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Warcraft 3: Remastered Will Work with Old Custom Maps

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Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#111
post #43
post #37

Earlier quoted context omitted.

Any other stories from that time? I think a lot of people here would love to hear them.

Another interesting story is that the engine came from an engineer at Nihilistic who made Descent, a PC pre-cursor to StarFox. It's just that it was never put to work as complicated before, Descent had just 4 perspectives and only a handful of models. WarCraft3 was another beast entirely.

What was the office like?

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#112
post #80

Earlier quoted context omitted.

Props to the compatibility lab at Blizzard. They worked a lot of overtime with me. I owned a Matrox Millenium card myself for 3DSmax and TruSpace. There was no such thing as truly dedicated gaming cards. Only high end cards for CAD. The gaming card evolution only came after the first GeForce.

I disagree.. There were quite a few gaming-focused graphics cards released during the development of Warcraft 3. - 1996 : 3DFX Voodoo(1) - 1997 : Nvidia Riva 128, ATI Rage Pro, 3DFX Voodoo Rush - 1998 : Nvidia Riva TNT, 3DFX Voodoo2, Banshee, S3 Savage 3D,Matrox G100/200/300, Intel i740, ATI Rage 128, Rage 128 Pro, Rage Fury Maxx - 1999 : Nvidia Riva TNT2/Pro/Ultra, S3 Savage 4/Pro/2000, Power VR, 3DFX Voodoo 3, Nvid…

I owned a Riva 128 and I can hardly name it a gaming-focused graphics card. I could play no game in hardware 3D mode with it. The only real 3D cards during the days were 3DFX Voodoo 1-2. And this was many years before WarCraft 3.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#113
post #86

Earlier quoted context omitted.

I've played the first retail release version of WarCraft3 and it was indeed flawless, I haven't noticed a single glitch. But I have never tried the multiplayer mode. Cool thing was it played nicely on my Pentium-II with a Matrox G550 video card which is famous for being great at 2D an very bad at 3D graphics.

Was going to say something similar - but thinking about it, games from that time just didn't have many glitches. I don't know if games are just so much more complex now, or there was extra love and attention back then?

Gaming graphics indeed is by orders of magnitude more complex today. Insane numbers of polygons, huge textures, lots of effects impossible to render on a CPU. Back in the days I played everything with software (CPU, also very weak as compared to those of today) rendering (as I've never had a Voodoo) and was ok. I wish today games had graphics this simple.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#114
post #17

I was the QA Lead for Grapics on WarCraft3. This was Blizzards first 3D game and the early engine was very error prone but with the meticulous attention to detail and the sheer amount of time we spent polishing. This game turned out flawless for its time. Early on there were many models that would glitch and there was a massive artifact issue that would happen in multiplayer games. I’m sure the developers found it ve…

I’ve always been curious - what would you say was the driver internally behind the legendary “Blizzard polish” back then? What made that happen?

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#115
post #114
post #17

I was the QA Lead for Grapics on WarCraft3. This was Blizzards first 3D game and the early engine was very error prone but with the meticulous attention to detail and the sheer amount of time we spent polishing. This game turned out flawless for its time. Early on there were many models that would glitch and there was a massive artifact issue that would happen in multiplayer games. I’m sure the developers found it ve…

I’ve always been curious - what would you say was the driver internally behind the legendary “Blizzard polish” back then? What made that happen?

I recommend the World of Warcraft diary. It's 300 pages, has some awesome stories and pictures, and just as a good job of telling how blizzard made WoW have in 2001-2004.

https://www.kickstarter.com/projects/whenitsready/the-world-...

The author did an actual diary and interviewed people back while the game was being produced and immediately after it shipped. He wrote most of his book back in 2006 but didn't publish it until this year.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#116
post #106

Earlier quoted context omitted.

I disagree.. There were quite a few gaming-focused graphics cards released during the development of Warcraft 3. - 1996 : 3DFX Voodoo(1) - 1997 : Nvidia Riva 128, ATI Rage Pro, 3DFX Voodoo Rush - 1998 : Nvidia Riva TNT, 3DFX Voodoo2, Banshee, S3 Savage 3D,Matrox G100/200/300, Intel i740, ATI Rage 128, Rage 128 Pro, Rage Fury Maxx - 1999 : Nvidia Riva TNT2/Pro/Ultra, S3 Savage 4/Pro/2000, Power VR, 3DFX Voodoo 3, Nvid…

Believe me I know, I also loved my monster voodoo card but Nvidia changed the game with GeForce 1 and the record breaking scores in 3Dmark. Nothing really was able to deliver spectacular graphics a̶p̶p̶r̶e̶c̶i̶a̶b̶l̶e̶ ̶g̶a̶m̶i̶n̶g̶ ̶p̶e̶r̶f̶o̶r̶m̶a̶n̶c̶e̶ particularly the frustratingly popular rage and embedded intel cards.

That's such a pity people mean spectacular 3D graphics under "appreciable gaming performance". IMHO that's very far from the most important part of a game.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#117

I Still have all my original copies of all my blizzard games with CD keys from the original Warcraft and diablo up to Warcraft 3. I enjoyed Warcraft 3 but I always liked 2 and its exapansions better. I wasn't a big fan of the the expanded RPG elements and to be honest i never really liked the way the story went. I also never got into WoW so I was kind of sad to see the franchise change so drastically after and still…

Replying here because you mentioned WarCraft 2. For whatever reason, while I love watching others play 3D MMORPG, I personally prefer to play 2D or 2.5D (Diablo 2, Dungeon Keeper, old school FF Tactics).

FFT is one of the greatest games of all time. It has a little community of people making custom mechanics / storylines / etc.: http://ffhacktics.com/

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#118

One thing I don't see mentioned here is how important for history it is to be compatible with those old mad. WC3 was where the tower defense game was invented, where DOTA was invented, and where a dozen other smaller sub-genres of games were invented. Being able to play those again will be incredibly important for future generations.

I think tower defense was originally a SC custom map? I might be wrong. It got huge with... WC3s Wintermaul?'s version? I think... I'm disappointed most modern versions are pre-pathed instead of build-a-pathed. Build-a-path adds a whole new element to your strat depending on your faction. Zerg-like factions thrive on building ultra-long linear paths, protoss-like factions are good building wrapping paths leading the enemy past expensive cannons multiple times. In desperate times you can block the path and take enemy assault to the towers instead of letting them walk. So much more depth than pre-pathed nonsense

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#119
post #60

I feel torn in so many dimensions. On the one hand, one of the greatest games of all time gets remade. And I feel humbled that we're able to make giants over decades — Star Trek, Cobol, Warcraft have my respect. But on the other hand, it also speaks of a dire lack of creativity as we speak, or boldness, maybe both. The general trend of remakes is also about fixing problems we too often created for ourselves in the fi…

I'm in the exact same boat. I feel like the game industry has made this really distasteful shift, of the big AAA companies just adding shoe-shine on existing projects -- whether that's servicing a SaaS like League of Legends or World of WarCraft, or doing remake after remake of Age of Empires, Homeworld, StarCraft, Final Fantasy, etc, while leaving all the innovation and creativity to be explored at the expense of in…

[deleted]

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#120

I Still have all my original copies of all my blizzard games with CD keys from the original Warcraft and diablo up to Warcraft 3. I enjoyed Warcraft 3 but I always liked 2 and its exapansions better. I wasn't a big fan of the the expanded RPG elements and to be honest i never really liked the way the story went. I also never got into WoW so I was kind of sad to see the franchise change so drastically after and still…

The hero mechanic is what made WC3 WC3... If you weren't a hero-guy, go with undead, their heros were 50% supplementary and stupidly weak, and you could just focus on your army. Orc was like 90% hero action though, with a single Blademaster being the equivalent of an entire army at the cost of the fact that orc armies were stupid expensive and their air-force was laughably horrible (except the year or so when wyvern poison was massively overpowered)... And this was representative of the racial strengths as a whole, orc grunts were the most expensive, and most powerful of the tier 0 fighters, and undead ghouls were the expendable zerglings. It's one kind of rush to see two 300 apm pros go at it in SC with max-food armies, and entirely another to see a level 10 demon-hunter face off solo against a lv 6 archmage, lv5 mountain king and lv 3 paladin. Additionally adding in terrain hazards of creeps and day/night and manipulable trees made battlefield mechanics so much more interesting than the colonial line-warfare of SC. The decision to drop food limits in WC3 compared to SC (dramatically limiting max army size) was purposely done to enhance this difference. The inclusion of items was less about RPG elements and more about tactical versatility allowing heroes mercurial abilities to shift roles at the drop of a hat.

The addition of heroes made early game harassment, specifically the sub-2 minute fastbuild archmage rush, possible and exciting, much more interesting than zergling-rushes.

It was a new game, WC2 was great but it was chess, all sides exactly equal in all cases (except I think 1-2 ogre-mage vs paladin spells). SC was an incredible feat because each race was distinct yet balanced. WC3 was just as much a feat because they maintained that balance (with notable exceptions, like the year or so when sorc-rushes just dominated all levels of competitive play) with the introduction of super-units.

Also WC3 is definitely RTS more than RPG, I mean one of the first basics one learns is peasant pathing with farms to optimize gold-flow... or fog-of-war manipulation to distract the enemy by popping a single unit in and out of their sightlines while you're busy elsewhere... If you watch pros playing in first-person camera-mode you'll see that 50% of the action during battle is base-management. Battle could conceivably be considered more distraction than main-thrust.

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