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Minecraft diamond challenge leaves AI creators stumped

bbc.co.uk

111–113 of 113 posts

Re: Minecraft diamond challenge leaves AI creators stumped

#111
One thing I was thinking when reading this is that minecraft is visually based on the real world. A human opening it for the first time immediately knows that a tree is a tree. Seeing someone else then cutting it down allows the brain to do a lot of connections to tree-related concepts.

Re: Minecraft diamond challenge leaves AI creators stumped

#112
post #87

Earlier quoted context omitted.

> if you're shooting for human-like behavior You're not though, you're just trying to build a bot that can win the game.

Not if you want a fun game. Civilization is a game about role-playing as the leader of a nation, not merely about sprinting to the finish. The AI is meant to take part in that roleplaying, to enhance the experience for the player. An AI that consistently loses but does so in a very human way is better than an AI that consistently wins but plays like a machine. (Obviously the ideal is an AI that plays like a human and…

For sure, but the context of this discussion is AI research, not game design.

Re: Minecraft diamond challenge leaves AI creators stumped

#113

From what I hear, diamonds are located at random, at Y levels 0-15. The terrain is usually at Y level 50-60. So digging is required. The best strategy is to dig on levels 12-15, to avoid lava pools which are on 0-11. Not sure if the AI can toggle the debug menu, which shows the Y level, or if it can see the Y level during training. Is this a job well suited to AI, vs a canned algorithm?

Visualization of ore probability by depth: https://reddit.com/r/dataisbeautiful/comments/efvgve/where_i...

Observations: https://reddit.com/r/dataisbeautiful/comments/efvgve/_/fc2p6...

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