Earlier quoted context omitted.
I think typically they're done on Reddit these days, but I bet you could do this kind of questions post you refer to on HN and then follow up with a link to a video or stream.
Already found a great article on 'how-to.' I will. It's second nature to me, but most people are sort of stunned when they see a broadcast quality studio in my (former) garage.
Making rain simulation as real as possible
111–120 of 133 posts
Re: Making rain simulation as real as possible
#112Re: Making rain simulation as real as possible
#113Looks good! On osx mpb performance is stellar in Chrome sadly, while both Safari and Firefox only delivers 2-3 fps. Weirdly on an iPhone with Safari the performance is smooth as silk. I would really like to ditch Chrome, but it seems i get full speed fans with Firefox on sites sporadically, and while Safari is much better it's still not on par with any kinds of heavy graphics. I don't get it. Why can my iPhone 6 run…
Re: Making rain simulation as real as possible
#114Earlier quoted context omitted.
I would be thrilled to see some of the code for your map system, if you feel like open sourcing it on Github or the like. Even a verbal description of it would be great. It looks really great!
If you wrote code like mine you wouldn't want it seen. I have borrowed freely from others, especially the College of DuPage whose entire site (except satellites) is on github. Their code is well written and documented.
Re: Making rain simulation as real as possible
#115I use this effect in my Android live wallpaper app, Rainpaper. It supports weather synchronization, reddit integration, custom backgrounds (including video), and muzei extensions. You can see the app at https://rainpaper.com
Awesome app overall though!
Re: Making rain simulation as real as possible
#116Earlier quoted context omitted.
WOW this is a surprise... What a small world! I used to watch you and Dr. Mel on WTNH Ch 8 many years ago when I lived in CT. I still think of you guys every time I'm back in CT and turn on the 11pm news. You are fantastic and always entertaining. I always looked forward to watching you predict whether I'd have school the next day. Thank you for the memories.
I am blushing. The people of Connecticut were very kind to me and I will be forever grateful.
Re: Making rain simulation as real as possible
#117Where's the code for this? Anything open source?
Example (it's using an IP for some reason): http://142.44.247.245/sounds/rain/rainbest160.mp3
Not sure what the license is for the sound, so can't say whether it's free or not.
For playback it's using jplayer, which is open source: http://jplayer.org (I'm surprised their site doesn't list support for Opus).
Re: Making rain simulation as real as possible
#118Is the thunder being generated? That's the most interesting part IMHO.
Re: Making rain simulation as real as possible
#119Earlier quoted context omitted.
If you wrote code like mine you wouldn't want it seen. I have borrowed freely from others, especially the College of DuPage whose entire site (except satellites) is on github. Their code is well written and documented.
Not meaning to be rude, it sounds like you're going strong and providing a great service. But if you retire in future do you plan on handing down your code and setup to someone?
I am very happy with my life and where we live. I really don't want develop a big business. Can I just be an artisinal meteorologist?
Re: Making rain simulation as real as possible
#120Earlier quoted context omitted.
Do the people in Nebraska know you’re in California? Is that disclosed or simply not mentioned, hoping nobody catches on? Do you have any problems with this remote setup like Sinclair has with “Centralcasting” local news from far away? (Graphics and visuals for the wrong station showing up, talent’s obvious lack of knowledge of local events and terminology, etc...) What happens in the event of a California-centric di…
We don't mention it on-the-air, but it's not hidden. You don't want to lie about something like this (or anything, actually). When you're caught you'll pay. It's difficult to explain but what I do is designed for me. There's a lot I do because I understand both sides of the equation which means my studio isn't a turnkey solution anyone could walk into. You need to be able to understand 'why' when something doesn't wo…