I was very fortunate. This is the machine on which I originally learned OpenGL. It was an undergrad lab job where I was paid $5/hour to eventually write http://paulbourke.net/geometry/polygonise/marchingsource.cpp But, in order to do that I had to learn how to 3D at all. The most fun I had with the machine was playing GlQuake 1 at 1280x1024 on a T1 line and bragging about it on the chat where everyone thought I was l…
If you mean in 1993, you mean GL, not openGL, I think. I worked at SGI in 1992.
SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]
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Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]
#112Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]
#113Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]
#114Fun times. Could have been the envy of all your engineer buddies with one of those bad boys all to yourself. What a difference 25 years makes. Personally I find that learning about these machines is a good way to better understand computer architecture because each one was, during its reign, some really smart bunch of peoples idea of what was state of the art. You can see the evolution of ideas that way.
What I think is quite interesting about these era of machines is where the power goes. First off, there aren't actually many heatsinks in the machine, and those few that are used, are really tiny. This means that the power used must be distributed rather evenly among all components, even on the CPU boards. The CPUs can at most pull 10-15 W with those heatsinks, meanwhile the big ASICs spread around everywhere can pro…
Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]
#115Years later I interviewed at Google. One of my interviewers turned out to be one of Jim Clark's original grad students. That was pretty crazy.
Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]
#116Could be converted to a cool mini-fridge
Let's please stop doing that to interesting vintage computers. Well, at least to working (or fixable) ones. I cringe every time someone shows off that sort of project.
Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]
#117The scanlines on the CRT monitor reminded me how good the refresh rates were on that hardware back then. How did we move backwards so spectacularly with LCD panels? It’s only now that reasonably priced 144hz monitors are hitting the market.
CRT need high refresh, because they flash picture content at you. LCD do not flash, they maintain steady picture.
Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]
#118So what would be the modern-day equivalent to this machine?
Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]
#119can you imagine companies spending on insane amount of money on these only to have them become obsolete in 3 years?
Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]
#120Every employee had an an Indy or Indigo2 in their office and most (us included) had one at home too. Very few of the machines at the office had passwords. I never really got very far past playing with the 3d tech demos or surfing the web on Mosaic and Netscape, but it was a pretty formative part of my career in technology.