state-of-the-art graphics pipeline, especially around textures, which made things harder for developers and therefore harder to get third-party titles) were a greater factor in why the Nintendo 64 wasn't t…

>but I suspect it really had more to do with tighter quality controls That was Nintendo's PR spin but it wasn't based in reality. The N64 had some real stinkers (Superman 64) - so let's not delude ourselves that Nintendo's quality standards are what prevented third-parties from releasing games. >The Gamecube is evidence of this It's not a valid comparison. The Gamecube was released at a time when DVD players were nov…

> The N64 had some real stinkers (Superman 64)

Superman 64 came out in May 1999, right around when Nintendo announced "Project Dolphin" (a.k.a. the GameCube). I have a feeling most of the other "stinkers" were similarly late in the N64's lifecycle, by which point the lack of third-party games would already have been a known issue and would've prompted the very relaxation of quality controls that allowed games like Superman 64 to see the light of day.

And besides Superman 64 (which I never played), I can't really think of very many other "stinkers" for the N64. Maybe Roasters (another Titus title, even later than Superman 64), but even that was pretty fun to play (even if it reeked of being low-budget).

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Fair points otherwise.

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