Earlier quoted context omitted.
* Licensing: IANA lawyer, but my understanding is that the LGPL doesn't force you to release the entire source, unless you are shipping a single static binary or a custom version of Qt. If you dynamically link, you are good to go. * Getting started: I agree it is painful. There's a definite learning curve here. I believe it's worth it obviously, but that's obviously subjective. * Language choices: There are binding f…
FWIW gamedevs have a natural aversion to anything with the term "GPL" in it. http://codesuppository.blogspot.com/2009/01/ Not saying it makes sense, just that groupthink is strong.
It doesn't play ball with IP business and NDA rules that are common place in the industry.