For what it's worth, a MUD is where I learned to code. In my case, it was an LP MUD (LP, short for LPC, short for Lars Pensjö C (if you're reading this, Lars, Thanks! )- the language in which it was written). MUDs were an excellent place to learn programming. Getting tangible results from just a few lines of code was a great motivator. "I want to code an orc!" Sure, inherit the right class (monster), set a name, a de…
Tell HN: 17 years on the same game
111–120 of 141 posts
Re: Tell HN: 17 years on the same game
#112a question on maintenance and all that. what kind of machines are required to maintain these? the client talks about flash and or websockets, so some sort of servers have to be maintained... I know servers are fairly cheap now.. that would be a cool story too.. If its been running for 30 years, how much memory/storage does the world take? I had a Java programming examples book and it had a simple MUD implemented in a…
Re: Tell HN: 17 years on the same game
#113a question on maintenance and all that. what kind of machines are required to maintain these? the client talks about flash and or websockets, so some sort of servers have to be maintained... I know servers are fairly cheap now.. that would be a cool story too.. If its been running for 30 years, how much memory/storage does the world take? I had a Java programming examples book and it had a simple MUD implemented in a…
You can literally run a MUD server on a toaster. More specifically, a 486 or Pentium would not be a good fit, but literally anything else would work. :D The only thing you need is good internet. If your internet connection doesn't tend to completely fail (a small bit of latency and the rare crash shouldn't be the end of the world) then you're honestly good to go. If you want to run this on a server, you're looking at…
Re: Tell HN: 17 years on the same game
#114LambdaMOO and its children got me into college and a career. Another example of technology out of PARC that they failed to monetize. The so-called social web has been a pale imitation.
Re: Tell HN: 17 years on the same game
#115Re: Tell HN: 17 years on the same game
#116I've played a multiplayer asteroids game called Subspace Continuum (now on Steam) since 2001 (17 years). I probably have about 20k hours in that too. It is community run and has about 100 people playing at any time. It's a free game, so try it if this sounds like your thing.
Re: Tell HN: 17 years on the same game
#117MUDs are why I am a programmer today. I had tried some programming in BASIC and I just didn't know what to write, or the things I did write seemed trivial and pointless. I was trying to become a max level on Medievia at about the same time, and the grinding (killing 1000 bunnies) was getting very boring. When I found out my ZMUD client offered some basic scripting and trigger capabilities, I set out to create my firs…
Re: Tell HN: 17 years on the same game
#118Cool. I used to play "3 Kingdoms" MUD back in the day (early 90's) - became a medium ranked necromancer on there, but remember the lag was quite horrendous at times (dial up). I hear that 3K is still around in some form or another these days?
Re: Tell HN: 17 years on the same game
#119I've played a multiplayer asteroids game called Subspace Continuum (now on Steam) since 2001 (17 years). I probably have about 20k hours in that too. It is community run and has about 100 people playing at any time. It's a free game, so try it if this sounds like your thing.