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Kdenlive: an open-source video editor

kdenlive.org

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Re: Kdenlive: an open-source video editor

#111

I'm a simpleton when it comes to video editing, but I was able to make a series of professional-looking videos without a whole lot of trouble in February. I only run Linux, so I'm not sure what I would've done without Kdenlive since I don't see what else I could have possibly used. Huge thanks to everyone who contributes to the project!

I've edited two student movies in the Blender Vse, its quite a capable though not quite as initiative as the other video editors out there.

Re: Kdenlive: an open-source video editor

#112

I'm a simpleton when it comes to video editing, but I was able to make a series of professional-looking videos without a whole lot of trouble in February. I only run Linux, so I'm not sure what I would've done without Kdenlive since I don't see what else I could have possibly used. Huge thanks to everyone who contributes to the project!

Blender can be used as a video editor.

Re: Kdenlive: an open-source video editor

#113
post #94
post #88

Earlier quoted context omitted.

Best free (as in beer) thing for streaming, I'll give you. But I switched to vMix as my primary video mixing software and won't look back until OBS has significantly better audio management. vMix literally got $700 out of me because it integrated a good, ASIO-capable mixer into it. A vMix Call equivalent that transparently wires into the audio board would also be really nice, but I don't wanna get greedy.

> But I switched to vMix as my primary video mixing software and won't look back until OBS has significantly better audio management. vMix literally got $700 out of me because it integrated a good, ASIO-capable mixer into it. Fair enough but audio is a completely different animal that can be tamed in a number of ways: 1. You can buy a hardware USB audio interface + mixer for ~$200-400ish total which can do compressio…

To be clear: I am a semi-professional A/V engineer, it's not my day job but I produce pretty large shows. So it's not about getting "fantastic sounding audio". It's about getting controllable audio that scales; when you're running a nontrivial live video show; my yearly charity event is 24 hours long and typically runs 5 cameras, and between 6 and 12 audio feeds, not all of which are coming in over XLR). Which is to say that along the way I've done each of the options you outline. They're bad. (There is one moderately better one I will cover. It's not good either.)

#1: that USB mixer acts as a mixer only for inputs that you can plug into that mixer. That may sound obvious. It becomes concretely painful when you have video inputs that also have sound attached. For HDMI captures, you might have an audio takeoff or you might use an HDMI extractor, which is...fine, such as it is, but suboptimal. If you use a professional stack--my video stack is SDI-based--this is completely inadequate. If you use NDI for video transmission over your network (and my stack has a switch in it, 24 gigabit and 2 10G SFP+, in order to take between six and ten NDI streams into the video mixer), you're boned; the only option that OBS offers, and it's a bad one, is to replace your cue/monitor output (assuming you have an extra audio out in your video mixer) with the NDI output. This means you can't practically mix NDI stream output that isn't currently on-screen because you only get one cue.

2. This isn't a solution because the OBS mixer is deficient. Modifying levels on the fly is impractical because they're just local UI widgets that lack the usual affordances for mouse-driven audio control. And this could be fixed with hardware but far as I am aware (this one might have changed since I last used it, OBS is now just an NDI slave for me), you can't connect a MIDI slider controller to the OBS mixer in the first place. You definitely can't send signals back to a MIDI controller to enable the use of motorized faders, which are one of those "I can't go back, I won't go back!" things now that I have them in my stack.

3. Similar problem to #1, only in software. Redirection turns into a virtual patch bay and you end up having to figure out how to run things back and forth. And the tooling on both ends is very rarely automatable, so you'd better hope you don't lose your setup.

The best option, and it also gets you screwed over because of UI affordances, is to use obs-asio with bassasio (and yeah, this means you're using Windows, but you probably should be anyway because #3 is better with a more serious DAW option, like Ableton Live, as your audio backend). You can pull every channel off your interface and expose them in OBS and you can squint at Qt sliders to your heart's content.

Personally, I use vMix instead and have good iPad-based applications that I don't have to write myself (like I said elsewhere in this thread, I wrote this[1] to control OBS remotely, it's not nearly as good as the stuff already available for vMix!) for both audio and video switching and I can, and do, wire up MIDI surfaces for physical controls (motorized faders, etc.).

Don't get me wrong: OBS is fine if your needs are small. I got pretty far with it. When your needs are no longer small, it turns into a Jenga stack of hacks. I hang out in the OBS Discord, I think the team is very talented, but the software has trouble scaling up even to my relatively modest needs compared to commercial solutions (vMix and NewTek VT being the best options in that space, though VT is gonna cost you both arms and both legs).

Had I infinite time, I would go take a chainsaw to the entire audio stack in OBS, but...I don't, and vMix already does it capital-R Right: multiple ASIO devices, first-class mixer inputs for everything from audio interfaces to cameras to NDI feeds to WebRTC calls (seriously, vMix Call is great). And it comes with a pervasive automation suite built around multiple kinds of input devices--DirectInput joysticks/controllers, keyboard shortcuts, MIDI signals (and not just notes, but faders etc.)--with signal-returns to enable stuff like motorized fader boards (which have gotten super cheap, too). Given all that, and the lack of having to do any of it myself? $700 is cheap. ;)

[1] - https://bit.ly/buymyapp

Re: Kdenlive: an open-source video editor

#114
What is it with kdenlive crashing?

There's are so many other large, complex applications on Linux, but I've never in my life experienced or seen as many reports of crashes as I have with kdenlive.

Is stability just not a priority for its developers?

Re: Kdenlive: an open-source video editor

#115

I'm a musician and Linux user, so I have to lean on open source for recording and production. I use Kdenlive to do basic video creation; background music to a picture. It works really well for my purposes, in fact, I've had much fewer problems with kdenlive than with Audacity or Inkscape. Inkscape locks up my entire machine (AMD card most likely to blame) and I can't get through a recording project without Audacity c…

i personally highly recommend using bitwig studio or renoise if you can get your hands on either. they run wonderfully well on Linux and are extremely powerful environments for music production. renoise is a tracker more so than a traditional daw and as such requires a bit of a shift in how you approach it but otherwise it's quite lovely and not super expensive. bitwig on the other hand is a more fully featured daw and as such carries a price tag to match but it's definitely worth checking out.

if price is a problem there are several other environments on Linux for composing and producing. even something as simple as lmms can be made very powerful. you can also build drum patterns with hydrogen. you can use stuff like openmuse to score music, you can download some decent soundfonts (fatboy is good, timbres of heaven is amazing) to get more juice out of your midi, etc. then if you're into generative music there's stuff like supercollider and puredata, or dsl's like sonic pi for ruby and overtone for clojure that can drive the supercollider synth. or there's even languages like chuck, all sorts of interesting possibilities for audio.

anyway i guess my thesis point is there is always a way to get it done, as long as you keep at it (which it seems like you indeed have been doing so ^5)

Re: Kdenlive: an open-source video editor

#117

I'm a simpleton when it comes to video editing, but I was able to make a series of professional-looking videos without a whole lot of trouble in February. I only run Linux, so I'm not sure what I would've done without Kdenlive since I don't see what else I could have possibly used. Huge thanks to everyone who contributes to the project!

Blender can be used as a video editor.

I tried it once but found it way too sophisticated! It would probably work, but it would probably require hours to learn, whereas with Kdenlive I could get up and running almost instantly with a 2-minute YouTube tutorial here and there to clarify certain functions.

Re: Kdenlive: an open-source video editor

#118

What is it with kdenlive crashing? There's are so many other large, complex applications on Linux, but I've never in my life experienced or seen as many reports of crashes as I have with kdenlive. Is stability just not a priority for its developers?

It became much better for me after throwing tons of RAM at it.

Re: Kdenlive: an open-source video editor

#119

I'm a simpleton when it comes to video editing, but I was able to make a series of professional-looking videos without a whole lot of trouble in February. I only run Linux, so I'm not sure what I would've done without Kdenlive since I don't see what else I could have possibly used. Huge thanks to everyone who contributes to the project!

Same here, I struggled for years with basic editing and tried numerous packages with poor quality results. I had to film and edit a series of interviews last year, and Kdenlive was the first video editor I was able to produce good quality output with.

I wish I had tried it earlier but I think the KDE dependencies put me off, fortunately it's also released as an AppImage and runs perfectly on my Ubuntu desktop.

Re: Kdenlive: an open-source video editor

#120

I'm a simpleton when it comes to video editing, but I was able to make a series of professional-looking videos without a whole lot of trouble in February. I only run Linux, so I'm not sure what I would've done without Kdenlive since I don't see what else I could have possibly used. Huge thanks to everyone who contributes to the project!

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