Live data from Hacker News

Id Software

github.com

111–120 of 173 posts

Re: Id Software

#111
post #36

Earlier quoted context omitted.

The "canonical" open source version of Quake 3 (Arena?) is ioquake - https://github.com/ioquake/ioq3 / https://ioquake3.org . Last commit 18 hours ago.

OpenArena is based on ioquake3. OA is basically just free game data so you don't have to own Quake III: Arena itself to play a complete game.

Neat, did not know about this!

Re: Id Software

#112
post #37
post #33

Earlier quoted context omitted.

Because you should not use this unmaintained original source, but the various mods around. There are many, but different for each game. Eg https://ioquake3.org for latest quake 3 arena. When I did my first mods 1995 there was no source code under GPL just reverse engineered format descriptions, but I was able write writers in Lisp to write maps in acad. This was fun.

Funny that somebody tried to submit a pull request for merging IoQuake 3 with the original sources: https://github.com/id-Software/Quake-III-Arena/pull/3

Haha :-)

Re: Id Software

#113
post #97
post #72

Earlier quoted context omitted.

It was a golden age for the first person immersive simulation game. Wolfenstein 3D, Doom, Quake, Thief, System Shock II, Half-Life, Deus Ex - there was a period of classics with large improvements and innovation from one game to the next, where game design space was explored just as the technology to render it became available. First person immersive sims are generally best played on the PC. When consoles that were a…

first person immersive simulation game FPS stands for First Person Shooter . The games you're listing don't simulate much, even if some of those games have RPG elements.

Immersive sim is a genre. Games with strong narratives that react to the player often in significant ways. Some of the games grandparent listed aren't immersive sims.

https://en.wikipedia.org/wiki/Immersive_sim

Re: Id Software

#114
post #97
post #72

Earlier quoted context omitted.

It was a golden age for the first person immersive simulation game. Wolfenstein 3D, Doom, Quake, Thief, System Shock II, Half-Life, Deus Ex - there was a period of classics with large improvements and innovation from one game to the next, where game design space was explored just as the technology to render it became available. First person immersive sims are generally best played on the PC. When consoles that were a…

first person immersive simulation game FPS stands for First Person Shooter . The games you're listing don't simulate much, even if some of those games have RPG elements.

They weren't even referred to as FPS games at that period of time, they were DOOM clones. The FPS moniker came along later after it settled into a genre.

Re: Id Software

#115
post #88
post #50

Earlier quoted context omitted.

As the comments below observe, I think the types and number of experiences built on the back of new (to mainstream audiences anyway) technology were transformative. In 92 the Amiga 1200 came out, a wonderful computer with great hardware but unfortunately it never made it big. Four years later in 1996 mass market PCs were coming out with Pentium processors, 3dfx accelerators, high resolution bitmap displays, internet…

I always dislike it when the Amiga 1200 is mentioned as a forerunner to modern computing and the wonderful, albeit buggy, Atari 1040ST, released in 1985 , is totally forgotten about Using the Motorola 680000 with 32 bit internal/16 bit external buses and color bit-mapped graphics, my ST, hardware wise, totally blew away all other PCs from a technical POV and it just annoys me when the Amiga gets all this love the and…

The Amiga had a hardware blitter - this made the difference in games. If you play the same game on both systems, the Atari port seems like a slideshow in comparison.

Re: Id Software

#116

DooM is not only fun, but it's great fun to play around with from the inside, or even to port. I've helped bring Doom to the x68000, which was quite the mission as the only compiler we had that could build 'large' executables was GCC 1.39 which had been translated into Japanese. But it's been fun doing ports to OS/2, DJGPP v1, Watcom C, and of course various other Unix via the X11 code. The GPL'd code was 'cleaned up…

I spent so much time reading the Doom specs and hacking around with C and .WAD files as a teen. Staying up until 2am, drinking Mt Dew, getting graphics from the game or maps to appear on the screen... funstuff

Re: Id Software

#117
post #84
post #80

Earlier quoted context omitted.

Video games have gone Hollywood. Largely because of improvements in graphics, game budgets have gone way up and studios are afraid to take risks. Hence you get mostly sequels, online cash cows, linear on-rails shooters/cinematic experiences that are easy to sell. Content is expensive to produce so studios are afraid of "wasting" it. Yet I was still discovering hidden things in the original Deus Ex 10 years after I fi…

Maria 1 was the Grand Theft Auto of 2002/03.

GTA3 was actually released roughly at the same time and probably overshadowed Mafia. I think Mafia was the better game overall, though.

Re: Id Software

#119
post #79

There used to be sort of an Engine War in the late 90s and early 00s, Id tech, Source Engine, Unreal. Now ID is basically gone. And it is interesting both Valve and EPIC manage to create a platform, valve created Steam, and EPIC made Unreal almost like de facto standard. ( Yes I know there is Unity ). I wonder why ID didn't continue to compete with Unreal in the middleware engine. Why Valve decide to leave what was a…

Carmack was the engine guy at ID, and he basically said he got bored with game engines and was out of things to do.

Re: Id Software

#120
post #94

Earlier quoted context omitted.

I think a strictly technological view of videogames is very restrictive. For a variety of reasons, in the last decade (or in the last couple), videogames matured as a narrative medium, which is a radical difference from the 90s. One could argue that, from an whole - including artistic - perspective, 2010s are the golden era. I don't think there is a golden age, though. There are still radical improvements to come in…

Like a sibling comment says, in the 2010s videogames have "gone Hollywood". My perspective is similar to what you say, but actually in the opposite direction: I think videogames in the 90s experimented more and were less focused in graphics, even though of course there were very technical programmers like Carmack. In the 2010s, videogames seemed to think graphics were the most important improvement; but even worse, e…

> I'm going to single out David Cage of Quantic Dream as someone who writes embarrassingly bad plots for his videogames (Indigo Prophecy, Heavy Rain), and actually calls himself a "director".

To be fair, "director" has been a title in video game credits for 30+ years. Shigeru Miyamoto (or rather "S. Miyahon") is listed as a director on the credit roll of The Legend of Zelda, for example. I don't know how common it is relative to other titles like "designer" or "planner", but in any case Cage isn't breaking any more ground here than he is in his storytelling.

Post reply on HN