Because C is slower than C. That is, they are compiling C with GCC, but Rust uses LLVM as a backend. Compiling their C code with clang reveals that it is also slightly slower than the C code compiled by GCC, but not faster than Rust. The actual conclusion here is that the GCC toolchain is slightly faster than the LLVM toolchain for this particular use case, but that isn't really news - it happens all the time. If one…
Thank you for your thoughtful comment, recommended reading: https://news.ycombinator.com/newsguidelines.html (edit: thanks for editing your comment, we can have a civil discussion here) To answer your question: Yes, that particular benchmark was done with GCC and yes, it would have been better to use clang/LLVM for a more fair comparison. We of course also compared gcc with clang/LLVM and found that clang was 0.8% sl…
Why is Rust slightly slower than C?
111–120 of 251 posts
Re: Why is Rust slightly slower than C?
#112C is the wrong language to compare to. More precisely, Rust should be able to beat C, routinely. Presumably it will, when it gets more optimizer attention. With any luck, that improvement can go into LLVM proper, and speed up many other languages besides. Why should Rust beat C? First, it does not suffer from the pointer aliasing faults C has. Second, const really means const, where in C the compiler has to assume an…
This has not been my experience and I'm greatly relieved that I haven't been subjected to such a hostile and destructive working environment in finance as yourself.
The correct response is always: "Show the benchmark numbers and make your case that the trade off is worth it." Then there is discussion on how compelling a case has been made.
Re: Why is Rust slightly slower than C?
#113C is the wrong language to compare to. More precisely, Rust should be able to beat C, routinely. Presumably it will, when it gets more optimizer attention. With any luck, that improvement can go into LLVM proper, and speed up many other languages besides. Why should Rust beat C? First, it does not suffer from the pointer aliasing faults C has. Second, const really means const, where in C the compiler has to assume an…
> In the finance world, you would be laughed out of the room for proposing C for a performance-critical task. This has not been my experience and I'm greatly relieved that I haven't been subjected to such a hostile and destructive working environment in finance as yourself. The correct response is always: "Show the benchmark numbers and make your case that the trade off is worth it." Then there is discussion on how c…
Re: Why is Rust slightly slower than C?
#114Earlier quoted context omitted.
Thank you for your thoughtful comment, recommended reading: https://news.ycombinator.com/newsguidelines.html (edit: thanks for editing your comment, we can have a civil discussion here) To answer your question: Yes, that particular benchmark was done with GCC and yes, it would have been better to use clang/LLVM for a more fair comparison. We of course also compared gcc with clang/LLVM and found that clang was 0.8% sl…
> We of course also compared gcc with clang/LLVM and found that clang was 0.8% slower, so it does not explain the difference entirely. I think it would be quite useful and interesting to figure out why there is still a small difference between clang and Rust. There might be some low hanging fruit in how Rust generates LLVM-IR that could be fixed.
Re: Why is Rust slightly slower than C?
#115C is the wrong language to compare to. More precisely, Rust should be able to beat C, routinely. Presumably it will, when it gets more optimizer attention. With any luck, that improvement can go into LLVM proper, and speed up many other languages besides. Why should Rust beat C? First, it does not suffer from the pointer aliasing faults C has. Second, const really means const, where in C the compiler has to assume an…
It is routine for C++ programs to be substantially faster than a C program that attempts the same job, even though C++ suffers from the same aliasing flaws C has. In the finance world, you would be laughed out of the room for proposing C for a performance-critical task. That depends on how you write your C++ programs. Virtual functions, runtime type information, STL, RAII ownership can all be performance hits in C++…
Re: Why is Rust slightly slower than C?
#116Earlier quoted context omitted.
Is there really a performance cost from RAII? Presumably whatever a destructor has to do to release resources, C code would also have to do.
Indeed, RAII is a zero-cost abstraction compared to running the same destructors manually. On the other hand, C++ makes it really easy to write programs that copy and destroy things when it isn't necessary. For example, if a function takes a `std::string` as an argument (by value), any string you pass in will be copied into a new allocation, which will then have to be deallocated. That's fine if the function really n…
Given a modern compiler and library, a by-value string temporary can be passed down a chain of calls with no allocations beyond the first, and returned, likewise.
Passing a reference means the optimizer cannot optimize accesses, because it doesn't know what other pointers might be aliasing it. string_view has the same problem.
Quotes about Chromium and Firefox are likewise obsolete. Old code, old coding standards. Neither uses RAII, so they pay a 20-30% runtime penalty. With a modern library, short strings do no allocation. (IIRC Firefox uses 16-bit characters, so they get less.)
That said, if the runtime performance of code trafficking in string objects matters, you are Doing It Wrong.
Re: Why is Rust slightly slower than C?
#117Earlier quoted context omitted.
how do you not use bounds checking? (unsafe like get_unchecked doesn't count because then you can say that about almost every rust feature).
You're mis-understanding what "you don't pay for what you don't use" means. It means that a program that does not contain [] in it does not include code for []. There's no "mandatory runtime" code for []. It doesn't mean you can use [] in some special way and somehow get less code. And even if we were talking about your understanding, I don't see why get_unchecked would be disqualified. unsafe is a part of the langua…
But that's like saying if you don't use rust you don't pay for it. Just because there is the unsafe escape hatch in the language, you don't get to label the language as zero cost abstraction. Because practically speaking there is a lot more runtime cost to rust than people will tell you.
Many langauges (almost anything without a runtime) meet that definition of zero cost abstraction then.
Re: Why is Rust slightly slower than C?
#118Earlier quoted context omitted.
> In the finance world, you would be laughed out of the room for proposing C for a performance-critical task. This has not been my experience and I'm greatly relieved that I haven't been subjected to such a hostile and destructive working environment in finance as yourself. The correct response is always: "Show the benchmark numbers and make your case that the trade off is worth it." Then there is discussion on how c…
Having spent 15 years in finance, I've never seen C used for perfomance critical code. It's always been C++. Some shops use Java or C# with GC effectively disabled, but those are rare. If you can preallocate all of the memory you need, this may be fine, but not all trading systems have that luxury.
Whatever your technology choice you would expect to have to make a case, using evidence, and have that case properly listened to (or why did they hire you?). For performance critical technology you would expect that evidence to include benchmark numbers.
Any other approach to considering technology suggestions, involving "laughing out of the room", in the absence of evidence is completely unprofessional, very silly, utterly rude, purile, immature and wholly unacceptable. (And just quietly on that basis alone, I'd be pretty confident my solutions are faster than any put together by a team that ignores evidence and belittles talent. Again I say this is not about one technology vs another, this about "Laughing out of the room." Having said that I've sometimes used C and it has worked really quite well in those particular cases. I can say the same of C++ fwiw).
Re: Why is Rust slightly slower than C?
#119Earlier quoted context omitted.
It is routine for C++ programs to be substantially faster than a C program that attempts the same job, even though C++ suffers from the same aliasing flaws C has. In the finance world, you would be laughed out of the room for proposing C for a performance-critical task. That depends on how you write your C++ programs. Virtual functions, runtime type information, STL, RAII ownership can all be performance hits in C++…
In what way can “STL” be considered a performance hit? It looks like you just threw out every C++-related word you know.
Similarly, virtual function calls on modern CPUs are essentially free if the branch predictor can predict correctly, the usual case.
FUD from the '90s is way past its sell-by date.
Re: Why is Rust slightly slower than C?
#120Earlier quoted context omitted.
It is routine for C++ programs to be substantially faster than a C program that attempts the same job, even though C++ suffers from the same aliasing flaws C has. In the finance world, you would be laughed out of the room for proposing C for a performance-critical task. That depends on how you write your C++ programs. Virtual functions, runtime type information, STL, RAII ownership can all be performance hits in C++…
In what way can “STL” be considered a performance hit? It looks like you just threw out every C++-related word you know.