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Pro drivers are competing with gamers after F1 and Nascar canceled races

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Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#111
Wow, this is nice. I hope there are more events and platforms like this.

Let's face it, most of the Olympic games are boring. If we can model things in the virtual world good enough, the Roman-style arena games would be more popular than the Olympic games.

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#113

Wow, this is nice. I hope there are more events and platforms like this. Let's face it, most of the Olympic games are boring. If we can model things in the virtual world good enough, the Roman-style arena games would be more popular than the Olympic games.

Winter Olympics are not better “virtually”

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#114

Well, NASCAR driver have been using computer games to practice for tracks for a while. https://expmag.com/2020/03/these-hyper-realistic-video-games... There is a video of Dale Jr and Martin Truex Jr talking about using a networked video game to test a strategy at one track.

Dale Jr was well known (at least in the community) for playing/practicing heavily with the Sierra/Papyrus NASCAR Racing series even in the late 90s. AFAIK, he was one of the first big time names who attributed some of his success to the game.

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#115
post #12

As someone who has raced formula race cars and who has been an enthusiastic participant in racing simulations since way back in the old days of Grand Prix Legends let me assure you - a simulated race car has almost nothing in common with the real experience other than your hands are turning a wheel and your feet push pedals. The sensations in a real race car are simply overwhelming - the noise, g forces, heat, and th…

So I was invited to speak at Goodwood FoS in 2018 and I ended up using a simulator that I could actually sorta almost drive by feel - it had a specific rail to let it rotate around the nose (to simulate the tail getting out) and bladders in the straps (to simulate braking.) But normally, when I try tracks I am used to, I go off in places that I normally have zero trouble with.

(What did you race?)

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#116
post #96
post #12

As someone who has raced formula race cars and who has been an enthusiastic participant in racing simulations since way back in the old days of Grand Prix Legends let me assure you - a simulated race car has almost nothing in common with the real experience other than your hands are turning a wheel and your feet push pedals. The sensations in a real race car are simply overwhelming - the noise, g forces, heat, and th…

If you have a dual motion platform ( https://www.nextlevelracing.com/motion-platforms/ ) on an 8020 rig ( https://sim-lab.eu/product/p1-x-sim-racing-chassis/ ) with a direct drive wheel ( https://fanatec.com/au-en/racing-wheels-wheel-bases/racing-w... ) and loadcell pedals (same site) , perhaps with added wind simulator (fan reacting to in game speed), you'll be getting a lot closer. This with a high end PC and tripl…

These are too low-end. The first simulator I used that you could actually feel the car correctly was ~ 100k euros...

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#117
post #12

As someone who has raced formula race cars and who has been an enthusiastic participant in racing simulations since way back in the old days of Grand Prix Legends let me assure you - a simulated race car has almost nothing in common with the real experience other than your hands are turning a wheel and your feet push pedals. The sensations in a real race car are simply overwhelming - the noise, g forces, heat, and th…

Considering that pro race drivers were able to transition to sim racing and win, and that pro race drivers already extensively use sims for practice and testing claiming that "a simulated race car has almost nothing in common with the real experience other than your hands are turning a wheel and your feet push pedals" seems like a bit of an exaggeration, no?

I will acknowledge that Formula One (and similar like IndyCar) are on a whole other level compared to most other 4 wheeled motorsport though.

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#118
post #82

Earlier quoted context omitted.

> As someone who has raced formula race cars and who has been an enthusiastic participant in racing simulations since way back in the old days of Grand Prix Legends let me assure you - a simulated race car has almost nothing in common with the real experience other than your hands are turning a wheel and your feet push pedals. The sensations in a real race car are simply overwhelming - the noise, g forces, heat, and…

Hahaha racing on an empty track in a car that’s built to handle like a go cart is nothing like the stress of a circuit race with other cars. I used to race my modified turbo 500hp and I can tell you that game racing is nada to real life racing. Even knowing that taking a risk can cost you $$$ or your life is stressful enough. With other cars on the track it’s many more variables to calculate and consider. So let’s no…

I’m not a race car driver but I do track my car pretty often

There are people out there who use simulators and very detailed data logging in their track cars to try and experiment with things like braking habits.

Saying it’s “nothing alike” honestly feels like gate keeping.

Obviously a video game played from your couch is not going to feel like hurtling thousands of pounds of metal around a track, but if you can’t drive in a sim, you’re probably not going to make it around the track.

And before you scoff at such a low bar, there are plenty of people who enter a realistic sim, try and go full throttle with 0 counter steering, and immediately lose control

Likewise, if you’re one of the best players in the world on a sim, you can probably hack it at commonly accessible levels of racing

After all, why is everyone in this thread acting like F1 is the only kind of racing? There’s stuff like SCCA Road Racing series that won’t require you to withstand 5gs of braking force...

-

This is kind of like saying “nothing from a flight sim translates to flying” because the risk of dropping out of the sky to a horrible death isn’t there

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#119
post #12

As someone who has raced formula race cars and who has been an enthusiastic participant in racing simulations since way back in the old days of Grand Prix Legends let me assure you - a simulated race car has almost nothing in common with the real experience other than your hands are turning a wheel and your feet push pedals. The sensations in a real race car are simply overwhelming - the noise, g forces, heat, and th…

That said if the simulations are good enough for real F1 drivers to train with them, and for the skills of sim racers to pretty quickly translate into the real world once they get some seat time, they must be more than superficially similar.

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#120
post #78

Earlier quoted context omitted.

> That's honestly not much of a counterexample, since you're talking about a 260hp car. Good on him for doing as well as he did, but it seems unlikely he'd be physically able to handle a Formula 1 car at all. That was 260 hp car that weighed 607 kg . Power to weight ratio is key here, and trust me, this is nothing like your usual full size car that also sports ~250 hp, but weighs 4 times as much. It might not be F1,…

True, but an F1 car is on another level with 900+ hp (including ERS) at 740 kg with driver but not fuel.

Top Gear actually did that experiment too [0], and you are proven correct.

[0] https://www.youtube.com/watch?v=EGUZJVY-sHo

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