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Perfectly Cropped

tyler.io

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Re: Perfectly Cropped

#111
post #65

Earlier quoted context omitted.

I seriously believe that the last time any real thought went into usability in UI was with Windows 95 - and even that wasn't free from form-over-function issues. In Windows 3.0 it was meant that only elements you could interact with the mouse would have a beveled 3D appearance, so people would know just by looking at a screen what they would be able to interact with. However it wasn't fully followed - checkboxes, rad…

> I seriously believe that the last time any real thought went into usability in UI was with Windows 95 Way to throw Bob under the bus...

You know, speaking of Bob, one thing I've been meaning to experiment with is a Minecraft-based desktop UI.

I'm completely serious. Minecraft is relatively intuitive, the space is completely malleable, human minds are already tuned to navigating such spaces...

There's even some precedent in Bob and PSDoom, among others.

Re: Perfectly Cropped

#112
post #102

Earlier quoted context omitted.

Maybe the USA is different but here in Japan the odds of seeing an iPhone without either a case or a ring are probably 1 in 1000. Problem solved. Further, there rows and rows and rows and rows of cases for sale. I'm not saying the phone shouldn't sit flat (though I personally don't care). But just in looking around most people seem to want to customize their phone by adding a case so at least in Japan it's a non-issu…

But why do I spend so much money to get a thin phone and then spend even more to make it thicker?

Because you can't buy something for a thick phone to make it thinner. Each person can make their own decision on the thickness/other concerns trade-off.

Re: Perfectly Cropped

#113
post #100
post #65

Earlier quoted context omitted.

I seriously believe that the last time any real thought went into usability in UI was with Windows 95 - and even that wasn't free from form-over-function issues. In Windows 3.0 it was meant that only elements you could interact with the mouse would have a beveled 3D appearance, so people would know just by looking at a screen what they would be able to interact with. However it wasn't fully followed - checkboxes, rad…

There are a few good GTK themes imitating Windows UI style. You can take one of them and improve.

Themes are not enough (f.e. there isn't much you can do from a theme when it comes to an application using a header bar instead of a menu bar) and i wasn't talking about imitating Windows' style (as i said it is inconsistent).

The way i see it, things that can be interacted with the mouse should have specific styling rules (not necessarily 100% the same), things where you can input text with the keyboard should have their own styling rules that make them distinguishable and things that are static should also have their own rules. Things that group other things (group boxes, tabs, etc) should have their own rules, things that represent multiple options that are visible at the same time should have their own styling rules that clearly show the selected/unselected state. Some of these rules should not interfere with others since some elements may need to mix them (e.g. tabs can be interacted with the mouse, group elements and show multiple options that are visible at the same time). There also other cases that may be helpful, e.g., things that you can navigate to using the Tab key (buttons in a dialog) may be styled differently than things that you can only navigate via clicking (buttons in a toolbar). Similarly with shortcut keys - Windows made the Alt+ letter not be underlined unless you press alt, which i always found a bad idea. On the contrary, i'd like to see not just Alt+ be visible in a dialog but also other keys that would affect the dialog, like placing a small graphic for Return and Escape in buttons that are equivalent to these keys (nextstep had the return graphic, but AFAIK not the escape thing).

Of course i have not a clear idea of exactly what i'd do, these are just rough ideas. It is something i'd explore if i ever worked on such a thing :-). And yeah, some of it might be information overload and/or look ugly but i think it is better than the information underload we get with current looks-over-anything-else approach :-P.

Re: Perfectly Cropped

#114
In design this is called “the illusion of completeness.”

“The illusion of completeness happens when the visible content on the screen appears to be complete, when in fact more information exists outside of the viewable area.”[0]

It’s a designer’s job to create cues that ensure this never happens.

[0]https://www.nngroup.com/articles/illusion-of-completeness/

Re: Perfectly Cropped

#115
post #102

Earlier quoted context omitted.

Maybe the USA is different but here in Japan the odds of seeing an iPhone without either a case or a ring are probably 1 in 1000. Problem solved. Further, there rows and rows and rows and rows of cases for sale. I'm not saying the phone shouldn't sit flat (though I personally don't care). But just in looking around most people seem to want to customize their phone by adding a case so at least in Japan it's a non-issu…

But why do I spend so much money to get a thin phone and then spend even more to make it thicker?

Because the thinness is a design decision unilaterally made for you and whose potential downside comes at your expense.

I always get thick, rubberized cases. The high friction makes phones easy to hold, and they've never been damaged from drops (like I'm sure OEMs, especially Apple, would like for repair/replacement $$$). :3

Re: Perfectly Cropped

#116
post #89

Earlier quoted context omitted.

I thought about this and while it does work, there's not enough screen real estate on a phone for this to be efficient. Phone screens are already very narrow and vertical. So either the scroll bar would be too narrow to be useful or too large.

Keep in mind that this "scroll bar" would only have to indicate that there is more content, or at most, which part of the content you are looking at. It doesn't have to be interactive (tap/drag to scroll) because you can still scroll by swiping. So a few pixels would be enough if the color stands out enough.

In general I'd much prefer a scroll indicator to a scroll bar on mobile. Google Play Music gets this precisely wrong: the album list lets you click a play button on the album cover as a shortcut, but the button is so close to the edge of the screen that it's very difficult to avoid hitting the scroll bar area and scrolling to a random section of the list instead of hitting play. So you have to seek to the album you want again, and, because you are optimistic beyond rationality, you try again, and whoops! Did it again...

Re: Perfectly Cropped

#118

I don't doubt that Apple has big teams of people who do nothing but try to perfect the UX. Maybe this shows how difficult it is to get it right more than any inherent problem at the company. Aside from that, I don't really care much for iOS any more than anyone else. Mostly because Safari is now buggy and once every day or so I have to kill & reload it to get a page to display. And the new gesture implementation has…

Safari is now buggy and once every day or so I have to kill & reload it to get a page to display

Yes, me too — hope they fix that soon.

I admit to holding iOS to a much higher standard than I do Android, but I can't help that.

Take both the price differential and Apple's historic UI quality into account, higher standards seem pretty reasonable.

Re: Perfectly Cropped

#119
It’s not realistic that iPhones could have had the same screen size forever, but this kind of thing and many others like it show that sticking to 3.5/4 inch screens for so long was not necessarily misguided. Consistency counts. As well as not diluting your design, development, and testing efforts across a plethora of configurations.

Re: Perfectly Cropped

#120
You can see the solution on that same screenshot. Make a sliver of the subsequent button visible. Hard to do with all the variable resolutions, but theyre smart people, im sure they can figure it out.
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