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Tell HN: 17 years on the same game

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Re: Tell HN: 17 years on the same game

#111
post #45

For what it's worth, a MUD is where I learned to code. In my case, it was an LP MUD (LP, short for LPC, short for Lars Pensjö C (if you're reading this, Lars, Thanks! )- the language in which it was written). MUDs were an excellent place to learn programming. Getting tangible results from just a few lines of code was a great motivator. "I want to code an orc!" Sure, inherit the right class (monster), set a name, a de…

MUDs are also one of the places I learned (and continue to learn) to code!

Re: Tell HN: 17 years on the same game

#112

a question on maintenance and all that. what kind of machines are required to maintain these? the client talks about flash and or websockets, so some sort of servers have to be maintained... I know servers are fairly cheap now.. that would be a cool story too.. If its been running for 30 years, how much memory/storage does the world take? I had a Java programming examples book and it had a simple MUD implemented in a…

LambdaMOO server can be run on a $5 EC2 instance without much problems. The database resides in memory though, so if you have a giant game (like HellMOO database from what I've heard) it can take like a gig of ram. However, with careful management you can run a game with 100 people online, in a massive world, with tons of code and rooms and such, with 250megs of ram.

Re: Tell HN: 17 years on the same game

#113
post #67

a question on maintenance and all that. what kind of machines are required to maintain these? the client talks about flash and or websockets, so some sort of servers have to be maintained... I know servers are fairly cheap now.. that would be a cool story too.. If its been running for 30 years, how much memory/storage does the world take? I had a Java programming examples book and it had a simple MUD implemented in a…

You can literally run a MUD server on a toaster. More specifically, a 486 or Pentium would not be a good fit, but literally anything else would work. :D The only thing you need is good internet. If your internet connection doesn't tend to completely fail (a small bit of latency and the rare crash shouldn't be the end of the world) then you're honestly good to go. If you want to run this on a server, you're looking at…

Open source websocket based MOO/MUD client: https://github.com/JavaChilly/dome-client.js/

Re: Tell HN: 17 years on the same game

#116

I've played a multiplayer asteroids game called Subspace Continuum (now on Steam) since 2001 (17 years). I probably have about 20k hours in that too. It is community run and has about 100 people playing at any time. It's a free game, so try it if this sounds like your thing.

I loved subspace!! The ability to jump into anyone’s ship and become a gunner was such a great mechanic.

Re: Tell HN: 17 years on the same game

#117

MUDs are why I am a programmer today. I had tried some programming in BASIC and I just didn't know what to write, or the things I did write seemed trivial and pointless. I was trying to become a max level on Medievia at about the same time, and the grinding (killing 1000 bunnies) was getting very boring. When I found out my ZMUD client offered some basic scripting and trigger capabilities, I set out to create my firs…

Same here, was a mid-90s Health Science major spending way too much time playing an LPMud. Started to learn how to build my own areas, got hooked, and switched to Computer Science the following fall.

Re: Tell HN: 17 years on the same game

#118

Cool. I used to play "3 Kingdoms" MUD back in the day (early 90's) - became a medium ranked necromancer on there, but remember the lag was quite horrendous at times (dial up). I hear that 3K is still around in some form or another these days?

I recently picked up 3k again after a 10-15 year hiatus. It's still going on, with a ton of changes from the last time I played. I came back to it after a nasty breakup, and it's the one thing consistently keeping my mind occupied from day to day. Totally glad I came back to it.

Re: Tell HN: 17 years on the same game

#119

I've played a multiplayer asteroids game called Subspace Continuum (now on Steam) since 2001 (17 years). I probably have about 20k hours in that too. It is community run and has about 100 people playing at any time. It's a free game, so try it if this sounds like your thing.

Trench Wars forever
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