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Playdate – A New Handheld Gaming System

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111–120 of 424 posts

Re: Playdate – A New Handheld Gaming System

#111

Why the name playdate?

From the linked Edge article [1]:

> Then there's the contemporary modus operandi that gives the console its name. Every Monday, via WiFi, owners receive a new game, the notification light on top of the case blinking to announce its arrival. Whenever you have five spare minutes, you’ll be able to reach into your own shirt pocket, and make time for your Playdate.

[1] https://play.date/edge/

Re: Playdate – A New Handheld Gaming System

#113
post #28
post #11

I think it's cool. I'm not that old, but games these days mostly seem to be about squeezing every last dollar out of the consumer through shady means. I think this is part of why I don't play video games anymore. It's nice to see something different.

$150 for what looks like 12 simple games isn't that much different.

They claim to have an SDK. Assuming that goes public (why wouldn't it?) it's 12 games + anything else they release + anything the community comes up with.

Re: Playdate – A New Handheld Gaming System

#114

This is interesting, but I can think of lots of things I'd put on the side of the device to make it unique besides a crank. It's an oddly specific way to provide analog and/or constant input (if it does indeed crank 360 degrees) from the player. An actual analog stick? A dial? A trigger? A switch lever? A touch sensitive pad? A trackball? Maybe these guys are really into fishing?

The crank is all about "hipster" and "conversation starter". You're supposed to look like a weirdo cranking that, thus be super-cool.

Re: Playdate – A New Handheld Gaming System

#115
post #12

I like the crank idea only if it also charges the battery as you play.

Have you ever tried a hand-cranked radio or torch? They need a lot of cranking. I'm not sure it would be tractable.

They could add an automatic self-cranking mode? Or an add-on crank-automator - perhaps solar-powered.

Re: Playdate – A New Handheld Gaming System

#116

Is this cute? Yeah, absolutely, but there are actually a lot of cute little handheld gaming devices just like it, except they have nicer screens and don't cost $150. Like the Bitboy, Pixel Classic, PocketGo, Pocket Sprite. Even the Micro Arcade series which are credit card sized single-game handheld with full color screens.

Those all appear to either emulate other consoles, or come with games built-in, though. This seems to be closer to the MakeCode consoles discussed elsewhere in these comments, since it sounds like it will allow you to make your own games for it (although it's not clear yet how easy that will be).

In that respect, it seems fairly unique to me, if only because it is beautifully designed and polished. It seems like the other options for making your own handheld games are either a bit clunky (eg Adafruit's PyGamers) or require quite a lot of know-how and effort (eg Gameboy or DS homebrew).

I hope that this will result in a bunch of new high-quality indie games. It seems that people are unlikely to invest a lot of effort in making spectacular games for the PyGamer, because the audience is small... Nintendo-handheld homebrew has the potential for a larger audience, but requires so much work that I imagine a lot of potential creators are dissuaded.

I'm on the lookout for a shiny indie-friendly portable that's easy to develop for, because I think that could lead to some exciting new things. Maybe this is it.

Re: Playdate – A New Handheld Gaming System

#117

Reminds me of Ouya[1], which was $99 console and I think did not have much luck as a gaming platform. 1 - https://www.ouya.tv/

Ouya is reaching its end of life on June 25th, 2019. [1]

[1] https://techcrunch.com/2019/05/22/seven-years-later-the-ouya...

Re: Playdate – A New Handheld Gaming System

#118
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Re: Playdate – A New Handheld Gaming System

#119
post #3

I personally love weird single-purpose hardware. Unfortunately it tends not to do very well commercially. Anybody remember this guy? https://en.wikipedia.org/wiki/WikiReader

I love single purpose hardware on an ideological level.

On a more pragmatic level, it feels more and more like companies creating semi-disposable toy electronics should be held to extremely high standards when it comes to how they source their components and the environmental impact of the lifecycle of their device, because this is ultimately cheap junk that’s hurting the environment.

Re: Playdate – A New Handheld Gaming System

#120
post #62

Personally the association with Teenage Engineering makes me more concerned that this will not be as exciting as it sounds. TE's Op-1 is a fine piece of kit, but their recent offerings have been very underwhelming. Also the placement of the crank and the form factor look very un-ergonomic.

Can you comment on the Op-1 and what makes it great?

The OP-1 is a well built, self contained musical instrument (sequencing, synthesis/sampling, effects, mixing) with a very clean industrial design and solid construction.

The main issues people have with it are 1) long-standing software bugs that don’t get fixed 2) TE doesn’t seem that focused on producing it anymore- it was out of stock for a couple years, and they raised the price significantly on the new batches.

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