These are overall really accurate depictions of what life in UX is like. I do have a comment on this one: > “Users don’t read” > An overly used argument to convince clients and stakeholders to cut copy length in half. If you made this far to this article, you’re living proof that this statement is untrue. The real principle here is that users don't read anything that doesn't look like it will help them do what they'r…
UX clichés
111–120 of 172 posts
Re: UX clichés
#112I am not a designer nor a software engineer, nor a business person. I am just a (heavy) user of all sorts of software for a very long time. I am a competent coder, and I code for research and pleasure. I don't have a dog in this, let's say, professional race. Every time I spot "UX" in relation to something I use, I cringe. Not because I have anything against the idea of design, or good interfaces, or designing good i…
This is not true: "The human brain is incredibly plastic and adaptable. Unless the interface is truly absurd, most people can get used to it and never give it a second thought again." I've interviewed and observed enough users to know this is not true. There are a lot of interfaces that are suffer from issues with discoverability and understanding, and even when a user figures this stuff out one time (or is showed it…
Oh, dear, God, yes.
The "hamburger menu" is one of the worst travesties of the modern age.
Re: UX clichés
#113Earlier quoted context omitted.
This is not true: "The human brain is incredibly plastic and adaptable. Unless the interface is truly absurd, most people can get used to it and never give it a second thought again." I've interviewed and observed enough users to know this is not true. There are a lot of interfaces that are suffer from issues with discoverability and understanding, and even when a user figures this stuff out one time (or is showed it…
> There are a lot of interfaces that are suffer from issues with discoverability and understanding, and even when a user figures this stuff out one time (or is showed it), the interface is not memorable. Oh, dear, God, yes. The "hamburger menu" is one of the worst travesties of the modern age.
Re: UX clichés
#114I am not a designer nor a software engineer, nor a business person. I am just a (heavy) user of all sorts of software for a very long time. I am a competent coder, and I code for research and pleasure. I don't have a dog in this, let's say, professional race. Every time I spot "UX" in relation to something I use, I cringe. Not because I have anything against the idea of design, or good interfaces, or designing good i…
As a like-/counter-anecdote, I developed semiconductor CAD tools for 10 years, after spending 10 years using them. When they first started being developed with GUIs, GUI meant UI, and its oft-maligned sibling, UX, wasn't a term. In my learnings, Xt (XToolKit) started putting words and code behind the abstract patterns in the late 80's, but our tool usability suffered horribly as more and more (usually nonresizing) At…
Well, they're not wrong because every other CAD tool simply rearranged the UI for no reason.
In addition, the problem with semiconductor CAD tools is that any feature which isn't used by everybody is effectively broken because it has zero users, to an engineering approximation. I wish my CAD tools had a "CAUTION: this feature was used N times in the last 180 days by all users of the tool where N Although, in terms of UX I've never understood why CAD tools don't use Pie menus--games adopted them eons ago. (Fusion 360 is the exception, and it's a wonderful breath of fresh air).
I'm really curious where you worked now, as I don't remember any of my VLSI CAD tools getting an effective UI makeover (and we used a lot of them). Although I'm pretty sure we skipped most Mentor tools.
Re: UX clichés
#115I am not a designer nor a software engineer, nor a business person. I am just a (heavy) user of all sorts of software for a very long time. I am a competent coder, and I code for research and pleasure. I don't have a dog in this, let's say, professional race. Every time I spot "UX" in relation to something I use, I cringe. Not because I have anything against the idea of design, or good interfaces, or designing good i…
This is not true: "The human brain is incredibly plastic and adaptable. Unless the interface is truly absurd, most people can get used to it and never give it a second thought again." I've interviewed and observed enough users to know this is not true. There are a lot of interfaces that are suffer from issues with discoverability and understanding, and even when a user figures this stuff out one time (or is showed it…
Re: UX clichés
#116I find it amusing that his final disclaimer how "This is a satire article" really falls under the "if you have to explain a joke, it’s not that good"...
Re: UX clichés
#117I'd love to see a similar list for software engineering. - if your code isn't important enough to be tested, it's not important to be written - every function must fit a single screen
- if your code isn't important enough to be tested, it's not important to be written Does this rule cover all code? Do your tests, which are code themselves, not need their own tests? If not, what is special about a test that you know it's correct, when there is no faith in in non-test code? Is it possible to write your program entirely out of the special "test" code, so that it's always correct and doesn't need to b…
The tests of the tests is your original code. They are testing each other.
Re: UX clichés
#118These are overall really accurate depictions of what life in UX is like. I do have a comment on this one: > “Users don’t read” > An overly used argument to convince clients and stakeholders to cut copy length in half. If you made this far to this article, you’re living proof that this statement is untrue. The real principle here is that users don't read anything that doesn't look like it will help them do what they'r…
I work on software, I read a lot.
I also go to pre-release media screeners of movies - you wait in line for a while, and you get to see a movie a few days earlier.
Anyway, the most recent movie pass (Detective Pokemon, really good by the way) had some red text in the middle. You had to redeem the pass for tickets at the theater before the screening, not wait in line. A LOT of people, including my movie buddy, did not read that red text.
If you depend on your users to read something, you will be let down very often. If you depend on your users to read, you should back that up with some check.
Re: UX clichés
#119UX is a by-product of the mess we have made of web development. We made web development so overly complicated that vast teams are needed for the simple task of showing stuff on a page. Part of the holdup has been CSS. To build out a responsive layout used to be phenomenally hard. Tim Berners Lee didn't think layout was needed, originally the web was to just link documents that people would open in other programs, so…
UX is about much more than web development. It's about the user's experience of any product or service, including software, vacuum cleaners, attending an event etc.
Re: UX clichés
#120““Designers should have a seat at the table” When you are not able to prove your strategic value to the company based on your everyday actions and behaviors, and you have to beg to be invited to important meetings.“ Or it could be that an experienced designer has more to offer than acting as a glorified crayon only putting color where the stakeholders want it.